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Legend of Zelda Demo ported to TI-85
Posted by Kirk on 18 June 1999, 00:09 GMT

Sam Heald of Void Productions has released an Usgard port of the POTM winner The Legend of Zelda Demo v.52.7. This version is nearly identical to the 86 version, although black bordering and masking have been added. In response to feedback, the save function has been removed. As for versions on other calculators, there will be no more updates until the final release. Since the three month work stoppage, the project has started to progress smoothly again. Sam has also released an Usgard port of Yoshi, a TCPA game. These releases mark some of the first good TI-85 programs released in a long time.

 


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Re: Legend of Zelda Demo ported to TI-85
jack

THERE JUST RIPPING OFF HPCALCS ZELDA CHEECK OUT THERE PAGE HPCALC.ORG AND CHECK THERE ZZELDA OUT

     20 June 1999, 17:50 GMT

Further research would be beneficial
The Notorious Computerman
(Web Page)

Actually, I had an HP48 along with my TI-85 until last winter, when the HP had, shall we say, an unfortunate accident.

Anyway, there are 2 Zelda games for the HP48: an unfinished demo with original graphics, and an unfinished demo with the Gameboy graphics (which is probably the one you're talking about). The latter game was written by Julien Meyer, is in French, is in grayscale, and is completely different from that produced by The Void.

The other game doesn't even have the same graphics, so I'm not even going to get into that. Also, the HP48 has a different processor (a custom chip called the Saturn CPU), a different screen resolution (131x64), and entirely different architecture, so you can't really rip the Assembly source.

Zelda is not an original idea; it's been around for years. So have the graphics. Just because two developers have similar sprites does NOT constitute grounds for an accusation of code piracy. Please make sure you know all the facts before accusing authors of such things. I'm sure a lot of hard work went into both the TI and HP games by their respecive programmers, and it does not encourage the authors to release further versions if people like you come along and say "oh, he just stole that from so-and-so." Thank you.

-The Notorious Computerman
(Digitus sapiens notorioso)
President and Founder of CompuStarr

     20 June 1999, 20:44 GMT


oh really
Harper Maddox

"RIPPING OFF HPCALCS ZELDA"???
I made the sprites to this game and came up with the idea behind the demo almost two years ago. Specifically i made the first demo in September of 1997. When did these guys make a HP zelda? I think that they are closer to stealing this idea of using a graphics suite to directly STEAL the graphics made by nintendo in the gameboy version of Zelda, which I accessed using a gameboy emulator.

IF you want to take the idea back before that, then my (using the term loosely, since there was a small group involved) idea to make a real time RPG/adventure back to the Chrono Trigger demo that Bill Nagel made following months of talk during the Winter of '96.

PS. Good Work with the demo Sam

     25 June 1999, 03:38 GMT
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