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Command to Conquer v0.75Posted by Eric on 7 June 2001, 06:08 GMT
  This is one of those programs that have been out there for a while; I've been meaning to mention it, so here we go. Ty Taylor of calcware.org has released an updated version of Real-time Command to Conquer, a Command & Conquer clone for the TI-89. New features in this version include a few new buildings and fighting units, as well as lots of other interface enhancements.
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The comments below are written by ticalc.org visitors.  Their views are not necessarily those of ticalc.org, and ticalc.org takes no responsibility for their content.
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| Re: Command to Conquer v0.75 |  
| Reno   |  
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Looks a lot like Invaded :)
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|  | 7 June 2001, 06:21 GMT |  |  
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| Re: Command to Conquer v0.75 |  
| Sherman Cahal   (Web Page)
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This looks cool only if I had an 89 :-( I guess I'll have to stick with the modeled ARPG RPG's or something :-(
 --Sherman
 "Still waiting for ticalc.org to post Assembly Studio 1.0 - 83 Dev for 3 months now... By then, it will be ready for version 2!"
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|  | 7 June 2001, 07:27 GMT |  |  
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| Re: Command to Conquer v0.75 |  
| I a   (Web Page)
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Boo. It gave me an adress error
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|  | 7 June 2001, 09:04 GMT |  |  
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| Looks good |  
| Travis Sinclair   |  
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Well, from all the screen shots I've seen, it looks pretty sweet. I just downloaded it, so I'll find out what it's really like, but I don't think I'll be let down. From what I've seen Ty's work looks very graphically endowed, just look at his BASIC rpg, War of the Arthropods. Good job Ty! 
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|  | 7 June 2001, 10:01 GMT |  |  
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| Re: Command to Conquer v0.75 |  
| no_one_2000 |  
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Boy, this looks neat.
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|  | 7 June 2001, 16:18 GMT |  |  
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| Re: Command to Conquer v0.75 |  
| depleateduranium   |  
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preet nice, i hope it achieves the abilities of total destruction, with these sweet graphics
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|  | 7 June 2001, 17:28 GMT |  |  1  2
 
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