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FAT-Engine SDK Released
Posted by Eric on 4 March 2001, 22:00 GMT

Calling all programmers...Thomas Nussbaumer is trying to make it easy for you! He's now released an SDK (download for the TI-89 and TI-92+) for his recently-released FAT-Engine that contains extra documentation and source code that'll help users integrate the FAT library in their own programs. So...perhaps somebody should go use it now :).

 


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Re: FAT-Engine SDK Released
MathJMendl  Account Info
(Web Page)

Slow down Thomas! Surely you must want some time to sleep (in between writing new programs maybe?). You must have a major program release every couple of weeks.

     5 March 2001, 04:14 GMT


Re: Re: FAT-Engine SDK Released
Thomas Nussbaumer  Account Info
(Web Page)

Sleeping? Ahh, yes, this is already on my "TODO" list, thanx for the hint ;-)

Should I slow down?

     5 March 2001, 10:29 GMT


Re: Re: Re: FAT-Engine SDK Released
MathJMendl  Account Info
(Web Page)

>>Should I slow down?

Hehe maybe not. I was kind of joking, as you probably guessed. =-) But seriously, it's amazing how quickly you release all of these new programs.

     5 March 2001, 21:41 GMT


Re: Re: Re: Re: FAT-Engine SDK Released
dan niezgocki  Account Info
(Web Page)

he's probly like me, "Programming is life"
I can't stand being without a project for more than a day!

     7 March 2001, 02:13 GMT

Re: Re: Re: Re: Re: FAT-Engine SDK Released
Thomas Nussbaumer  Account Info
(Web Page)

Yeah ... and life should be "multicolored" ...

     7 March 2001, 08:53 GMT


Re: FAT-Engine SDK Released
jaymzru  Account Info
(Web Page)

"multicolored" ?! Leave that to the simple folk!

Eat, Drink and code assembly, for tomorrow we die.

     7 March 2001, 18:50 GMT


Re: Re: FAT-Engine SDK Released
bill yeh

in the play "ten little indians" by agatha christi, lombard says
"let us eat, drink, and be merry, for tomorrow we die. Or heck, maybe even today"

     8 March 2001, 01:38 GMT


Re: Re: Re: Re: Re: FAT-Engine SDK Released
lord_nightrose Account Info

>>I can't stand being without a project for more than a day!

heh... that's funny. Sounds a lot like the story of my life. Yesterday I forgot to bring my 89 to school with me and I actually started showing signs of withdrawal. Maybe I should seek help... meh. MUST... PROGRAM...

     8 March 2001, 02:22 GMT

Re: FAT-Engine SDK Released
Jon m  Account Info
(Web Page)

i made a few little things in that sdk - really easy to use, even for a non-c person like me

see above for links (two links,seperated by semicolon)

keep in mind, these are from a guy who has little knowledge of c, is a horrible artist/graphics man, and who did these in about 2 hours (yeah, i'm slow, so sue me)

     5 March 2001, 05:39 GMT


Re: Re: FAT-Engine SDK Released
Jon m  Account Info
(Web Page)

umm disregard that previous link please - above is a working one

you'd need fatlib (in the zip) and the tictexplorer if you want to run this deal

     5 March 2001, 05:58 GMT

Re: FAT-Engine SDK Released
nyall  Account Info
(Web Page)

Isn't it excessive to release this as a sdk? Just make a game of it, let it be open source, and if people want to reuse code then they can.

And how many games have been made for the 89 where you can tell that the author has no real grasp for graphics and that he is just an idiot using the graph library or the premade sprite functions in tigcc? Some things just shouldn't be handed out on a platter.


-Samuel

     5 March 2001, 05:55 GMT


Re: Re: FAT-Engine SDK Released
Thomas Nussbaumer  Account Info
(Web Page)

I have to disagree with your opinion. For 3D stuff much more is necessary than just "copying" parts of a sourcecode. By releasing it as kind of NOSTUB library the engine can be improved internally (for example: speed improvements) and all games based on it will automatically benefit from this without the need of recompiling them. If no other programmer will use it than at least my future works based on this engine will be easier to implement. The future will show if I was wrong.
Additionally: There is much left which has to be implemented by a game based on the engine. Have a look at the PC world. There are engines like the quake engine, but nevertheless real good games based on that engine needs much programming effort (for example: half-life). The only thing such games haven't to worry about is the pure 3D stuff itself. The rest (AI,Design,Movement-Control,Events etc) have to be implemented.

     5 March 2001, 10:45 GMT

Re: FAT-Engine SDK Released
J22 Account Info
(Web Page)

OK, I'm confused. I thought this engine could only do 90 degree turns and static viewpoints, but some people are talking about making DOOM. Could this engine be used to make a first-person game with full freedom of motion like DOOM? Or is it only useful for RPG-like games where you move between different viewpoints?

     5 March 2001, 06:07 GMT

Re: Re: FAT-Engine SDK Released
Jon m  Account Info

this engine can do any increments of turn size as i understand it (as well as step size). It would, therefore, be possible to make a Doom-type game (wolfenstein would be a more accurate description), but the author of the game would have to do most of the work (AI-implementation, etc.) All that this does is provide the raycasting 3d base

     5 March 2001, 06:22 GMT


Re: Re: Re: FAT-Engine SDK Released
Thomas Nussbaumer  Account Info
(Web Page)

On the last weekend I have added abitrary angles and stepsizes. Its not limited in the camera parameters anymore (beside lookup/down).

     5 March 2001, 10:33 GMT


Re: Re: Re: Re: FAT-Engine SDK Released
GundamMan69  Account Info
(Web Page)

yea,this fat engine is pretty phat. it has amazing potential i think, but maybe it could be used for say..., EVIL DEAD 89

     5 March 2001, 23:27 GMT


Re: Re: Re: Re: Re: FAT-Engine SDK Released
depleateduranium  Account Info

ya, my words exactully. I only have 1 prob, while going thru the game i noticed it was the same texture used over and over, could it be possible to use multiple textures.

     7 March 2001, 17:32 GMT


Re: Re: Re: Re: Re: Re: FAT-Engine SDK Released
Thomas Nussbaumer  Account Info
(Web Page)

Each solid cube can be textured differently, but I saved the time of texture making and invested the time in coding. Better, isn't it?

     7 March 2001, 20:15 GMT


Wolfenstein 89?
red40gamma  Account Info

<wiping drool from chin>
boy if a doom-clone (wolfenstein 3d, etc.) was made for the 89......
that would be among the happiest days of my life (ranking with Dec. 19 when Fellowship of the Ring gets released)!!

I haven't tried out the FAT yet, but if it's all smooth movement and everything it would REALLY be possible. I'd develop it, normally, but I'm WAY too busy. C Programmers harken (sp?) to my voice and lets make Wolfenstein-89!!!!

--red40gamma

     5 March 2001, 23:52 GMT


Re: Wolfenstein 89?
AuroraBoriales

I'm sorry, but this engine is just another "chunk walker", where every step you take is another block in a matrix, not a raycaster(Doom, Wolfenstien) that has smooth movement. This might be good for mazes and RPG's, but if you really want a raycaster, either wait for one to come out, or code your own.

     9 March 2001, 02:40 GMT


Re: Re: Wolfenstein 89?
Jon m  Account Info

Actually, this is a raycaster. Check out tict.ticalc.org and look at the message boards, FAT section. Thomas has posted some new updates. The engine now includes 15 degree turns, etc. at up to 13-14 fps. It's a real raycaster

     9 March 2001, 03:56 GMT

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