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Sonic MisAdventures v0.32
Posted by Nick on 7 March 2000, 01:53 GMT

Yeah, yeah, yeah, I know Dim-TI and Ti.Fr got this before me. I've been studying with some other people for this really big chem test, and the one time I shut my computer off all the good stuff happens.
Patrick Pelissier has released v0.32 of Sonic MisAdventures for the 89, the 92, and the 92 Plus. AMS v2.03 compatibility has been achieved. I don't know how well (if at all) this will work on HW v2.00 calculators, so I wouldn't expect this to work on it if I were you. You need the newest version of Genlib to run this (v0.99.10). Snag that for the 89, the 92, and the 92 Plus. Thanks to Patrick and Ti.Fr for this one!

 


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Re: Sonic MisAdventures v0.32
Jason Hunter  Account Info

I got the game onto my HW2, ams 2.03 calc, and could get the SMA option screen on the calc. I could select the level, but when I pushed enter, I got an 'address error' message on the bottom of the calc. Basically, I can't load the levels. Any suggestions??

     7 March 2000, 05:01 GMT

Re: Re: Sonic MisAdventures v0.32
Joshua Johnson  Account Info

I'm home on Spring Break so I can't install the game to my calc, but I had the same address error problem on DoorsOS II 0.93 on games such as Zelda and Tetris. But then I installed the lastest version .95 and both worked.

     7 March 2000, 05:33 GMT


Re: Re: Re: Sonic MisAdventures v0.32
Leroy Marshall
(Web Page)

how did you get Zelda and Tetris to work with .95?? all when i try and run them it gets all messed up

     8 March 2000, 00:21 GMT

Re: Re: Sonic MisAdventures v0.32
Ken Account Info

I am having the same problem. At first, I couldn't find the correct version of pk92lib... and I ended up using the one from the original sma.zip release. After attempting to load a level, I get the same address error that you're getting. Seems like only people with HW2, AMS2.03 are getting it to work so far... I have HW1 and AMS2.03

     7 March 2000, 08:49 GMT


Re: Re: Re: Sonic MisAdventures v0.32
JaggedFlame

no,i have hw2 + ams 2.03, and it gives me the same thing...

     7 March 2000, 23:26 GMT


Re: Re: Sonic MisAdventures v0.32
PpHd  Account Info

To solve this problem, you should get the 'shrnklib' for Rom 2.0x.
You can get it from the new archive of 'BigDyna'.

You should also have the version of pk92lib which is in the last release of sma. Even it isn't for rom v2.0x, it should be ok(But not for other games).

     7 March 2000, 16:32 GMT


Re: Re: Re: Sonic MisAdventures v0.32
JaggedFlame

now it just gives me an error:memory...

     7 March 2000, 23:37 GMT


Re: Re: Re: Re: Sonic MisAdventures v0.32
JaggedFlame

never mind - it was dumb... i didn't have 150 k of ram free... had to archive 20 variables and get a 'garbage collection message'... can enough garbage collections hurt your flash rom?

     8 March 2000, 03:54 GMT


Re: Re: Re: Re: Re: Sonic MisAdventures v0.32
vod

all garbage does is reorganize your flash because whatever your trying to archive is bigger than the biggest free block, so they warn you it might take longer than normal

     8 March 2000, 19:06 GMT

Re: Sonic MisAdventures v0.32
BoB!  Account Info
(Web Page)

IT FIGURES! one of the many new-found compatible games for ams 2.03 and it doesnt work. Curse Ti.com's dumb upgrade. Oh well, maybe in a couple of months most games will be converted to Ams 2.03. If another upgrade comes out i wont make the mistake of upgrading right away again, thats for sure! Cya all.

P.s. download my screensaver for ti83 :). smooth scrolling text and polar graphics. In the Graphics section now.

     7 March 2000, 14:46 GMT

Re: Sonic MisAdventures v0.32
BoB!  Account Info
(Web Page)

pssss, thats ti83\basic\graphics\screen.zip, im out all

     7 March 2000, 15:04 GMT

Re: Sonic MisAdventures v0.32
S67  Account Info
(Web Page)

You should shut your computer down more often, and study more.

