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Dying Eyes 86, GlassCars v1.0, GtkTiLink v2.00_2.38-stable
Posted by Nick on 2 May 2000, 23:50 GMT

Glasscars v1.0Approximately three newsworthy items for you to consume this afternoon:

I love Dying Eyes. It's one of the best roleplaying games I've seen on any calculator.
I also, as many of you already know, love the 86 because it doesn't have any of that FLASH garbage that muddles things up so much for calc developers.
To this end, I was rather pleased (read: euphoric) to see that Alex Highsmith's famous game had been ported to the 86 by Andreas Finne and Sam Heald.
Download this. Now. Several times.
GO!

When you get back, let me tell you a little something about the graphics-light (see screenshot) Glasscars v1.0. Made by the previously unknown (there seems to be a lot of those "previously unknown" folk around recently) Matthew Roberts, this game for the 83 is a racing sim in 3-D. Featuring hills and such, this (demo) looks very promising as far as coding skills go. Download copies of this for Ion for the 83 and the 83 Plus.

There's a little program I like to call GtkTiLink and it looks like it's finally reached version two point oh oh. It supports all calculators and all currently available links. Download the old-school version for Unix or the new-school version for Windows - the latter version will require DLL's and additional files.

 


The comments below are written by ticalc.org visitors. Their views are not necessarily those of ticalc.org, and ticalc.org takes no responsibility for their content.


Bug in Dying Eyes 86
Kane

If you enter the temple where the final battle takes place and go to the north staircase then go back and go to the middle staircase, it puts you back where the north staircase takes you, so there's no way to exit unless you go to one of the other staircases then go back to the middle staircase.

     3 May 2000, 04:36 GMT

Re: Dying Eyes 86, GlassCars v1.0, GtkTiLink v2.00_2.38-stable
Horse_Power Account Info

Glass Car has a great feature, 2 calcs can link up and play each other! Im gonna try linking it with some one as soon as I get new batteries. Single player is cool, but, the computer car needs to go slower.

     3 May 2000, 13:21 GMT

Get a Rayovac Renewal Charger/Batteries!
YesMan  Account Info

Like i just said, get a Rayovac Renewal Charger/Batteries! They are renewable alkaline, so they last just about as long as regular alkaline and can be recharged...and didnt your calc come with rayovac batteries? It just makes sense to not pay for AA or AAA batteries every time your calc's/discman's/gameboy's batteries go south.

     5 May 2000, 01:35 GMT


Re: Re: Dying Eyes 86, GlassCars v1.0, GtkTiLink v2.00_2.38-stable
Gary Huyser  Account Info

the computer car goes at a certain speed for a reason. it was made for a challange. anyways, you can easily beat the car on level 2 if you slow him down before the jump over the road so that he falls onto the road. just make sure you do this before he wins the race.

     12 May 2000, 17:50 GMT

Re: Dying Eyes 86, GlassCars v1.0, GtkTiLink v2.00_2.38-stable
~Dan_C  Account Info
(Web Page)

I really like Glass Cars, and (please don't take offense) it's not so much because of what it is, but it has some awesome potential. For instance, if the track was a little wider and had less hairpin turns, it would make the game a little more exciting. Also, if when you hit the other car you would maybe bounce off instead of just lose speed (which can be frustrating), and if the track was a little wider it would make for some nice neck-to-neck racing down that last stretch. Obviously, the graphics seem to be in developement, so that should be good. And now that I look back on what I'm writing, I guess that this is trying to turn it into F-ZeroX, but that IS a good game, isn't it?

     3 May 2000, 13:35 GMT


Re: Re: Dying Eyes 86, GlassCars v1.0, GtkTiLink v2.00_2.38-stable
Reno  Account Info

actually, I enjoy the Wipeout series more than F-Zero

     3 May 2000, 20:59 GMT


Re: Re: Re: Dying Eyes 86, GlassCars v1.0, GtkTiLink v2.00_2.38-stable
CircaX  Account Info
(Web Page)

Wipeout? Bah. Too few courses and vheicles. Sure, it has nice graphics, but you must wait for almost everything to load, something all-too reminicient of Playstation.
Besides, I like the Marvel-style characters.

Sorry for this being off topic, so here's something to make it more on topic: Glass Cars IS rather unique, I haven't seen a real-time racer on the 83 of this magnitude before. This game certianly has potential and I hope that the author continually makes a good game even better.

     3 May 2000, 21:56 GMT

GtkTiLink v2.00_2.38-stable
Robbie Rothermel Account Info
(Web Page)

I resent the implication that Unix is of the old school...
Otherwise, why would the latest, greatest OS be based on Unix?
You know what I mean: Linux. Linux rocks!
I recently installed Linux Mandrake on my computer alongside of Windows 98. Whenever my brothers or I use that computer, we 95% of the time use Linux over Winbug 98 (pun intended). Now that I've had time using both the Winbug and Linux, I can officially say that Linux is the better OS of the two. Windows is the truly "old-school" OS. Just watch, TI will base their next OS on the Linux kernel, as Apple is doing.

