Flavien Racine Releases TEXAS Fighters
Posted by Michael on 7 February 2005, 05:09 GMT
Flavien Racine has released v0.1 of his new fighting game, TEXAS Fighters. Requiring neither a kernel nor any external libraries, TEXAS Fighters is a traditional Mortal Kombat-style game. This is still a beta release, but it already includes the basic fight moves, three combos, and multiplayer support. But even better, the entire game was written in pure assembly language. Hopefully this will blossom into a classic as it progresses in development. One last note: About 50 KB of free RAM is required for it to run.
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The comments below are written by ticalc.org visitors. Their views are not necessarily those of ticalc.org, and ticalc.org takes no responsibility for their content.
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Nice Work!
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Marty McNeal
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This is the sort of game I've been looking for. I gave up on Street Fighter because of the glitches. When you finish this you might just get a place in the history books. Please make sure to include compression, a ppg version for use with sstart would get my vote (if you haven't already optimized for size).
P.S. How do you convert ASM files to ppg? I can't figure out the tict converter. Could someone please explain it to me, or give me an easier option?
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7 February 2005, 16:58 GMT
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Re: Flavien Racine Releases TEXAS Fighters
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LordQ
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I find it funny how the file description (and picture preview) clearly shows Ken/KoF graphics (and probably move sets), yet the news piece says the game is a traditional "Mortal Kombat style" game. Quite an injustice to TEXAS Fighter, and KoF in general.
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9 February 2005, 01:28 GMT
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Re: Flavien Racine Releases TEXAS Fighters
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Brady R. Mayes
(Web Page)
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The collision detection in that animated GIF looked absolutely amazing! The calc 'industry' doesn't have nearly enough fighter games if you ask me (let alone grayscaled and linked ones). This Texan's hat goes off to Flavien Racine.
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10 February 2005, 04:19 GMT
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