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King of the Fighters 86 Released
Posted by Niklas on 28 March 2002, 19:03 GMT

Delirious with fame from releasing Dragon Warrior, Thomas Williamson turned around and in 13 days created a fighting game. King of the Fighters 86 features AI players, 13 individual characters, a tournament mode, a stamina mode and on-calc help.

Also, Thomas offers his support if you would like to take a shot at porting his game to the 83 or the 85.

 


The comments below are written by ticalc.org visitors. Their views are not necessarily those of ticalc.org, and ticalc.org takes no responsibility for their content.


Re: King of the Fighters 86 Released
Maarten Zwartbol  Account Info
(Web Page)

There is also a ti83 version of KOF called KOF2K, and I must say that one has much better graphics. I only owe a ti83(+) but this game looks nice. So good job!
But I have to say that Thomas seems to have problem with graphics, his DW game is a bit blurry. But that's because of greyscale I suppose. And I know it's a hell of a job to program an RPG in basic!

     28 March 2002, 19:26 GMT

Re: Re: King of the Fighters 86 Released
Joe Flint  Account Info
(Web Page)

Thanks Maarteen
I have been working on a fighting game for the 83/83+ for about 2 years and it is finally nearing completion. Since calc.org's server is still a bit messed up, you can view a somewhat dated screenshot at the url above. It's good to see some programs being actively developed, I think that the TI community is in need of a bit of a revival.

     28 March 2002, 23:46 GMT

Re: Re: Re: King of the Fighters 86 Released
Josh Gentry  Account Info
(Web Page)

holy BEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEP!!!! that looks so awesome!! I can't wait to see that come out.

-- Josh
"Sweet"

     28 March 2002, 23:54 GMT


Re: Re: Re: Re: King of the Fighters 86 Released
Chivo  Account Info

Dude!

     29 March 2002, 22:29 GMT


Re: Re: Re: Re: Re: King of the Fighters 86 Released
no_one_2000_  Account Info
(Web Page)

Dude?

     1 April 2002, 18:08 GMT


Re: Re: Re: Re: Re: Re: King of the Fighters 86 Released
Chivo  Account Info

From "Dude, Where's My Car?".

What does mine say?

Dude!
Now what does mine say?

Sweet!

And so on, ad nauseam.

     1 April 2002, 18:59 GMT


Re: Re: Re: King of the Fighters 86 Released
Chivo  Account Info

I second that, although that genre of games is not my "cup of tea". It still looks very good, and it should since you've been working on it for 2 years!

     29 March 2002, 22:29 GMT


Re: Re: King of the Fighters 86 Released
Chivo  Account Info

I might sound stupid asking this, but I'm asking anyway. How do I get *animated* screen shots from the calculator. I know how to get stills with VTI, but there's no option in it for animated. Is there some other emulator that does, or is there an on-calc screen capture program?

     29 March 2002, 22:43 GMT


Re: Re: Re: King of the Fighters 86 Released
Josh Gentry  Account Info
(Web Page)

Download "tisshot" from ticalc.org, yes it is supposed to have two s'(TIScreenSHOT). Start up VTI (can not have skins, unless you edit the tisshot dat file), then start up tisshot, and click on it in the system tray, and choose a file, then click again! and you're taking a screen shot right now =0) (w0ah, my nose! =o), thats better)

-- j0sh gentrY? because that's my name!

     29 March 2002, 22:54 GMT

Re: Re: Re: Re: King of the Fighters 86 Released
Chivo  Account Info

Thank you very much.

     29 March 2002, 23:02 GMT


Re: Re: Re: Re: Re: King of the Fighters 86 Released
Josh Gentry  Account Info
(Web Page)

You are very much welcome. =o)

--j05h

     29 March 2002, 23:17 GMT


Re: Re: Re: Re: King of the Fighters 86 Released
no_one_2000_  Account Info
(Web Page)

but... HELP! I have version 5 of vti and it doesn't work with tisshot! HELP ME!!!!!!!!!

