Euro-Asia GameBoy Looks at Calculator Gaming
Posted by Chris on 18 November 1999, 00:10 GMT
Euro-Asia GameBoy, an ign.com affiliate, has posted an article written by our very own Nick Disabato on the subject of calculator games. It discusses the history of calculator-based assembly programming and how gaming came to be so popular on the TIs. The piece also briefly compares the TI with the Game Boy handheld gaming device. Hopefully exposure like this is the start of a trend toward increased mainstream attention to calculator gaming in the future.
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The comments below are written by ticalc.org visitors. Their views are not necessarily those of ticalc.org, and ticalc.org takes no responsibility for their content.
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Re: Euro-Asia GameBoy Looks at Calculator Gaming
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Alasun9
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At least Game Boy games don't crash the Game Boy...
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18 November 1999, 00:25 GMT
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Re: Re: Re: Euro-Asia GameBoy Looks at Calculator Gaming
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David Phillips
(Web Page)
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Heh, not quite. You don't learn how to program Game Boy in college. Heck, my college (as far as I know) does not even offer a course in assembly language! Most of college is theoretical. You learn anything like that at your job, or on your own, and then get a job. College just gives a base to learn it off of, so that when you download doc that gives rough specs on the Game Boy, you aren't totally lost.
It is very possible to crash the Game Boy while coding it. And Game Boy games DO have bugs. I haven't played very many, but Zelda comes to mind as having bugs (for specifics, read the walk-through that some guy on the internet wrote).
There are several reasons why you don't get Game Boy games that crash. The first part is that they are heavily tested. You don't burn 50,000 ROMs and then find out it has a bug that crashes on the final level. That just doesn't happen (too often). It's unfortunate that computer software manufacturers don't think of it that way. I think the original unpatched Tomb Raider was unbeatable, for example, due to bugs. "Who cares if it doesn't work, they can download the patch." Burned ROM chips can't be patched, so it better be perfect the first time around.
Another part, as was mentioned above, is that more time end money is invested into games. Programmers have the luxury of testing teams, and have the entire day to work on a game, not just a few hours after school.
The final reason is that the Game Boy is designed to play games. Everytime you put a new cartridge in your Game Boy, you are complete replacing the software. Everytime you turn it off, everything is restarted (except for battery-backed SRAM). You don't have to worry about a calculator OS getting corrupted, other progams trashing memory locations, flags, etc. All code is contained entirely in the cart. There are no ROM calls, libraries, etc., to go wrong. It's all your code running.
Wow, this post is long. I hope it clears some stuff for people. As a closing note, I like my CGB better than my TI-86 and TI-89 :)
(though it isn't much help in Calculus or Physics...)
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18 November 1999, 03:58 GMT
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Re: Euro-Asia GameBoy Looks at Calculator Gaming
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da86guy
(Web Page)
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Hey, I got first comment!
Anyway, its cool that there's a trend towards TI-Gaming
But, lets hope the prison...err sch**l wont ban calcs like they banned GBs and any variants of it(like the MGB - the Messed up Game Boy my friend has - he dropped it from his table.
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18 November 1999, 00:30 GMT
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