Power-Up with Super Mario 68K
Posted by Michael on 22 June 2007, 22:18 GMT
The kind of wonderful calculator game that comes along only once every few years has just been released: Super Mario 68K by Lach Asderity. As the name implies, it is an intricately written Super Mario game for the 89, 92+, and Voyage 200 calculators. With too many features to completely list here, some of the highlights are grayscale, a million and a half types of monsters, three bosses, a plentiful plethora of powerups, hidden areas, the ability to save your game, and most importantly, 70 levels so boredom becomes a thing of the past.
A level editor is also planned in the future. For those of you without a 68k calculator, you can gaze wistfully at the large number of screenshots available at the Super Mario 68K homepage.
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Re: Power-Up with Super Mario 68K
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Brandon Wilson
(Web Page)
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This looks like a very, very, very nice game. I'm going to dig out my old HW1 89 and try this (assuming it works on that one, it's been so long since I even used it).
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22 June 2007, 22:49 GMT
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Re: Power-Up with Super Mario 68K
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Xphoenix
(Web Page)
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Awesome job Lachprog! I can see this game becoming VERY popular among 68Kers.
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22 June 2007, 23:00 GMT
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Re: Power-Up with Super Mario 68K
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James abba shalaka Rubingh
(Web Page)
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Man.. this isn't 10 years ago anymore. Somebody is going to get sued. Nice looking game though.
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23 June 2007, 01:57 GMT
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Re: Power-Up with Super Mario 68K
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_DigiTan
(Web Page)
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It's-a-here! Mario!
I've been looking at this project for a while and I was really skeptical a game of this caliber would make it to the starting gates. But this looks like one of those releases that really raises the bar!
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23 June 2007, 02:40 GMT
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Re: Power-Up with Super Mario 68K
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aladdinslamp
(Web Page)
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This-is-a great-a! Mario has made it to the TI-89, and we've had 3 important news articles in the past 3 days! Now we just have to see Mario in his (in my opinion) best adventure EVER:
Super Mario RPG: Legend of the Seven Stars!
Hooray!
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23 June 2007, 04:02 GMT
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