Wolfenstein83 Released
Posted by Michael on 22 March 2003, 22:55 GMT
Peter Bucher has released Wolfenstein83, a raycaster game for the 83 and 83+ with remarkable graphics. In fact, the graphics are some of the best you will ever see on the 83+. Gameplay is slick as well, and there's an on-calc map editor. There are nine included maps, so you will have plenty of material to play with. This is definitely worth checking out if you have a 83-series calculator.
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Editors...
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silent_fury
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Has anybody tried using the editors? When I start the calc editor, all I get is a blank screen and I have to use ON+MODE to get out. Do you have to have "editable" lvls on the calc or something?
Also, when I started the comp editor, it said I was missing a MFC70.DLL... Did anybody else get these errors???
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24 March 2003, 22:26 GMT
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Re: Wolfenstein83 Released
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Peter Bucher
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Thanks a lot for all the feedback I've got.
This was my biggest project for the TI and it's nice to see that all the effort wasn't for nothing. :)
I'm sorry for those two ugly bugs.
The ammo bug was already fixed.
Also the mapeditor works fine now. Actually he worked before but somehow I've included the debug-version. The working version should be up soon.
The mapcompress tool was written in VC++ .Net. To explain the .dll error on some systems.
Some people mentioned that they lose health without seeing an enemy. The problem is, that the raycast routine can slip through walls which are only 1 unit thick.
I'd like to know if some developers are interested in the pure engine withouth the items, weapons, ...
Then I could also release only the pure engine.
I'm actually busy with a project I've started before wolf and which I want to finish. (jump'n'hack-style)
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25 March 2003, 12:54 GMT
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Re: Wolfenstein83 Released
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TI83SE_Freak
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Here's a cheat...
Hold down the log key and press up, you'll max out health, ammo, and get all 3 guns!
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2 December 2003, 02:28 GMT
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