Ultima V Released
Posted by Michael on 27 July 2008, 15:56 GMT
In news that we should have reported a while ago, David Randall has released an astoundingly complicated and well-designed game for the 68k calculators: Ultima V. Ultima V is based upon the original video game, and features 400 hours of game play, two world maps, 32 multilevel towns, and enough other characters, spells, and commands to completely immerse the user in the game.
In other news, we are now trying to recover from the pending files backlog. It should be cleared within a week.
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The comments below are written by ticalc.org visitors. Their views are not necessarily those of ticalc.org, and ticalc.org takes no responsibility for their content.
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Re: Ultima V Released
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Ben Nagy
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Woohoo! Incredible. Ultima has always been a favorite, and this looks like a perfect port to the the 89. Hope they port it to other calculators too, though...
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27 July 2008, 18:21 GMT
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Re: Ultima V Released
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DWedit
(Web Page)
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How was this game developed? Was all the data ripped from the original game, and a game engine designed around the ripped data?
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27 July 2008, 18:22 GMT
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Re: Ultima V Released
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Shady_0883
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Congratulations David....
I'd like to know if this game compatible with the V200?
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27 July 2008, 20:40 GMT
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Re: Ultima V Released
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Lewk Of Serthic
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Very nice looking, I plan on trying it out as soon as I get back home this week and have my 89Ti.
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28 July 2008, 01:53 GMT
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Re: Ultima V Released
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z f
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*sigh* I have to wait for like Calculus to get an 89, but it looks very well designed (is there gonna be a sequel?? :D) and plz recover the waiting list thingy! (I've put my 1st ever calc program in there :D)
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28 July 2008, 03:27 GMT
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Re: Ultima V Released
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Travis Evans
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Cool... Now if I can ever get around to checking it out after finishing my other projects, which may actually happen within my lifetime if I get lucky.
The file size appears pretty good for a large game like this, about the same as a medium-sized flash app.
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29 July 2008, 06:18 GMT
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