Adamman Releases Defiance v0.1 Beta
Posted by Nick on 23 January 2000, 05:26 GMT
First off, sorry for the lack of many news items this week. It's been finals week for me, Phil and Eric, and as a result things have been rather hectic in our real lives. :) With that aside, here's some rather exciting news on the TI-82 front. Adamman has been working on a first-person shooter called Defiance v0.1 Beta. This program looks like it has a lot of promise, but it is a demo version so don't expect anything mindblowing. Nonetheless, the idea is great, and it runs incredibly smooth. Defiance can run on either Ash or CrASH. You can view Defiance's homepage here.
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The comments below are written by ticalc.org visitors. Their views are not necessarily those of ticalc.org, and ticalc.org takes no responsibility for their content.
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Re: Adamman Releases Defiance v0.1 Beta
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Greg Myers
(Web Page)
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Looks like a cool game.
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23 January 2000, 05:38 GMT
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Porting
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Adamman
(Web Page)
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I'd just like to get this out before people start commenting:
I have an 86, and I will probably try to port it myself to this calculator. For other calculators, you can email me with requests to port it AFTER the final version is released.
Thank you,
~Adamman
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23 January 2000, 05:50 GMT
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Re: Adamman Releases Defiance v0.1 Beta
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~Dan_C
(Web Page)
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Just a question with the game(or demo, it doesn't really matter here):
I know that it claims a 3D engine, but since I can't clearly find out if the game works this way---Is the movement smoot like a Doom game or is it based more like the BASIC versions of Doom where you take one slow step at a time. In other words, if I hold down the up button, will the walls scroll by at the speed which I am moving, or will I see them move by chunk by chunk? If the former, than I must commend the programmer on something I thought was impossible with the lower calcs.
Dan C
didn't I see an earlier post for this game (that it was in progress) last year?
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23 January 2000, 19:15 GMT
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Re: Adamman Releases Defiance v0.1 Beta
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Alapanamo
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I think this is, to quote Martha Stewart, "a very good thing." First of all, Adamman has considerably renewed life in the TI-82 area...now all you 82 owners actually have something to look forward to! Second, this could end up being one of the most impressive calculator games of all time...I'm impressed that Adamman is attempting to do so much with a game on such a low calc model - namely GRAYSCALE! (never underestimate the power of an 82!) Finally, I think porting to the 86 is a very good idea...I'm sure the author will find it easier to accomplish this game on that calc model, especially with the increased memory of the 86.
When he's done with the 82 version, I'll have to try it out with YAS, then drool until the 86 version comes out. Ahh...thank you very much for this impressive project Adamman, and the best of luck to you! (can you tell I'm excited about this game? :-)
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23 January 2000, 21:19 GMT
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Re: Adamman Releases Defiance v0.1 Beta
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Alapanamo
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Oh, yeah, one more thing: I'm sure ticalc.org is working on this, but just in case: the file information link (the purple icon ) next to Defiance under "Recent Additions to Our Archives" is currently broken. Uh...thank you for your time (or something)...
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23 January 2000, 22:10 GMT
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Re: Adamman Releases Defiance v0.1 Beta
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Philip Ringsmuth
(Web Page)
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Now I wish I had an 82!! I'm not asking anyone to port this, but would it be too terribly difficult to port it to the 83? I know the 82/83 are very similar, and BASIC programs are compatible (82 -> 83), but is it the same (or at least similar) with ASM programs?
-Fil
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23 January 2000, 23:26 GMT
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Re: Adamman Releases Defiance v0.1 Beta
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DWedit
(Web Page)
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So, what's the deal with the "Unable to find segment" problem? I tested this demo on CalcEm and got that error 3 times.
Great Program for 12063 bytes! Makes you wonder if the gameboy is better.
Will there ever be switches to make certin walls disappear? Keys?
Until monsters are added, a nice "Race against the clock collecting coins" 3d game would be nice.
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24 January 2000, 19:13 GMT
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Re: Adamman Releases Defiance v0.1 Beta
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KnightRT
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Adam, is this a raycasting engine, similar to Andrea Ess's TI-85 game, or is it true 3D? It feels much more 3D than any other game I've tried, including Maze3D (Which uses the same raycasting approach as AE's game).
KnightRT
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25 January 2000, 03:02 GMT
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Re: Adamman Releases Defiance v0.1 Beta
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mike marantis
(Web Page)
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how come you didnt send me an email telling me you realeased it? i have been waiting a year for this :( oh well :)
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25 January 2000, 21:50 GMT
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Re: Adamman Releases Defiance v0.1 Beta
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DavidH
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This looks pretty damn sweet. Too bad I don't have a link cable.
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25 January 2000, 22:51 GMT
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