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Ports, Ports, and...More Ports?
Posted by Eric on 19 September 2000, 06:10 GMT

Welp, the ubiquitous Phoenix is at it again. In the past few days this popular shoot-em-up game has been ported to yet a few more platforms. You can now play Phoenix on all assembly-capable TI-8x/9x calculators. Anyway, you can now run along and grab the newly-released versions for the TI-82 and TI-83+.

Update (Eric): Dan Englender has released an updated version of Phoenix for the TI-83+. The first version was apparently having some troubles with the TI-Graph Link software.

 


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Re: Ports, Ports, and...More Ports?
kaizer_911  Account Info

Phoneix is a great program but how far will it go, only 4223879 versions later on each calc? Thay guy has way too much time on his hands. I do admit it is a great game but sometimes he goes a bit overboard on updating the file.

A.J.

     19 September 2000, 06:22 GMT

Re: Re: Ports, Ports, and...More Ports?
Eric Sun  Account Info
(Web Page)

Dan Englender was the one who ported it to the TI-83+.

     19 September 2000, 06:59 GMT

Re: Re: Ports, Ports, and...More Ports?
JrJinfinity  Account Info
(Web Page)

Patrick D. is in my eye on of the best TI asm programmers out there. Very few can program as well as he does, and if he wants to spend all his spare time programming let him.

BTW, I have beat the Ti-89 in Expert mode, but have yet to win Difficult mode.

-JrJinfinity
http://redrival.com/jrjinfinity

     19 September 2000, 16:18 GMT


Re: Re: Re: Ports, Ports, and...More Ports?
AuroraBoriales

Patrick Davidson Is a great programmer, but the problem is that phoenix is, in my opinion, a very simple program that is very fun. SolarStriker is a lot beter game with a lot better features. It still dosen't beat Phoenix in general fun for some reason. Phoneix just seems to have some kind of mystique that makes a simple game very fun

     20 September 2000, 23:19 GMT


Re: Re: Re: Re: Ports, Ports, and...More Ports?
JrJinfinity  Account Info
(Web Page)

I have found through the years that the most fun games to me are the simple games. Tetris is a great example of this, I don't know anyone personally who doesn't like tetris. I could play tetris all day long, & its a very simple game, its something like that with all games I have tried to play ever.

     21 September 2000, 01:26 GMT


Re: Re: Ports, Ports, and...More Ports?
MathJMendl  Account Info
(Web Page)

He is a great programmer and I'm sure that if you were a programmer and spent a lot of time writing an awesome program, you'd want to spend a bit more time porting it to other calculators. After writing a program the first time it is a lot easier and faster to write it for another system.

     19 September 2000, 22:14 GMT


Re: Re: Re: Ports, Ports, and...More Ports?
MathJMendl  Account Info
(Web Page)

Oops, I stand corrected. Was it in fact a different person who ported it?

     19 September 2000, 22:16 GMT


Re: Re: Re: Re: Ports, Ports, and...More Ports?
Nicholas Bendler  Account Info
(Web Page)

Patrick Davidson himself to the 82. Dan Englander then ported it to MirageOS on the 83+, and there is an ION version in the works.

     19 September 2000, 23:00 GMT

Re: Ports, Ports, and...More Ports?
Amalfi Marini  Account Info

I hope someone to port many good TI83 games(z80-calc in general) to the TI89, it's harder since you have to know asm68000...

     19 September 2000, 06:27 GMT

Re: Re: Ports, Ports, and...More Ports?
Karl Hedelin  Account Info

yeah, someone make that awsome megaman there is for the 83 for the 89.
-Karl

     19 September 2000, 15:48 GMT


Re: Re: Ports, Ports, and...More Ports?
redhick5  Account Info
(Web Page)

well i guess this isnt really about porting, its about the original, i love phoenix.....greatest game for TI89, really, theres not a better one out there, dont try to say there is....there isnt =)

But maybe u guys can help me out, i want to be able to play phoenix from Doors Explorer again, like i use to be able to, i just like it more its easier, but i cant figure out how to compile it with the right line it, please help me out =)

oh yea im on my way to try phoenix for 83 so lets see whats up

     22 September 2000, 00:42 GMT


Re: Re: Re: Ports, Ports, and...More Ports?
xX_ZoMBiE_Xx  Account Info
(Web Page)

you could... chest... lol. rename phoenix to like bunnyman() or something then make a basic prog called Phoenix() that calls bunnyman()/... that would work...

     23 September 2000, 22:07 GMT

Just a slight suggestion
DanTheTubaMan  Account Info

Hey Patrik!

Good job man, but I have a slight suggestion for phoenix on the 89. When you beat a big boss, you go to the store right? Well, usually when you beat a boss, money or something else falls for you to pick up. I think you should change it to where you go to the store after killing the boss and all the prizes have left the screen. That way you can use the cash when you go to the store. Many times I beat a boss and see the prize falling down, then I get transfered to the store! I'm just short, so I can't buy the item I wanted. Since I didn't get the item, I die later. If I was able to get the prize before I go to the store, I wouldn't have this problem.

