Legend of Zelda Demo v0.52.6 released
Posted on 27 January 1999, 05:46 GMT
Sam Heald has released the Legend of Zelda Demo v0.52.6 for the TI-82 (Ash), TI-83 (AShell83), and TI-86. This new version adds a shield, an octorak enemy, increased hit points for the bosses, four directional sprites for enemies, a larger overworld, and fixes numerous bugs. The level development is now being headed up by Derrick Ward. A final release should be available in mid-April.
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The comments below are written by ticalc.org visitors. Their views are not necessarily those of ticalc.org, and ticalc.org takes no responsibility for their content.
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Suggestion for Game
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Adam Gross
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One feature in the game that would give it a higher replay rate and make it a LOT easier to send to our friends would be when we start up the game, to have a main menu asking is if we wanted to continue our old game or start a new game.
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28 January 1999, 20:30 GMT
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Re: Legend of Zelda Demo v0.52.6 released
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Joe
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Ok, now is this 86 demo for an 86, withouit any shells? See I don't use shells and I don't see any reason too. If someone could give me some good pros and cons towards shells maybe id reconsider but...
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29 January 1999, 01:36 GMT
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Re: Legend of Zelda Demo v0.52.6 released
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me!
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Very good replica of Zelda (3). The only things I have to blab about is that the levels are too easy ! A story would be nice ;). And last more mojor one is that you should not put link only within the bounds of the given sprites. In other words, you should make his face atlease overlap the upper sprite. Even though that would require a bit more processing, I think it'd be quite good, cause beeing stuck to only one single sprite-wide road is hard specially when there's tight corners you have to be way precice to fit in the door room! Other then that, it's all good =)
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29 January 1999, 04:48 GMT
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Re: Legend of Zelda Demo v0.52.6 released
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Gusterblair
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lay off. for the few minutes a day i play my calc in math this game is great. if he does more great, but you cant expect a gameboy game on a calc.
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30 January 1999, 01:47 GMT
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Re: Legend of Zelda Demo v0.52.6 released
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Dan
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I think its great such good games are being put out for the 83. But I think that for now we should stop recieving demos and just wait for the final version to come out. If all we get is demos every two months the final version of this game will have a stale quality to it. Not to say that I don't enjoy all the demos, but I think they should just lay off with the demos and keep it to updates on news.
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30 January 1999, 02:29 GMT
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Re: Legend of Zelda Demo v0.52.6 released
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DrkShadow
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are you going to release the game for TI-89? just bought one for school ;-)
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30 January 1999, 02:30 GMT
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Zelda and the TI-86
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Clinton (Anon.86Dude)
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Zelda is great... I just have to say that although the screen is slightly cramped, and though this is only a beta... It sure beats the heck out of those old ASCII-Art Zelda Games on the 83. Plus, I'm glad that it was ported to the 86, because I am a devoted 86 user. No offense 83 people, but I got sick of the Memory errors from packing to much into the 27k. (Roughly 4 Programs)
Now, I can have as many as 10 Games and a shell, and still have at least 30k left over!! If you don't have a better calculator than the 83, and can't afford the 89/92/92+, then get an 86. I have always been content with middle grade stuff. Anyway, great work on Zelda, Sam! keep it up!
Clinton (Formerly Anonymous86Dude )
A proud owner of a TI-86 and an iMac G3
(Please, no anti-iMac Flames, I have the right to be proud of my computer, and everyone's entitled to their own opinion, OK? :) )
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30 January 1999, 06:23 GMT
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My name is jo jo
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jojo the idiot boy
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la la la i like banannas, coconuts, and grapes!
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30 January 1999, 20:26 GMT
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Re: Legend of Zelda Demo v0.52.6 released
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Mother Shabooboo
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I don't know if anybody already asked this(I have more of a life than to look through tons of messages), but will there will there be gray-scale graphics in the final version? I understand that it would be hard to do, but it would be great!!!
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31 January 1999, 04:35 GMT
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Re: Legend of Zelda Demo v0.52.6 released
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Gryshk
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Ok, quick question (please reply to me via email). I read that the 0.52.6 has a 'larger overworld'. What exactly does that mean? The world (for me atleast) seems very small. I would also like to know if I can obtain a copy of the source code. I'd really like to see how its made.
thanks
-g
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31 January 1999, 06:26 GMT
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Re: Legend of Zelda Demo v0.52.6 released
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Rune
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It is all so great... but what about us who got the TI-85, the only thing we got in the moment are simple basic... why not port Zelda... actually we are quite a crowd who got the TI-85. PLEASE PLEASE THINK ABOUT IT!!!
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31 January 1999, 21:17 GMT
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