     7 March 2000, 19:56 GMT

Re: Sonic MisAdventures v0.32
Kane

For the people who got this to work on their HW2 calc w/ AMS 2.03: how? I'm using Doors OS II v0.95 and the HW2 libs instead of the HW1 ones in the SMA libs folder, and also the updated version of Graphlib that comes with Doors v0.95, but I'm still getting an Address Error when I try to run SMA, and if I try to run it again after that I get a Memory Violation error then the calc locks up and I have to reset it. So to anyone who got SMA to work on their calc, what exactly did you send to it to get it to work?

Thanks.

     7 March 2000, 21:20 GMT

Re: Re: Sonic MisAdventures v0.32
Gohan Account Info
(Web Page)

Hehe, I don't know why yers isn't working I just downloaded everything onto my calc and went into doors and it started right up, no problem at all and it's cool! I dont know if it's the hardware version or what, I don't know what my TI-89's Hardware version is but I'm just glad it works :)

     7 March 2000, 23:14 GMT


Re: Re: Re: Sonic MisAdventures v0.32
Charles Yong  Account Info

I'm using the Doors v.95 shell with the TEOS v1.0 OS <--this thing rocks!!! Grayscale is non-flicker plus lots of other cool upgrades. Plus with TEOS you can archive libs!!! YIEAH!

-Trailblazer

     8 March 2000, 00:45 GMT


Re: Re: Re: Re: Sonic MisAdventures v0.32
vod

TEOS works for this game, but it wont play bommerman, says cant find library bommer89, anyone else have this (both doors and uos works, though i use uos cause doors wont support archived libs)

     8 March 2000, 19:04 GMT


Re: Re: Sonic MisAdventures v0.32
PpHd  Account Info

It is because you don't have the right version of shrnklib.
Look at 'bigdyna.zip' to find it.

     8 March 2000, 17:11 GMT

Re: Sonic MisAdventures v0.32
Alapanamo  Account Info

Ever notice that every time a new TI-89 assembly game with amazing graphics comes out, everybody posts help-me questions and problems they're having with the games? They are either too large, too buggy, require too many new librarys, etc. As a graphing calculator, the 89 is great. As a game machine, I think it causes too many problems for most people, what with the new ROM and hardware versions (at least with graphics and size-intesive games). That's why I'm grateful and satisfied with my 86. ;-)

Thank you for the games, TI-89 ASM programmers. It's just too bad that it's often such a pain in the butt to succesfully install and run them on the calc, as well as _keep_ them running (*CRASH*).

Thank you, Rusty, for VTI... :-)

     8 March 2000, 00:19 GMT

Re: Re: Sonic MisAdventures v0.32
Leroy Marshall
(Web Page)

Yeah the 89 is a great calculator being able to solve for variables and everything but as a game machine i think that its great sure some games may be buggy but the ones that work are the only thing that keep me awake in algebra2 chemestry and all those class' when the class' get that easy its great to know i can find something to keep myself busy great job on the games even the ones that dont always work :-)

     8 March 2000, 00:52 GMT


Re: Re: Sonic MisAdventures v0.32
Amalfi Marini  Account Info

yes , could be , but remember that Motorola 68000 is used in the Sega Genesis and the classic Arcade machines "-insert coins-" , like Street fighter 2 , Golden Axe , Knights of the round . All of them uses M68000 . But Wait ! Z80 is used for making the sounds , except for street fighter , i think it uses another M68000 . Try download MAME32 (Multi Arcade Machine Emulator for windows) this emulator has info of what processor is used in every game , and what speed . I know that street fighter 2 uses a 12Mhz processor
and Golden Axe uses a 10Mhz M68000 with a Z80 6 Mhz for playing sounds . OK

I have a problem with sonic , it seems work very well , but the background is totally buggy , you don't see clouds or trees , you see strange lines and deformed images ,
whats happening ?

     8 March 2000, 03:18 GMT


Re: Re: Re: Sonic MisAdventures v0.32
PpHd  Account Info

It is just a special effect : a projection on a cylinder.

     8 March 2000, 17:13 GMT

Re: Re: Re: Re: Sonic MisAdventures v0.32
vod

you sure its a special affect? cause when i load it sometimes its really distorted i cant see anything, but then other times its really clear and the background moves correctly (but of course after a while it crashes and i have to reset anyways)...there really should be a disable background option, its just too cluterd to see everything, in my opinion

     8 March 2000, 19:10 GMT


Re: Re: Re: Re: Sonic MisAdventures v0.32
Amalfi Marini  Account Info

I posted about this , at the begining

     9 March 2000, 06:13 GMT

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