Results
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Choice
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Votes
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Percent
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Archivers reject meaningless files
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63
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26.4%
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Rating system
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113
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47.3%
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New folders
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45
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18.8%
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Keep everything the same
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5
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2.1%
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Other
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13
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5.4%
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Re: What method of controlling the quality of the archives do you prefer?
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Jason MacDonald
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I think that the archivers should get together and decide which game of its type is the best (e.g. only having one minesweeper and getting rid of the rest) and maybe a rating system too. There is just no point in having 20 minesweeper games or 30 formula programs when they are all the same.
P.S. this only applies for BASIC games. I thik all ASM games should be kept (until it becomes a problem)
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6 March 2004, 00:37 GMT
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Re: What method of controlling the quality of the archives do you prefer?
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Konrad Meyer
(Web Page)
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I picked the rating system, but I would like to see it and the smaller subcategories options implemented (they're not mutually exclusive).
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6 March 2004, 00:50 GMT
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Stating the Obvious
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Nate Miller
(Web Page)
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Well, most people that have visited this site have all agreed upon one thing: that change must be in order, I've searched through the enormous archives and like many have noted, there is a lot of files and other programs that just aren't used and aren't needed, but that is a problem that can be fixed later, our first dilemma is the current programs that will join the masive archives soon. I believe, and as this pole shows, that we should get a type of rating system. Maybe getting rid of the files is much; the rating system would solve most of this by having the programs that no one uses either way at the bottom of some list, or maybe even in a different folder. Personally I think that someone going through all the programs would be nice, except that it might be a little much considering that someone might not know how much time someone spent on something. Take the one program that I have on this site so far, I worked on it in various classes in school for a good half-month, and it's not even that great. So I want to wrap things up by saying that a rating system would solve future problems, but there is still the problem with the current. Well later ya guys!
-N.P.Miller
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6 March 2004, 04:16 GMT
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Re: What method of controlling the quality of the archives do you prefer?
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Ben Cherry
(Web Page)
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Hmmm, i hope this doesnt get as long as my posts in the news article. Anyways, i voted ratings. I think thats the best option. More categories would be nice, but might end up being a hassle, especially in the games directory. If someone went looking for a new game, they wouldnt neccesarily know what game they want, they would browse everything looking for something fun. With categories that would be more of a hassle. Categories should be made an option, and you should be able to see multiple categories on the same page if you wish.
Until the server fills up and ticalc runs out of space, we shouldnt delete or reject stuff based on program quality. If some program describes itself as "a fast paced shooter," and then you download and run it and its like, "Hi, you fell for it and downloaded this, have fun!" then that should be rejected. And if something is uploaded without screenshot or documentation, an automatic response should be sent asking them to provide such material before the program is uploaded. If we were to delete stuff eventually, there are some files that are a new version of an old file but have a different name so they are both still around and the old one should be deleted.
Thats all that i have to say for now...
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6 March 2004, 05:40 GMT
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Re: What method of controlling the quality of the archives do you prefer?
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Brian Gordon
(Web Page)
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why not just have an "upload ceiling" so that the community can upload only a certain quota a week. In the meantime, the staff can set about spring cleaning.
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6 March 2004, 11:54 GMT
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Re: What method of controlling the quality of the archives do you prefer?
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pg
(Web Page)
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Why don't they allow authors themselves to delete their programs? There should be a removal page besides the upload page. As far as I know , the only possible way to delete your program now is bothering an archiver.
I think most programmers realise they've send crap once they're over their learning stage or once they find a better equivalent of their program in the archives.
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6 March 2004, 14:23 GMT
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