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This engine (tentatively named Ncaster) is a generic raycasting engine for the TI-Nspire/CAS. It supports variable-height blocks with textures of arbitrary resolution, sprites, and many other features. Ncaster enables for the easy creation of Doom-style games in C on the TI-Nspire, through a single function render() which draws the scene. It is meant to help coders tap the awesome potential of the Nspire by simplifying the process of game creation. NOTE: this is a beta release and may contain bugs. Read the Readme for important information.