ClosedGL Graphics Library
Posted by Michael on 3 February 2005, 02:28 GMT
David Teitlebaum has uploaded his stunning graphics library for the TI-89, ClosedGL. Formerly of the name "OpenGL" but changed because of trademark concerns, this program is intended to be statically linked by developers to aid in the creation of advanced graphics. There isn't much more to mention here as only developers will be able to directly make use of this. Be sure to look at some of the other screenshots in the zip file; they are very impressive.
|
|
Reply to this article
|
The comments below are written by ticalc.org visitors. Their views are not necessarily those of ticalc.org, and ticalc.org takes no responsibility for their content.
|
|
Re: ClosedGL Graphics Library
|
W Hibdon
(Web Page)
|
Wow. That is quite impressive. I really wish I were able to make use of that, just because. Hopefully more people will be maing 3D games not based on the fat engine.
-W-
|
Reply to this comment
|
3 February 2005, 10:43 GMT
|
|
Re: ClosedGL Graphics Library
|
Paul Houser
(Web Page)
|
Too slow at the moment, but I'ld like to use it if it gets any faster, and as the developer states in the readme, he plans on improving the speed.
|
Reply to this comment
|
3 February 2005, 13:19 GMT
|
|
Re: ClosedGL Graphics Library
|
Kevin Kofler
(Web Page)
|
It's interesting that ticalc.org suddenly has trademark concerns, after all the programs in the archives illegally calling themselves "Tetris" or "Super Mario"...
|
Reply to this comment
|
3 February 2005, 15:05 GMT
|
|
Re: ClosedGL Graphics Library
|
David Phillips
(Web Page)
|
Very nice! If anyone is interested in learning OpenGL for the PC, I recommend Python with PyOpenGL (see URL for this post), possibly along with Pygame.
|
Reply to this comment
|
3 February 2005, 16:28 GMT
|
|
Re: ClosedGL Graphics Library
|
generationxyu
|
> I don't plan on releasing the sourcecode so don't ask me for it.
What's this all about? I mean, the guy can do whatever he wants, but isn't it sort of an unspoken rule that calculator software is open source? I mean, no one's making money here, so what's the problem? He seems to be having problems moving from floating point to fixed point -- this sounds like something an open source team would be able to handle easily.
|
Reply to this comment
|
3 February 2005, 18:26 GMT
|
|
1 2
You can change the number of comments per page in Account Preferences.
|