King of the Fighters 86 Released
Posted by Niklas on 28 March 2002, 19:03 GMT
Delirious with fame from releasing Dragon Warrior, Thomas Williamson turned around and in 13 days created a fighting game. King of the Fighters 86 features AI players, 13 individual characters, a tournament mode, a stamina mode and on-calc help. Also, Thomas offers his support if you would like to take a shot at porting his game to the 83 or the 85.
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Re: King of the Fighters 86 Released
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Maarten Zwartbol
(Web Page)
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There is also a ti83 version of KOF called KOF2K, and I must say that one has much better graphics. I only owe a ti83(+) but this game looks nice. So good job!
But I have to say that Thomas seems to have problem with graphics, his DW game is a bit blurry. But that's because of greyscale I suppose. And I know it's a hell of a job to program an RPG in basic!
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28 March 2002, 19:26 GMT
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Re: King of the Fighters 86 Released
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Reno
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Damn, the title lead me to believe this was an 86 version of SNK's classic fighting game. Oh well.
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28 March 2002, 19:40 GMT
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Re: King of the Fighters 86 Released
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Biobytes
(Web Page)
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Not exactly full of praise today are we guys? Well, in response to your criticism, I will only remark that this is just a small fighting game (trust me, a 13k fighting game is VERY small) that I made to appease the TI-86 Gods. Not really, but some kind of fighting game was desperately needed, so I made this one. If you look at the code you'll notice that I sacrificed speed and gfx for small code. For example, a character's animations are all squeezed into 7 unmasked tiles, hence the background staying on the light grey page. Also, I made a routine that stretches a 64*31 image into a 128*62 image, saving about 700 bytes for each background (that's 7k!). If I made the game masked with full detailed backgrounds, the game would probably be whereabouts of 30-35k! So I'll stop making excuses....
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28 March 2002, 19:55 GMT
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