Upcoming TI-83 Plus Graphics Programs
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Post updates on your projects here, or give other authors your feedback on
their works in progress.
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Re: Upcoming TI-83 Plus Graphics Programs
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msphcpc
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I have made a sieries of programs that let you draw a sprite from the matrix [H] and store a portion of the screen in that same matrix. 0 is off, 1 is on, 2 is transparent, and 3 is inverse for output. Input is just 0 and 1.
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16 January 2002, 04:13 GMT
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New TI Program
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Blaize Gagliano
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I have created a new graphics prog. Easy to make and will upload a pic of,well when u see it this looks really tight.
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10 February 2002, 19:16 GMT
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3D3D3D--- the First ever 3d object viewer and visual creator!!!
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Chris Gibson
(Web Page)
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This is the bomb, but i dont know if anyone likes 3d games cause no one made a pgrm like dis one this has a user friendly enviorment and uses the top 3d technology. a few glitches but soon it will have:
-raytracing (crude)
-replections
-ROTATING
-scaling
-better saving
it already has the
-graphical interface
-3d formulas
-rengering
-saving
-menus
etc...
this is a TOTALY grapgic program, check out the screenshots in my profile under 3dcalc!!!
also, i want to know if ANYONE has ANY info on 3d graphics and displaying stuff, mine werks fine but i wanna beaf it up!
please REPLY, im BORED!!!
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15 May 2002, 03:16 GMT
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Re: Upcoming TI-83 Plus Graphics Programs
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Justanotherprogrammer
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I'm developing a 3D landscape generator, and I want you people to say if it is a good idea or not.
The D3d d220 will be introduced with a workable demo. The D3d series will introduce new and good gameplay, making far away objects look far away and near objects bigger.
To give you a gimpse of how to use the D3d, it will be very simple to operate.
There can be an unlimited number of sprites, but due to the fact that calculators have a finite amount of memory, there cannot be a million sprites.
Sprite data will be stored as a file, because of screen limitations, a set amount will be provided (will be in manual). The programmer who wishes to use the D3d will have to draw line by line or pixel by pixel. There are 3 zooms, 1 being farthest and 3 being closest. The software determines how far and how close objects are by reading 3 lists.
LX1{0,0,0,0,0}
LX2{0,0,0}
LX3{0,0}
In the program file, the object that is detected closest, Label 3 will be used, so Lbl3 would have to have an image that is the largest, Lbl2 would have averaged sized, and Lbl1 would have the smallest.
Features include:
13KB of Video Memory (3KB RAM, 10KB ROM)
Z Renderer
Morning/Noon/Day/Night Effects
Please Note: The D3d series are NOT A GRAPHICS ACCELERATOR, they are a 3D content generator.
I have been wanting to make this ever since. This is truly amazing, compare it to the "3D" engine in Quake 4 and Tomb Rader.
I INTEND to make D3d d440 the last of the D3d series, and make it very powerful. Powerful enough to render FFTOM1 in 3D. No joke, this is real.
Thank you for reading this message.
Questions, comments? e-mail me: Computerwiz2489@sunflower.com
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6 August 2002, 02:15 GMT
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256 Color Grayscale
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nickPTar
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Each pixel has a 1-byte counter, which starts at 0. Every cycle, the color value is added to that counter. If it overflows, then the pixel is on that cycle. It would take 8x as much space as a BW image (4x a 4-color image), but that might be acceptable for limited use. (Photos on calc, anyone?)
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14 August 2002, 00:20 GMT
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Erbium
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StarHawk
(Web Page)
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Well I'm again working on Erbium (or should it be called CalcPoint, like PowerPoint?), a slide-show creator for the calc. Will have textboxes, picture adding (yep!), and stuff like that. Custom animation? Well, if I get really bored.
Also, has the option of timing or mousepress (enter) to advance the show. Any ideas?
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15 September 2002, 23:45 GMT
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Binary Splash Maker
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John Jakubowski
(Web Page)
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Well, technically Ive gone and made this little program where you save a string of 1's and 0's into L1 (ideal for those who use ASM and are used to sprites in this format....what am i saying? if you knew ASM, why would u be using a program that would draw you .8xi files??) and then the program will draw the 'line' on the graph screen, then take your next inputted 'line', until youve converted a splash you may have had on the comp, but would have taken an enormous amount of time to Pen in by hand. Ive only done this out of lack of anything better (no conversion progs or progs that make this process simpler) i have yet to see. So ill prolly just beautify it a little, and then voila, we have a binary splash maker. (in basic, and ill upload it whenevr i get around to it) questions or comments, yadda yadda, click name, uh hu
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16 September 2002, 00:51 GMT
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Re: Upcoming TI-83 Plus Graphics Programs
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TI83Plus_BASIC_Wizard
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OK, since no one has replied to my posting on the Graphics Idea Page, i decided to post it here:
NOTICE TO LOYAL 83+/SE USERS:
I am proud to announce that my very own Graphix Studio shall be making its big debut upon this glorious website before summer 2003!!!
Graphix Studio is not yet finished, but will be soon. It currently has features such as:
Drawing (although drawing from the TI-OS is recommended)
Screen shifting (allowing users to move the screen without doing it by hand)
Text input (spiffy for ease of use; two sizes of text!)
Invert screen (black on white to white on black, and vice versa)
and Data Options:
-Storing and Recalling Pics
-Exporting and Importing Data (essentially storing the pic to lists, which is best for smaller size pics)
More ideas coming soon!
If you would like to see a -reasonable- feature, email me at Y2K_ChessNerd@yahoo.com, or reply to this message; i will check it daily!
Also, look for more Dark Side Programming software soon!
~Darth Mathias~
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15 October 2002, 19:08 GMT
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Re: Upcoming TI-83 Plus Graphics Programs
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Justanotherprogrammer
(Web Page)
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Ok, the 3D Engine was too slow, so I capped it.
And I have another good program instead
Introducing the d2D D220MX Graphics Processing Software!
Features Include:
A first of its kind, the D2d D220MX Features:
4 Pixel Drawing (achieves about 10,000 Pixels/sec)
4 Line Drawing (achieves about 200,000 Pixels/sec)
1 Pixel Drawing (achieves about 2,500 Pixels/sec)
1 Line Drawing (achieves about 50,000 Pixels/sec)
4 Pixel Erasing (achieves about 20,000 Pixels/sec)
4 Line Erasing (achieves about 400,000 Pixels/sec)
1 Pixel Erasing (achieves about 5,000 Pixels/sec)
1 Line Erasing (achieves about 100,000 Pixels/sec)
Circular Drawing
Graph Clearing
Graph Flooding
Picture Storing 1-10
Picture Recall 1-10
an incredible amount.... for a small RAM space. The BASIC Beta version takes up less than 680 Bytes, what will the ASM version bring?
For more information go:
http://www.incomsoftware.tk
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26 October 2002, 18:53 GMT
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