Legend of Zelda Demo ported to TI-85
Posted by Kirk on 18 June 1999, 00:09 GMT
Sam Heald of Void Productions has released an Usgard port of the POTM winner The Legend of Zelda Demo v.52.7. This version is nearly identical to the 86 version, although black bordering and masking have been added. In response to feedback, the save function has been removed. As for versions on other calculators, there will be no more updates until the final release. Since the three month work stoppage, the project has started to progress smoothly again. Sam has also released an Usgard port of Yoshi, a TCPA game. These releases mark some of the first good TI-85 programs released in a long time. |
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Re: Legend of Zelda Demo ported to TI-85
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adam b
(Web Page)
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well, i don't have an 85 (i did for a while, but...) but i'm glad to see that a great game like this is being ported to it. no save feature??? seems kinda strange... oh well. i've been wanting to see the final version of this game for a while now, and i'm glad to see that it's finally beginning to progress.
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18 June 1999, 01:23 GMT
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"Glory, Glory, Hallelujah!"
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The Notorious Computerman
(Web Page)
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On behalf of all TI-85 users, I would like to take this space to thank Sam Heald for the wonderful job he has done porting hit TI-82/83 games to the TI-85 calculator. We have watched patiently (and some of us impatiently) as game after game is turned out for the TI-83 and the TI-89. Heck, we '85ers are the only calc users to not have a playable Mario game!
Anyway, thanks to the efforts of Mr. Heald and others like him, we now have access to a number of high-quality games that were unavailable to us before. Not much is released for the TI-85 any more (boy, will it be good when Neontech II finally comes out), and the "old" games that have sat in the '85 ASM archives forever have grown somewhat tiresome. Thank you again.
-The Notorious Computerman
(Digitus sapiens notorioso)
President and Founder of CompuStarr
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18 June 1999, 01:26 GMT
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If only....
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The Notorious Computerman
(Web Page)
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As I have stated at various times in the past, I do not own a TI-83. I probably never will. However, I am in the common practice of borrowing other people's calcs to load them up with games, seeing as how I'm one of the few people at my school with a GraphLink. Anyway, I have played the '83 Mario game, and the only thing I can say is that it is a pity it wasn't finished. If it had been completed, it probably would've been better than the one for the TI-86. It already had more features: going down pipes and a distinction between walking and running, to name a couple. Had this been finished (preferably with a level editor, since it supports external levels), and there wasn't much left to finish, either, it would really have been a good game. But to quote Dennis Miller, "That's just my opinion; I could be wrong."
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18 June 1999, 21:44 GMT
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Eetz Me, Mario!
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The Notorious Computerman
(Web Page)
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Undoubtedly, Super Mario Quest is the best homebrewn Mario game for ANY platform. It's true to the original both in gameplay and graphics, has a level editor, and has all the neat little things like invincible, hidden boxes, swimming, and winged Koopa troopas that many other versions left out.
However, most of us (rather unfortunately), including myself, do not have TI-89's. Thus, we are looking for the best we can get with what we have. I myself have the worst calc as far is Mario is concerned (but definitely not the worst calc overall)... the '85. As has been debated throughout this thread, there is no functional Mario game for our calculator.
Hmm. I think I had a point that was relevant to the rest of this thread that I was building to. I just can't seem to remember what it is! :-) Anyway, as old as Mario may be, and as many different forms as he may have come in (platform games, rpg's... even a typing tutor), the people do not tire. One way for a budding programmer to earn a quick name for himself amongst the TI community would be to write a [grayscale?] Mario game for the TI-85, perhaps porting it to other calcs, and if he were REALLY ambitious, making cross-calc level compatibility (like Sqrxz).
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20 June 1999, 00:07 GMT
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To play, or not to play... that is the question.
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The Notorious Computerman
(Web Page)
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The Zelda demo contains enemies, weapons, an objective, and one full dungeon that has enemies, a boss, etc. It is playable, yet not complete. What makes it so is that it can stand alone as a game... it just hasn't had all the levels added yet.
The Mario demo, on the other hand, lacks some of the most fundamental aspects of the game it was to be. It is really more of an engine test than a game. There is no object, no goal, no enemies, nada. It is about as playable as the Contra game that Erik Huizing never finished for ZShell. It is little more than a test of the game's interface. That is why I describe it as "not playable."
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18 June 1999, 21:38 GMT
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Re: Re: Re: Re: Re: "What''s eating you?!"
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Zurmagus
(Web Page)
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Not dumb, ignorant, there is a disticnt difference.
Dumb is a state of mental sluggishness, where a person is aware of something but somehow screws up, does something unintelligable or what have you; ignorance is a lack of knowledge, not knowing anything about a subject, in this case, that "Mr. Grammar" was the guy's alias.
Also, he did correct his spelling on "definitely" so had plenty of reason to say some of what he said, he might not have wanted to be corrected.
And I am fully aware of the irony of me correcting you in this response, so don't bother pointing that out.)
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3 July 1999, 07:15 GMT
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