Legend of Zelda Demo v0.52.6 released
Posted on 27 January 1999, 05:46 GMT
Sam Heald has released the Legend of Zelda Demo v0.52.6 for the TI-82 (Ash), TI-83 (AShell83), and TI-86. This new version adds a shield, an octorak enemy, increased hit points for the bosses, four directional sprites for enemies, a larger overworld, and fixes numerous bugs. The level development is now being headed up by Derrick Ward. A final release should be available in mid-April.
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The comments below are written by ticalc.org visitors. Their views are not necessarily those of ticalc.org, and ticalc.org takes no responsibility for their content.
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Re: Legend of Zelda Demo v0.52.6 released
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Sam Heald
(Web Page)
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The sprites are altered versions of the original gameboy sprites. Incidently, the 89 version uses the exact same sprites(only with greyscale), but the 89 has much better resolution than the 82.
It would be a lot of work to make original sprites for Zelda 82, and at this point of development, it would almost be easier to recode the game from scratch than to alter then current code to support 12x12. 8K games don't grow on trees...
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27 January 1999, 15:58 GMT
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Re: Legend of Zelda Demo v0.52.6 released
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Joe Smithers
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Great game I hope that you will port the final version for the 86(PLEASE).
Thanks for yet one more way to get thru Pre-Cal.
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27 January 1999, 18:49 GMT
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Re: Legend of Zelda Demo v0.52.6 released
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Randy
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Will there be Zelda for the 92+?
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27 January 1999, 19:05 GMT
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Re: Legend of Zelda Demo v0.52.6 released
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David
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Why not a ti-92 version?
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27 January 1999, 19:15 GMT
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Re: Legend of Zelda Demo v0.52.6 released
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Bud
(Web Page)
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GREAT GAME !!!
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27 January 1999, 19:20 GMT
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Re: Legend of Zelda Demo v0.52.6 released
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Les
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Okay, I know this has been stated and repeated countless times but it is still probably the most annoying thing on these message boards. People, please, stop begging for ports to other calculators! The occasional one i don't mind (if it has a legitimate basis) but repeatedly asking "poRt iT thE aay-tee whatever" does tend to grate when many of the posts are like that. Finally to address the two posts ahead of mine which prompted this reply, whats the major difference between 89 and 92's when compared to the 8x series? THEY HAVE A DIFFERENT PROCESSOR! (z80 <> 68k) Assembly is not like C folks where you can compile C code anywhere, it is based SOLELY on the processor on which it is on. You 68k folks have SMQ and Zelda89 so why even bother to spam this board with requests for porting it?? I'm sure there are many other people, like me, who find it obnoxious, please think before you post.
As for the game you have done a great job with it and I look forward to seeing the final product when completed.
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27 January 1999, 19:36 GMT
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Re: Legend of Zelda Demo v0.52.6 released
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Max
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cooooooooool and would u people stop saying how much better the nintendo version is like a calculator game could be better than a nintendo game its based on
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27 January 1999, 20:22 GMT
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85 port
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Sam Heald
(Web Page)
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I'm surprised that Villi Jarvi guy hasn't made some post saying "a Zelda game for the 85 is being developed by Macross" yet. That version will probably be better than mine anyway with the smaller sprites and greyscale.
If someone wants to make an 85 port, email me. The 86 version wouldn't be that hard to convert.
For some wierd reason, I have never been able to get the Usgard compiler to work on my PC. I had wanted to port Zelda, FrAWgGuts, and Baseball '99 to Usgard, but...
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27 January 1999, 20:29 GMT
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Re: Legend of Zelda Demo v0.52.6 released
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sean noonan
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This is definately a great game. Even though it would take a mojor rewrite, you should seriously consider smaller (12x12 or 8x8) sprites. And it is quite annoying that you have to be directly in the center to move through doorways and open chests. Other than that, it's a wonderful beta. Keep it up Sam.
Sean
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27 January 1999, 20:42 GMT
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Re: Legend of Zelda Demo v0.52.6 released
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Julicoco
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It's very funny ! It's as good as the Game Boy !
But where is the color version ?!!!
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27 January 1999, 20:42 GMT
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Re: Legend of Zelda Demo v0.52.6 released
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stephen taber
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this is a great game,but are you gonna make link and the enimies a little smaller?I mean come on,you can only fit one bat on a screen and no other enemies.
great work anywayz though!
:)
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27 January 1999, 21:48 GMT
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Re: Legend of Zelda Demo v0.52.6 released
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David Gaither
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yo. this game is cool. i just downloaded the new version demo. all i have to sa is, make it a bit kinder! i hate you have to be EXACT in front of a chest or door to enter. i think the sprites are good, (although big, i say the sprites are excellent) k, well, bye
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27 January 1999, 22:08 GMT
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Re: Legend of Zelda Demo v0.52.6 released
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warhorse
(Web Page)
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Hmmm. Smaller sprites for smoother movement?
But anyway, I had a question about the 86 ASM mailing list. How do I post? What is the command? I just sent a plain e-mail and it said no commands recognized, but on the e-mails I got, I couldn't find a command for posting.
thnx
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27 January 1999, 22:08 GMT
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Re: Legend of Zelda Demo v0.52.6 released
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David Maas
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While it is a great program, when will you make a release of the real Zelda, not just a demo. Um, that came out a bit garbled. What I was tring to say, when will you work on making the game, not just new demos.
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27 January 1999, 22:34 GMT
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