     3 May 2000, 18:43 GMT

Re: GtkTiLink v2.00_2.38-stable
Free_Bird Account Info
(Web Page)

TI will base their next OS on nothing, as they already do.

     3 May 2000, 22:08 GMT

Re: GtkTiLink v2.00_2.38-stable
Kenneth Arnold Account Info

> Just watch, TI will base their next OS on the Linux kernel, as Apple is doing.

<sarcasm>
No they won't. They know that YACAS and other cmputer algebra systems available for Linux will soon surpass TI's own CAS, and that Linux is inherantly more stable than TIOS (that is, if protected memory can be implemented enforcably for the M68000), makes writing ASM programs much easier, is completely free, and no one is bothered when people share kernel images, so of course they will be stupid and keep with their proprietary, inferior systems.
</sarcasm>

In light of that, let's assemble a team of programmers to port Linux to the TI-89 and 92[+]. (actually, uClinux would probably be a better starting point). If you can help (m68k ASM gurus?), email me at kcarnold@yahoo.com and I'll tell you some of my ideas already (although I must admit I do not know the m68k in and out like some of you do). Even if Linux really isn't your thing, get in for the pure coolness of the idea. ok? please?

Kenenth

     3 May 2000, 22:35 GMT


Re: GtkTiLink v2.00_2.38-stable
James abba shalaka Rubingh  Account Info
(Web Page)

I believe that the linux kernel has been ported to the m68k ...

     4 May 2000, 00:13 GMT


Re: Re: GtkTiLink v2.00_2.38-stable
Scott Noveck  Account Info
(Web Page)

Well, the guys who did the port say it'll never run on anything below a 68040. . .

     4 May 2000, 05:55 GMT

Re: Re: Re: GtkTiLink v2.00_2.38-stable
vod

People (espicaly linux people) are freaks in the way that if there is a system/chip that has even the slight possability to run linux, it will be ported to it (even if its almost useless to have linux on a calculator, if they could crack the crc encription, linux would find its way to the 89)

     4 May 2000, 20:00 GMT


Re: Re: Re: GtkTiLink v2.00_2.38-stable
Kenneth Arnold Account Info

Well I see in the kernel that it has the option for M68020. soooo close...

to the other replier, yes there are platforms for which a port of Linux is pointless. The TI-89 is not one of those. How many times has yours crashed? When was the last time Linux crashed? See my point? Besides, (a) there's already a compiler for the thing (gcc, not tigcc), (b) there's already a port of Linux to the processor (now in the kernel), (c) there's a port of the port (called uClinux) that runs on platforms without MMUs, and (d) the TI-89 actually has enough space to actually do something with Linux (my kernel is about 630 kB, and the 89 has a total of just under a meg -- subtract the excess stuff I put in my kernel, and you're talking maybe 300k, less if you omit yet more stuff). Multiple choice; any answer is correct.

Kenenth

     4 May 2000, 23:04 GMT

Re: Re: Re: Re: GtkTiLink v2.00_2.38-stable
JaggedFlame

By the way, you might want to fix your signature - it shows up as Kenenth instead of Kenneth. :-)

     4 May 2000, 23:21 GMT


Re: Re: Re: Re: GtkTiLink v2.00_2.38-stable
Lars E.  Account Info

Linux has been ported to an M68000.

It wasn't easy because the 68k has no MMU, but it is avalible for PalmPilot. I think its called cLinux.

     5 May 2000, 03:21 GMT

Re: GtkTiLink v2.00_2.38-stable
Mike Ptyza  Account Info
(Web Page)

When I first started using Linux, I started with Mandrake 6.1, and went through about 5 different distributions but I recently (today) installed Red Hat 6.2, and I find that I like it the best.

     8 May 2000, 04:16 GMT


Re: GtkTiLink v2.00_2.38-stable
startx  Account Info
(Web Page)

Actually, the new Mac OS (Darwin) is based on the FreeBSD kernel, not the linux kernel, but we don't need to get toooooo picky. I'm just glad I don't have to reboot to winblows everytime I want to try the latest program. (Running a TI-83 with the TIGraphLink cable). Now that I downloaded GtkTiLink and a kernel patch to read udf file systems, I only reboot to use my bass ackwards proprietary UMAX Parallel scanner.

     12 May 2000, 02:10 GMT

Asm Programming
Gohan Account Info
(Web Page)

I know this is a little off the subject but it's important, ok, what is the software I need to creat ASM programs for the TI-89? I'm good at basic and I have read the z80 and 68k manuals a bit but I don't know where to get started :( Can someone tell me what's the software I use on the computer to create these magnificent programs? is it DOS or what?

     4 May 2000, 06:38 GMT


Re: Asm Programming
Chris Hamilton  Account Info
(Web Page)

you can write the program in notepad then all you need is a compiler.

     4 May 2000, 23:29 GMT


Re: Re: Asm Programming
Gohan Account Info
(Web Page)

where can I get a compiler?

     5 May 2000, 00:18 GMT


Re: Re: Re:Re:Re:Re:Re:Re:Re:Re:Re: Asm Programming
YesMan  Account Info

good question

     5 May 2000, 01:41 GMT

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