Astrosmash v0.90 Released
Posted by Michael on 2 May 2005, 05:33 GMT
Dave Randall, author of International Karate, has created a remake of a classic videogame. Astrosmash was originally created in 1981 for the Intellivision console. This version for the 89 features the same play as the original: Defend your laser battery from attacking aliens, meteors, and missiles. The original game was extremely addictive, and this calculator version should be no different.
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The comments below are written by ticalc.org visitors. Their views are not necessarily those of ticalc.org, and ticalc.org takes no responsibility for their content.
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Intellivision Emulation?
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Ranman
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Has anyody other than me thought about creating an Intellivision or Atari 2600 emulator for our calcs? MastaZog (Ben Ingram) has proven GameBoy emulation is possible. Applause noted! I am sure we can do the same with these 2 classic systems. I would be willing to help.
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2 May 2005, 10:47 GMT
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Re: Astrosmash v0.90 Released
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Ranman
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The next version of Astrosmash will include: load/save game, an "About" screen, along with the source code. Maybe even a sneak peek at Ultima V.
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2 May 2005, 10:54 GMT
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Re: Astrosmash v0.90 Released
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JcN
(Web Page)
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I have one of those all-in-one game controller devices that plugs into a TV for instant gameplay, and it has this game on it. It looks like a decent port! Good Job!
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2 May 2005, 19:47 GMT
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What is your Peak Score?
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Ranman
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My peak score is 88450. At one point I had 29 bases.
On a side note... On the original Intellivision my peak score was around 583000 with 165 bases at one point. Things can go down hill so quickly.
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2 May 2005, 20:17 GMT
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Re: Astrosmash v0.90 Released
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sigma
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INTV > 2600 :-)
Astrosmash used to be my single most favourite game. Heh, I was so young at the time, I had to get my parents to change the cartridge if I wanted to play Lock 'N' Chase.
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2 May 2005, 22:54 GMT
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Re: Astrosmash v0.90 Released
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randomperson
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You should probably make the save file external, so that we can archive the game... I thought mine was buggy until I realized that it wouldn't save unless it was unarchived.
Either that, or try and do whatever phoenix does to be able to save a game in there while still archived (my guess is that it momentarily unarchives the file, changes what's necessary, then archives it again if it was archived before).
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10 May 2005, 06:45 GMT
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