Legend of Zelda Demo v0.52.3 released
Posted on 11 January 1999, 03:58 GMT
Sam Heald has released the Legend of Zelda Demo v0.52.3 for the TI-82 (Ash) and TI-83 (AShell83). Sam has taken over the project from Harper Maddox. This release fixes many bugs and adds a few new features. Sam's future projects include Rogue Runner, NFL Blitz, and Baseball II. For more information on Sam's games, check out Sam Heald and Derrick Ward's website.
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The comments below are written by ticalc.org visitors. Their views are not necessarily those of ticalc.org, and ticalc.org takes no responsibility for their content.
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Re: Legend of Zelda Demo v0.52.3 released
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val
(Web Page)
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Well I for one have an 86 and I cant wait till the
game comes out for the 86 too, but I rather wait longer (if it only will make the game better in the way that they will use there time wiselly) I think that there should be too different games or versions for the 85 and 86 because we got a lot more mem. I tried the zelda 89/92 on an emu and its cool.
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14 January 1999, 09:23 GMT
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Re: Legend of Zelda Demo v0.52.3 released
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val
(Web Page)
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hmm I dont think the 86 ver is fake I ran the prog and it worked fine, it was great!
oh many games interfere with each other, I guess its in the mem, so if it didnt work for you try and place the game with ase with a new fresh start, that means reset ALL
oh I have a turbo calc (boosted in speed 2-3 times) it was fast and it didnt crash or anything like that. And one more thing how do you restart the game? cant find anyway besides sending it again?
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14 January 1999, 09:58 GMT
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Re: Legend of Zelda Demo v0.52.4 (yes, 52.4) released
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Link
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Okay, I have beaten the demo (the boss was kinda easy) and collected my first tri-force. Where the heck can I get a boomerang? One house in the corner of the outside map I can't get into. Is it in there? How can I even get in there? Where the heck is that boomerang???!!!
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14 January 1999, 14:07 GMT
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Re: Legend of Zelda Demo v0.52.3 released
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Don Mattingly
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Great game, already one of my best...but when is the real game going to be released.
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14 January 1999, 18:46 GMT
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locks up my calc
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stevio
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Does any body know why this locks up my calculator? Everytime I play it, once I'm in the dungeon it freezes the calc really bad. I have to remove every battery including the lithium.
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14 January 1999, 19:56 GMT
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Re: Legend of Zelda Demo v0.52.3 released
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fgdergcxv
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Download v.52.4
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14 January 1999, 20:25 GMT
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Re: Legend of Zelda Demo v0.52.3 released
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Evil Sam
(Web Page)
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I made a Zelda 86 port that will run from the OS, Rascall, ASE, Anaconda, etc. Download it from my site along with FrAWgGuts 86 and Hard Hat Mack 83/86.
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14 January 1999, 21:32 GMT
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HELP
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Chase
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I know this is off the subject, but my TI-86 froze and crashed, and now it wont turn on! what can I do besides returning it??!! I already replaced the batteries and it still doesnt work....help me please! Email me or respond here! anything :)
Im desperate (as you can see)
Chase
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15 January 1999, 00:55 GMT
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Zelda v0.52.4
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Harper Maddox
(Web Page)
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Excellent Job with the demo, Sam.
Im glad the questions are now related to the plot of the game rather than the bugs :)
good luck
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18 January 1999, 02:51 GMT
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stuck
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warhorse
(Web Page)
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How do I get into the building in the bottom right?
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18 January 1999, 21:03 GMT
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Re: Legend of Zelda Demo v0.52.3 released
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FlushMeNow
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great game, i DLed it for my friends 82, when can i get one for an 85????
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19 January 1999, 03:37 GMT
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Re: Escape? Is it possible?
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Feuergkrev
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How do you get out of the first level or is it the only level. I have tried for a while on my 86 v. 1.3 and ASE 1.3 and have yet to beat the first level. what is going on here.
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19 January 1999, 12:40 GMT
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Re: Legend of Zelda Demo v0.52.3 released
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David
(Web Page)
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Looks pretty nice!
Only question I have is...why are the sprites so...big? They look like they're 16x16 (I haven't downloaded the source yet, so I'm guessing =)
This isn't a major annoyance, just something I noticed after a game or two. It also seemed like using 8x8 (or so) sprites would save on space, because you're saving about 16 bytes(?) for each sprite with 8x8s...
Just curious,
David
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22 January 1999, 07:17 GMT
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