Results
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Choice
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Votes
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Percent
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Low-level, it makes me feel like I'm directly engaging the hardware
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4
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3.5%
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Low-level, I feel like I have more control when I'm programming
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15
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13.3%
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Low-level, I've always programmed using low-level languages
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1
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0.9%
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Low-level, it's more fun
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5
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4.4%
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High-level, I don't have time to get into the details of a low-level language
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15
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13.3%
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High-level, I can code really quickly with a high-level language
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14
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12.4%
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High-level, I've always programmed using a high-level language
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15
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13.3%
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High-level, it's more fun
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6
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5.3%
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Neither, I like using both as needed
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26
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23.0%
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Neither, I write my own languages and program in them
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5
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4.4%
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What's the difference between the two?
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7
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6.2%
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Re: Do you prefer low-level or high-level languages?
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burntfuse
(Web Page)
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The first two choices apply to me. I'm a hardware guy at heart and I like to be able to control all the hardware directly and know that I'm working at the lowest level, so everything that's going on is what I'm telling it to do, and there's nothing "behind the scenes" that I don't know about. Oh, and it's great being able to optimize. Most of that also fits the second option, though.
Now I'll sit back and watch the flamewars that will inevitably spring up between high-level and low-level programmers (although I hope not).
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Reply to this comment
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11 August 2006, 14:33 GMT
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Re: Do you prefer low-level or high-level languages?
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Nevada51
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I think this that this question is a good idea, but I consider as a midle level language, and C is my favorite language.
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Reply to this comment
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11 August 2006, 14:42 GMT
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Re: Re: Re: Re: Re: Re: Re: Re: Re: Do you prefer low-level or high-level languages?
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burntfuse
(Web Page)
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My thoughts exactly. You also can't do a whole lot in VB , even though it's fun to drag around buttons and stuff on forms. Even file I/O is sort of a pain.
Yeah, the Java interpreter is pretty bad. I remember trying to write a Breakout game in Java, and it was hard to just get it to move the ball around at a decent speed while redrawing each frame (not even a full redraw, just erasing each object that had moved).
Another nice thing about Python is all the extensions, which means you can interface it to just about anything - networking code, sprite-drawing routines, the GNOME libs, anything someone's written bindings for. The speed seems decent too, I've seen some pretty complex games written in Python that run great.
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Reply to this comment
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17 August 2006, 17:47 GMT
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