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Ncaster: Nspire Raycasting Engine
Posted by Travis on 7 June 2010, 00:49 GMT

Nspire Raycasting Engine screenshot

Bayley Wang (who had previously released a TI-Nspire Ray Tracer Demo) has released Ncaster, an Nspire raycasting engine designed to be used in the creation of Doom-style games in C. It shows off the power of the Nspire's hardware: Sprites, textures, and vertical movement are supported, and blocks may be of variable height and have variable-resolution textures. Check out Ncaster's file info page for some animated screenshots.

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Re: Ncaster: Nspire Raycasting Engine
schoolhacker hacker  Account Info
(Web Page)

yeah... i saw this file before when it was just uploaded...

it's really cool...

sadly i dont have an N-spire... T.T

Reply to this comment    7 June 2010, 01:41 GMT


Re: Re: Ncaster: Nspire Raycasting Engine
Steve Randle Account Info

Me neither...mind you, if I had an NSPIRE, this would be one of the first programs i would get.

On a side note, I didn't know the NSPIRE could program in C.

Reply to this comment    7 June 2010, 01:45 GMT


Re: Re: Re: Ncaster: Nspire Raycasting Engine
schoolhacker hacker  Account Info
(Web Page)

yeah... that's one of the best part about an N-spire

Reply to this comment    7 June 2010, 22:01 GMT

Re: Ncaster: Nspire Raycasting Engine
Lewk Account Info
(Web Page)

Is there any chance of vector based maps being supported in the future so we can see a real Doom port to a graphing calculator? :)

Reply to this comment    7 June 2010, 02:37 GMT

Re: Ncaster: Nspire Raycasting Engine
Brandon Wilson  Account Info
(Web Page)

Pretty sweet-looking...I have no doubt we've barely touched the surface of what's possible with the Nspire hardware.

Reply to this comment    8 June 2010, 03:09 GMT

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