ticalc.org
Basics Archives Community Services Programming
Hardware Help About Search Your Account
   Home :: Archives :: News :: Maze 3D Beta 5 Released with Source

Maze 3D Beta 5 Released with Source
Posted by Andy on 27 October 1999, 22:51 GMT

In what Icarus Productions understates as a "big surprise," Maze 3D Beta 5 has been released with the source code included. Maze 3D is a high performance ray-casting engine for the TI-86. For those of you who have been living under a rock for the past few years, a ray-casting engine is what games like Wolfenstein 3D and Doom/Doom II are based upon. It is likely the release of this program with the source will spark other programmers to develop interesting games that make use of this engine.

 


The comments below are written by ticalc.org visitors. Their views are not necessarily those of ticalc.org, and ticalc.org takes no responsibility for their content.


Re: Maze 3D Beta 5 Released with Source
chris z  Account Info
(Web Page)

OK. I downloaded and tested it, I am glad the level editor and tile editor is included, but was actually disapointed, I, like many, have played v.4 and waited for an update but knew it would never happen, but it has happened. The game seems way different, v.4 was cool, it seems he added to much to it, and now it seems like a different engine. Maybe he could make it easier to see, it blurs when going to fast, v.4 didn't do that. Just some views is all. Otherwise I think it is still cool. I can't wait till weapons and such are added, as originally promised.

     27 October 1999, 23:33 GMT


Re: Re: Maze 3D Beta 5 Released with Source
Jonah Cohen  Account Info
(Web Page)

This isn't exactly an update. Clem has stopped working on Maze3d (version .5 hasn't been worked on in months), so he's simply releasing the code so maybe someone else will do something cool with it.

     28 October 1999, 00:14 GMT

Re: Maze 3D Beta 5 Released with Source
Roberto  Account Info

Has any animated screenshot been posted for this 3d game?

     27 October 1999, 23:50 GMT

Re: Maze 3D Beta 5 Released with Source
Clem  Account Info
(Web Page)

Hmm... Nick!!! :(

     28 October 1999, 00:05 GMT

Re: Re: Maze 3D Beta 5 Released with Source
Kirk Meyer  Account Info
(Web Page)

Actually, it is my fault. I announced it to #ti.

     28 October 1999, 00:26 GMT


Re: Re: Re: Maze 3D Beta 5 Released with Source
raw33 Account Info

<sarcasm>(no sp necessary) Boy, I bet you feel <fakebold>really</fakebold> good right now!

     28 October 1999, 03:49 GMT


Re: Re: Re: Re: Maze 3D Beta 5 Released with Source
Kirk Meyer  Account Info
(Web Page)

It is on Icarus's web page, and nobody told me not to announced it... there's nothing for anybody to feel bad about.

     29 October 1999, 02:26 GMT


Re: Re: Maze 3D Beta 5 Released with Source
Nick Disabato  Account Info
(Web Page)

It's currently 6:24 PM my time, and I just got home from school. Sorry that I wasn't around :p

--BlueCalx

     28 October 1999, 01:25 GMT

Re: Maze 3D Beta 5 Released with Source
Reno  Account Info

This engine is pretty cool. Now, if only some programmers would try to make something like Doom for the 86.... :P

     28 October 1999, 00:25 GMT


Re: Re: Maze 3D Beta 5 Released with Source
Jeff Barrett  Account Info

They try, they fail, their programs suck
check out CDoom for the 86

     30 October 1999, 01:13 GMT

Re: Maze 3D Beta 5 Released with Source
Nathan Clark  Account Info

That sounds great for you TI-86 people, but what about me? I have a TI-89 and I am wondering if anyone would consider working on a project like maze3d for the 89. It seems like it would be very possible to make a nice engine because of the faster processor and higher resolution screen. Has anyone been considering this?

     28 October 1999, 03:23 GMT

Re: Re: Maze 3D Beta 5 Released with Source
Reno  Account Info

<arrogance>
muahahha, fear me, I own BOTH calculators!
</arrogance>

     28 October 1999, 05:41 GMT


TI-89 Raycasters
whytookay Account Info

Nathan (Clark, not Haines):

There was a raycaster released in Fargo II for the TI-92 quite some time ago called World in 3d. It had more objectives than Maze3d but it was b/w instead of grayscale. You had to find 3 or 4 keys, kill one enemy with your axe (it was a giant skull and you could see the axe in front of you all the time), and not get killed. It was so buggy that it didn't end when you were killed, and the game couldn't be restarted by quitting and running again, but it had to be deleted and reloaded. It was still nice, but it was sluggish on a regular 92 and was better on the 92 II. Anyway, does anyone remember this one? If so, someone could reduce the screen size and port it to the 89... Anyway, Since I have an 86, 89, and 92, I'm not getting impatient, I'm just reminding everyone that there is a raycaster out there for the 92 that could be put on the 89.

