Super Mario v0.9 and Blink Released
Posted by Nick on 12 October 1999, 03:49 GMT
In the past few days, many exciting programs have been released. These two are of special note: Tom Faulkner has released Super Mario v0.9 for the TI-83 under AShell83. This game features smooth side scrolling and excellent effects such as underwater play. It also comes with a level editor, so external levels can be made. TCPA has made another great game. This game, called Blink, is available for the Ion shell for the 83 and 83 Plus, and also for SOS for the 83; you can get that here. This puzzle game is very similar to Lights Out where you must eliminate all the squares that are not blackened. Thanks to both Tom and TCPA for their great programs!
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The comments below are written by ticalc.org visitors. Their views are not necessarily those of ticalc.org, and ticalc.org takes no responsibility for their content.
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Re: Super Mario v0.8 and Blink Released
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matt c
(Web Page)
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FIRST COMMENT SUCKAS
this looks cool
when is mario for the 86 gonna be finished?
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12 October 1999, 03:54 GMT
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Re: Super Mario v0.8 and Blink Released
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~Dan_C
(Web Page)
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Wow, and I thought that he dropped the project. . .things are looking better as for having Mario on the 83. Great Job!! I just hope that the graphics can improve (no offense I hope)
~Dan C
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12 October 1999, 04:00 GMT
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Re: Super Mario v0.8 and Blink Released
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elcobbola
(Web Page)
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TI is already phasing out 83's so why do so many new games coming out for them? I don't have a problem with this but it would be nice if programmers focused on the 83+. The 83+ has so few good games when 83 has so many. It would be nice to see good games like mario coming out for the 83+.
Off topic, dont post so many new news items that it pushes "important" news items off. For example don't push the POTM nominations off because that is the only place to vote for them (the link on the awards page is outdated.)
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12 October 1999, 04:14 GMT
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Re: Super Mario v0.8 and Blink Released
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DWedit
(Web Page)
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I still see that no one has tried to use the mario compression system that the original NES version used. Under that system, all the levels (1-1 to 8-4 plus bonus levels) spanned across less than 4000 bytes. (world 1-1 was only 101 bytes!) I understand the compression pretty good enough, but suck with Z80 ASM. Anyone intrested?
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12 October 1999, 04:14 GMT
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Re: Super Mario v0.8 and Blink Released
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Alapanamo
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FINALLY! I've been waiting for this update! This is, in my opinion, the TI-83 equivolent of Super Mario 86...and I had that opinion even when the two-level beta was first released! I find the graphics style...well, unique...I like 'em! Damn my brother for losing his 83! Guess I'll try an emulator. Thanks much for the update, Tom!
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12 October 1999, 04:58 GMT
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Re: Super Mario v0.8 and Blink Released
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tanner k
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mario? you copied nintendo
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12 October 1999, 05:10 GMT
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