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Power-Up with Super Mario 68K
Posted by Michael on 22 June 2007, 22:18 GMT

[Super Mario 68K]The kind of wonderful calculator game that comes along only once every few years has just been released: Super Mario 68K by Lach Asderity.

As the name implies, it is an intricately written Super Mario game for the 89, 92+, and Voyage 200 calculators. With too many features to completely list here, some of the highlights are grayscale, a million and a half types of monsters, three bosses, a plentiful plethora of powerups, hidden areas, the ability to save your game, and most importantly, 70 levels so boredom becomes a thing of the past.

A level editor is also planned in the future. For those of you without a 68k calculator, you can gaze wistfully at the large number of screenshots available at the Super Mario 68K homepage.

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Re: Power Up with Super Mario 68K
Benjamin Orenstein  Account Info

Nice to see something out of tifreakware featured :).

Reply to this comment    22 June 2007, 22:24 GMT


Re: Re: Power Up with Super Mario 68K
Matt M Account Info

WOW! I'm new to the 89, if it's anything like the 83 version, it's great!

Question: what do I need to run this on an 89 titanium?

I used to have SuperStart but it crashed randomly and I'd have to reinstall the OS to fix it...inconvienient during an exam...

Reply to this comment    26 June 2007, 19:02 GMT


Re: Re: Re: Power Up with Super Mario 68K
Xphoenix Account Info
(Web Page)

You need the HW3Patch (I think). Make sure you actually install it.

Reply to this comment    27 June 2007, 05:23 GMT


Re: Re: Re: Re: Power Up with Super Mario 68K
Kevin Kofler Account Info
(Web Page)

The HW3Patch shouldn't be needed, it should just work.

Reply to this comment    27 June 2007, 15:19 GMT


Re: Re: Re: Re: Re: Power Up with Super Mario 68K
Matt M Account Info

by "it" do you mean SuperStart or Mario?

I know SuperStart doesn't work right...gave up on that and my hope of games along with it. Think this one will work anyway?

Reply to this comment    28 June 2007, 19:37 GMT

Re: Re: Re: Re: Re: Re: Power Up with Super Mario 68K
Kevin Kofler Account Info
(Web Page)

Just use the launcher Super Mario 68k comes with.

Reply to this comment    29 June 2007, 06:41 GMT


Re: Re: Re: Re: Re: Re: Re: Power Up with Super Mario 68K
Matt M Account Info

I'll have to try it as soon as I get back for college...something to do between Psychology and Computer Science

Reply to this comment    2 July 2007, 00:58 GMT


Re: Re: Re: Re: Re: Re: Power Up with Super Mario 68K
Xphoenix Account Info
(Web Page)

Super Start is what I used for Super Mario 68k, along with all other games I've played on the 89, and it's always been fine...

Reply to this comment    2 July 2007, 01:59 GMT


Re: Re: Re: Re: Re: Re: Re: Power Up with Super Mario 68K
Matt M Account Info

Maybe it's a bug with the titanium or the new OS...

Oh, well, I can't try it until I get back for college so no point in wondering about it...

Reply to this comment    8 July 2007, 00:55 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Power Up with Super Mario 68K
j-z-d Account Info

how come the 68k games have so much better graphics than the 83 + games

Reply to this comment    14 July 2007, 17:09 GMT

Re: Power-Up with Super Mario 68K
Brandon Wilson  Account Info
(Web Page)

This looks like a very, very, very nice game. I'm going to dig out my old HW1 89 and try this (assuming it works on that one, it's been so long since I even used it).

Reply to this comment    22 June 2007, 22:49 GMT


Re: Re: Power-Up with Super Mario 68K
RainbowMonkey Account Info

I agree. Very refined... and seems to be as slick as .... i dunno what's slick?

Reply to this comment    23 June 2007, 19:39 GMT

Re: Re: Re: Power-Up with Super Mario 68K
Brandon Wilson  Account Info
(Web Page)

Oil!

Reply to this comment    23 June 2007, 20:05 GMT


Re: Re: Re: Power-Up with Super Mario 68K
Zeroko  Account Info
(Web Page)

It seems as slick as the real SMB3. Given that the calculator does not have a dedicated graphics processor (whereas the NES did), the minor rendering shortcomings (mostly the lack of color) are excusable.

Reply to this comment    24 June 2007, 15:11 GMT

Re: Power-Up with Super Mario 68K
Ranman  Account Info
(Web Page)

A true TI calculator masterpiece!

Congratulations Lach!

Reply to this comment    22 June 2007, 22:52 GMT

Re: Power-Up with Super Mario 68K
Xphoenix Account Info
(Web Page)

Awesome job Lachprog! I can see this game becoming VERY popular among 68Kers.

Reply to this comment    22 June 2007, 23:00 GMT

Re: Power-Up with Super Mario 68K
Patrick Prendergast  Account Info

At last, a release! This game is looks so close to smb3, its great! :).

Reply to this comment    23 June 2007, 01:03 GMT

Re: Power-Up with Super Mario 68K
James abba shalaka Rubingh Account Info
(Web Page)

Man.. this isn't 10 years ago anymore. Somebody is going to get sued. Nice looking game though.

Reply to this comment    23 June 2007, 01:57 GMT


Re: Re: Power-Up with Super Mario 68K
Michael McElroy Account Info
(Web Page)

Holy cow, you still check this site too? heh.

Reply to this comment    28 June 2007, 22:41 GMT

Re: Power-Up with Super Mario 68K
_DigiTan  Account Info
(Web Page)

It's-a-here! Mario!

I've been looking at this project for a while and I was really skeptical a game of this caliber would make it to the starting gates. But this looks like one of those releases that really raises the bar!

Reply to this comment    23 June 2007, 02:40 GMT

Re: Power-Up with Super Mario 68K
aladdinslamp Account Info
(Web Page)

This-is-a great-a! Mario has made it to the TI-89, and we've had 3 important news articles in the past 3 days! Now we just have to see Mario in his (in my opinion) best adventure EVER:

Super Mario RPG: Legend of the Seven Stars!

Hooray!

Reply to this comment    23 June 2007, 04:02 GMT

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