     1 April 2002, 18:09 GMT


Re: Re: Re: Re: Re: King of the Fighters 86 Released
Chivo  Account Info

You might have done this, but set skins to "none". tisshot doesn't even work with the default TI-8x skin. Or version 5 just flat out doesn't work with it.

     1 April 2002, 19:01 GMT

Re: King of the Fighters 86 Released
Reno  Account Info

Damn, the title lead me to believe this was an 86 version of SNK's classic fighting game. Oh well.

     28 March 2002, 19:40 GMT


Re: Re: King of the Fighters 86 Released
kris_kringle

Me too.

     30 March 2002, 00:44 GMT

Re: King of the Fighters 86 Released
Biobytes
(Web Page)

Not exactly full of praise today are we guys? Well, in response to your criticism, I will only remark that this is just a small fighting game (trust me, a 13k fighting game is VERY small) that I made to appease the TI-86 Gods. Not really, but some kind of fighting game was desperately needed, so I made this one. If you look at the code you'll notice that I sacrificed speed and gfx for small code. For example, a character's animations are all squeezed into 7 unmasked tiles, hence the background staying on the light grey page. Also, I made a routine that stretches a 64*31 image into a 128*62 image, saving about 700 bytes for each background (that's 7k!). If I made the game masked with full detailed backgrounds, the game would probably be whereabouts of 30-35k! So I'll stop making excuses....

     28 March 2002, 19:55 GMT

Re: Re: King of the Fighters 86 Released
Biobytes
(Web Page)

Oh yeah, does anybody know of some other RPG's made for the NES or Sega Master that's about as big as DW? I feel up to making another clone....

     28 March 2002, 20:02 GMT

Re: Re: Re: King of the Fighters 86 Released
Durk Kingma  Account Info
(Web Page)

There are plenty of rpg's in the making!
Go to www.maxcoderz.com and see what i'm talking about!

     28 March 2002, 20:41 GMT


Re: Re: Re: King of the Fighters 86 Released
Aaron Povolish  Account Info

Heck, might as well try Dragon Warrior 2. The second game is better anyway, although I think you would have trouble keeping it in the calculator's memory.

     30 March 2002, 05:57 GMT

Re: Re: King of the Fighters 86 Released
Josh Gentry  Account Info
(Web Page)

Well I know a few of the 86 Gods themselves :) and they say:
"1) no backgrounds are needed, they only distract the player.
2) If you are gonna use backgrounds, use masked sprites
3) get an 'artist' to draw the sboob lady, lol
4) this is all constructive criticism, you should have waited maybe a few more days, Im sure your popularity wouldn't have faded."

- Josh
"Life sucks, figure out away around it"

     28 March 2002, 20:09 GMT


Re: Re: Re: King of the Fighters 86 Released
Biobytes
(Web Page)

If you really don't want backgrounds, be a pal and turn them off in the options menu.

BTW, I just submitted ANOTHER cool game that was sitting on my hard drive to the file archives. I guess we'll all wait to see what it is.

     28 March 2002, 20:55 GMT


Re: Re: Re: Re: King of the Fighters 86 Released
Josh Gentry  Account Info
(Web Page)

I did turn them off. But as you said you were trying to keep the size down, getting rid of them completely would cut down size, plus get rid of your aweful STRECH IT routine :)

     28 March 2002, 21:10 GMT

Re: Re: King of the Fighters 86 Released
Chivo  Account Info

You could use RLE (or similar) compression for the background images. It might not reduce the size of the images as much as halving them in both axes, but they would look much better!

     28 March 2002, 21:50 GMT

Re: Re: King of the Fighters 86 Released
Chivo  Account Info

Instead of compression, another way to make the backgrounds look better is to fill in the sharp corners resulting from stretching small images. I've been working on some techniques for doing this, and it seems to work quite well.

E-mail me if you're interested.

     28 March 2002, 21:59 GMT


Re: Re: King of the Fighters 86 Released
Chivo  Account Info

Since you've been receiving mostly opposition to the backgrounds, you should probably ditch them and forget my previous suggestions on the matter (compression/better expansion).

     28 March 2002, 22:33 GMT

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