FAT-Engine SDK Released
Posted by Eric on 4 March 2001, 22:00 GMT
Calling all programmers...Thomas Nussbaumer is trying to make it easy for you! He's now released an SDK (download for the TI-89 and TI-92+) for his recently-released FAT-Engine that contains extra documentation and source code that'll help users integrate the FAT library in their own programs. So...perhaps somebody should go use it now :).
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Re: FAT-Engine SDK Released
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MathJMendl
(Web Page)
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Slow down Thomas! Surely you must want some time to sleep (in between writing new programs maybe?). You must have a major program release every couple of weeks.
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5 March 2001, 04:14 GMT
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Re: FAT-Engine SDK Released
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Jon m
(Web Page)
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i made a few little things in that sdk - really easy to use, even for a non-c person like me
see above for links (two links,seperated by semicolon)
keep in mind, these are from a guy who has little knowledge of c, is a horrible artist/graphics man, and who did these in about 2 hours (yeah, i'm slow, so sue me)
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5 March 2001, 05:39 GMT
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Re: FAT-Engine SDK Released
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nyall
(Web Page)
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Isn't it excessive to release this as a sdk? Just make a game of it, let it be open source, and if people want to reuse code then they can.
And how many games have been made for the 89 where you can tell that the author has no real grasp for graphics and that he is just an idiot using the graph library or the premade sprite functions in tigcc? Some things just shouldn't be handed out on a platter.
-Samuel
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5 March 2001, 05:55 GMT
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Re: FAT-Engine SDK Released
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J22
(Web Page)
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OK, I'm confused. I thought this engine could only do 90 degree turns and static viewpoints, but some people are talking about making DOOM. Could this engine be used to make a first-person game with full freedom of motion like DOOM? Or is it only useful for RPG-like games where you move between different viewpoints?
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5 March 2001, 06:07 GMT
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