Ncaster: Nspire Raycasting Engine
Posted by Travis on 7 June 2010, 00:49 GMT
Bayley Wang (who had previously released a TI-Nspire Ray Tracer Demo) has released Ncaster, an Nspire raycasting engine designed to be used in the creation of Doom-style games in C. It shows off the power of the Nspire's hardware: Sprites, textures, and vertical movement are supported, and blocks may be of variable height and have variable-resolution textures. Check out Ncaster's file info page for some animated screenshots.
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Re: Ncaster: Nspire Raycasting Engine
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Lewk
(Web Page)
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Is there any chance of vector based maps being supported in the future so we can see a real Doom port to a graphing calculator? :)
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7 June 2010, 02:37 GMT
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Re: Ncaster: Nspire Raycasting Engine
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Brandon Wilson
(Web Page)
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Pretty sweet-looking...I have no doubt we've barely touched the surface of what's possible with the Nspire hardware.
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8 June 2010, 03:09 GMT
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