     19 September 2000, 08:10 GMT

Re: Just a slight suggestion
Karl Hedelin  Account Info

I know what you mean, but shouldn't you try to get better instead of asking him to make the game easier

     19 September 2000, 15:50 GMT

Re: Re: Just a slight suggestion
Scott Noveck  Account Info
(Web Page)

Easier? Last I checked, he was trying to make the game _harder_ after I managed to beat it on fast expert mode =)

I do have to agree, though - there's no need to allow the money to be collected before entering the store when the difficulty settings are good as they are.

     19 September 2000, 22:35 GMT


Re: Re: Just a slight suggestion
DanTheTubaMan  Account Info

Excuse me? I have beaten the game on expert fast mode on HW1. I just find not being able to collect the money before you go to the store annoying.

     20 September 2000, 07:25 GMT


Another Small Suggestion
Philip Sugimoto Account Info

If you decide to make it such that you get all the money on the screen before going into the shop, it might also be useful to have the shop check to see if the weapon being purchased has already been purchased or not, much like is done with extra bullets and sheilds.

     20 September 2000, 16:40 GMT


Re: Just a slight suggestion
Patrick Davidson  Account Info
(Web Page)

A delay to allow you to collect everything actually did once exist in Phoenix. This feature was added for version 0.70, which was released in May of 1998. However, I found that it was rather annoying, since it interrupted the gameplay with a time in which nothing much happened, so I removed it in the next version.

But, the source code is available, so anyone who wants this can always put it back.

     24 September 2000, 05:35 GMT

Re: Ports, Ports, and...More Ports?
Michael Vincent  Account Info
(Web Page)

Is it just me or "all assembly capable" calcs isn't correct? What about the TI-83?

     19 September 2000, 14:23 GMT


Re: Re: Ports, Ports, and...More Ports?
Karl Hedelin  Account Info

one of those versions should work on the regular 83, I would assume the 82 version.

     19 September 2000, 15:51 GMT

Re: Re: Re: Ports, Ports, and...More Ports?
calcfreak901  Account Info
(Web Page)

If I remember correctly, each calculator has different ROM call locations, meaning that each version of a game has to be rewritten for each calc that it is on. The only possible exception to this rule is with the TI-89/TI-92+, but there, there are so many combinations of hardware versions and advanced mathmematics software versions that it sometimes seems like there's actually 11 different calculators under the same name.

eofpi and the unimatrix's 45.59985035114 cents

     19 September 2000, 22:30 GMT


Re: Re: Re: Re: Ports, Ports, and...More Ports?
Robert Mohr  Account Info
(Web Page)

And then there's always the keyboard interface difference between the 89 and 92+, which makes it almost impossible for an 89 asm game to work perfectly on a 92+.

     20 September 2000, 02:50 GMT


Re: Re: Re: Re: Re: Ports, Ports, and...More Ports?
Fil  Account Info
(Web Page)

I don't know anything about assembly, but I do know that in BASIC, all the keycodes are identical between the 89 and the 92. Correct me if I'm wrong.

-Fil and his large Cheeze-Balls container full of shiny $0.02s

     20 September 2000, 04:29 GMT


Re: Re: Re: Re: Re: Re: Ports, Ports, and...More Ports?
S67  Account Info
(Web Page)

The code itself would work.
the problem is that 2nd, which is the primary operator key on the 89 is in a bad spot on the 92+, and so on. It is different keyboard layouts, not any other problem.

     21 September 2000, 23:51 GMT

Re: Re: Re: Ports, Ports, and...More Ports?
ComputerWiz  Account Info
(Web Page)

no the 82 version wont work on the 83.. but possibly if your lucky look in the 83+ file, and there may be a reg 83 version stuck in there cause if its for ion, then the assember spits out an 83 and an 83+ version and it jsut may be cataloged under 83+

     19 September 2000, 22:45 GMT


83+ version is for MirageOS, 82 for crASH
Nicholas Bendler  Account Info
(Web Page)

As of this moment, there is no version for the 83.

BUT one is being worked on as week speak, and I wouldn't be surprised if it's released by the end of the week.

It'll be for ION, and therefore you holdouts on the 83+ that still use ION (as opposed to MirageOS) will also have a version to play. And also, those with 83+'s should be able to play the 82 version through MirageOS. (I never got that to work, though.) But, as far as I know, there is not crASH compatible shell for the 83.

     19 September 2000, 23:06 GMT

Re: 83+ version is for MirageOS, 82 for crASH
monoman  Account Info
(Web Page)

yeah, I never got the 82 version to work with mirage either.

     20 September 2000, 01:04 GMT


Re: 83+ version is for MirageOS, 82 for crASH
Patrick Davidson  Account Info
(Web Page)

For anyone who didn't see it on the main page, the Ion version is now available (considering how many other programs have been added recently, it is quite easy to miss).

The TI-82 incompatibility is (most likely) a conflict with the interrupt used for timing. A very early TI-82 version (which didn't use any timing) was reported to work under MirageOS. Unfortunately, the timer doesn't seem to work completely on the TI-82 in the current version (sometimes going too fast), but this will be fixed in the next release.

     24 September 2000, 05:37 GMT

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