-whytookay

<shameless plug> FreeCell 86 rocks! Thanks Ben M.! </shameless plug>

     28 October 1999, 05:56 GMT


Re: TI-89 Raycasters
Killer2  Account Info
(Web Page)

I have recently acquired an old TI-92 and found that there is not only W3D, but there are several 3D (ray-casting) 'games' for the regular old 92... anyone of these which could be ported to the 89. Most of them don't even use the full LCD width of the 92, making it even easier.

-Miles Raymond

     28 October 1999, 07:48 GMT

Re: Maze 3D Beta 5 Released with Source
Steve Marchesani  Account Info

damn, man.. i am lost.

i got the source and thought i was all big till i looked at the beast.. this might take a while.

i'd love to make a real game of this (Wolfenstein 86?) but i'd need big-time help. anyone interested?

good one, clem. real nice.

was this ever released for gameboy? maybe i heard wrong..

RESIDENT EVIL 68K... SOON...

     28 October 1999, 05:01 GMT

Re: Maze 3D Beta 5 Released with Source
Cheetah  Account Info
(Web Page)

for Clem:
Whatever happened to Mosaic? I was one of the beta testers and it was turning out to be the best shell ever for the 86... it still would be if you'd finish it :-)
I've still got my notes/thoughts/suggestions on it too if you're still interested in the project.
And if you aren't, maybe you should either release the source to that too or hand it over to someone who you know would do a good job of finishing it.

     28 October 1999, 05:44 GMT

Re: Maze 3D Beta 5 Released with Source
ajorians  Account Info

I think that it is great that it was released with the Source Code, That may mean that Doom, and Quake and 3D games will be here soon, Please!

     28 October 1999, 21:02 GMT


Re: Re: Maze 3D Beta 5 Released with Source
Reno  Account Info

it'd be cool to see a car game use a raycasting engine (so there'd be "real" turns (like in a car game with a 3d engine, or something like Mario kart) instead of turns like in Lotus, where you go through the turn automatically but you have to hold a button so you dont fly off the edge)

<offtopic>
btw, my 89 crashes a lot for no reason. I install flashos or dooros and play games fine, but when I try doing actual math (you know, the stuff that the calculator was meant for? :P), I get something stupid like "Divide by zero" on the top of my screen, and it goes busy forever. Anybody know how come this happens?

     29 October 1999, 00:11 GMT


A Way To Fix Your TI-89
TI83andTI89Owner

Before you do math, I suggest you run 'uninstal' from DOORSOS. It sucks when your calc crashes because of 3 on the square root of 6 or something. :)

     29 October 1999, 01:56 GMT


Re: A Way To Fix Your TI-89
Reno  Account Info

this doesn't work. The math menu still gets screwed up and when I went to custom menu and tried to use solve( from there, it said "Address Error" and locked up.

     31 October 1999, 22:00 GMT

Re: Maze 3D Beta 5 Released with Source
evan  Account Info

fun...
I just hope that any games based on this engine include the grayscale and mono versions. Grayscale is too slow on anything but a turboed calc, and I've already voided my warrenty enough... anyone know how two fix the dread missing line syndrome?

     28 October 1999, 21:22 GMT


Re: Re: Maze 3D Beta 5 Released with Source
Jeff Barrett  Account Info

Actualy, most gs games work well on a nonturbo calc.
(Bomberbloke, Mario86(the newest one),and the older maze3D (I havnt played this one yet))

     30 October 1999, 01:18 GMT


Re: Re: Re: Maze 3D Beta 5 Released with Source
Ron! Account Info
(Web Page)

This one works too. I wish the screen size adjuster had been included still. And I can't find the exit on this new one!!

     1 November 1999, 01:28 GMT

1  2  3  

You can change the number of comments per page in Account Preferences.

  Copyright © 1996-2012, the ticalc.org project. All rights reserved. | Contact Us | Disclaimer