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Lots and Lots of Slithery, Twisted Fun
Posted by Michael on 26 January 2004, 23:45 GMT

[Snake 2]For those of you in an chordate mood, Reggie Tucker has updated Snake 2, intended to be a 83+ clone of the nibbles game found on many cell phones. It's still under development, and only the "New Game" feature is working in this v0.8 release.

[Mr. Worm]But, if you have a 89, there's Mr Worm by Jean-Francois Geyelin, an expanded version of nibbles where your annelid friend can move in forty directions instead of the usual four. May the apple consuming commence!

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Re: Lots and Lots of Slithery, Twisted Fun
jordan krage  Account Info

so this is a loosely based clone of "uncle worm" for the 83+?
i think ill have to download it

Reply to this comment    26 January 2004, 23:50 GMT

Re: Re: Lots and Lots of Slithery, Twisted Fun
Ben Cherry  Account Info
(Web Page)

this is so awesome! I loved uncle worm. I was so upset when i found out there wasnt one for the 68k. Im so happy!!!! :-)

Reply to this comment    27 January 2004, 01:35 GMT


Re: Re: Re: Lots and Lots of Slithery, Twisted Fun
Joe B  Account Info

lol. i just read all the posts and went back to the homepage and when i refreshed there were only 10 posts instead of 13 that were there before.

on topic, i don't really enjoy snake games that much. why play something so simple when you could play a great game like asteroids 89?

Reply to this comment    27 January 2004, 03:00 GMT


Re: Re: Re: Re: Lots and Lots of Slithery, Twisted Fun
Morgan Davies  Account Info
(Web Page)

See the link above for the 86 version.

I bet one of my friends in high school that I could get 50 before he could, but neither of us ever got to 50, however I go 48...which is insanely good for that game!

I then compiled the program with the default high score at 50 thus ... I got 5 bucks! :-)

Reply to this comment    27 January 2004, 03:06 GMT

Re: Re: Re: Re: Re: Lots and Lots of Slithery, Twisted Fun
Chivo  Account Info

I think the readme file for Peaworm is kinda funny: "This is just a quick prog I whipped up this morning in a fit of boredom."

I bet he did, too, because Matthew Shepcar is one of those great ASM coders.

Reply to this comment    27 January 2004, 03:52 GMT


Re: Re: Re: Re: Re: Re: Lots and Lots of Slithery, Twisted Fun
no_one_2000_  Account Info
(Web Page)

That's pretty good if you could "whip up" a program in ASM, like that. If it was C, that seems very understandable, but ASM is much harder. But, I guess, if you program in it every day, after a while, you get really good at it...

Reply to this comment    27 January 2004, 15:36 GMT


¤
burntfuse  Account Info

It's not that hard. I once wrote a full-featured string input routine in a couple hours.

Reply to this comment    27 January 2004, 21:59 GMT

Re: ¤
Tim Buckingham  Account Info
(Web Page)

*claps*

Look at that source code to Peaworm. Trig tables and all, SCaBBy did it in one morning and showed it to me. That was of course before it had multiple levels, greyscale, vertical scrolling, etc... actually I'm not sure if 0.9 has that now. I haven't had my 86 for a long time, but I remember testing a version with all that good stuff for Matt a few years ago.

He also made a really cool game with AMAZING physics where you could bounce on trampolines and grab onto swinging vines that would whip back up and all kinds of crazy stuff. Don't think he ever released that either. It was like called Daredevil Dan or something. Awesome stuff.

Matthew Shepcar is THE best programmer I have ever seen, hands down.

Reply to this comment    27 January 2004, 23:44 GMT

Re: Re: ¤
no_one_2000_  Account Info
(Web Page)

Why didn't he release it? That game sounds fun (and very unique).

Reply to this comment    28 January 2004, 03:56 GMT


¤
burntfuse  Account Info

They BOTH sound great-can you get peaworm here?

Reply to this comment    28 January 2004, 23:15 GMT


¤
burntfuse  Account Info

Never mind-I found it.

Reply to this comment    29 January 2004, 21:31 GMT


Re: ¤
jaymzru  Account Info
(Web Page)

The trig tables can be made from a program originally made for gameboy development.

I'll agree that scabby was a good coder, but clem and mardell were gods. When all three of them were in icarus, they made a couple amazing gameboy color games, including the 3d raycaster that clem ported (he had coded one for the 86)

Reply to this comment    30 January 2004, 17:43 GMT


Re: Re: ¤
Chivo  Account Info

Trig tables are easy to make. Heck, I wrote a very short C program to do it. The hardest part of it is in deciding how to round (i.e., nearest integer or down) for the desired results.

Reply to this comment    31 January 2004, 03:29 GMT


Re: ¤
jaymzru  Account Info
(Web Page)

Not really, you would adjust the trig tables to range from 0 - 255 proportional to 0-1 and then use them in the second byte of a 16 bit word. Then when the second byte overflows (255+1) it changed the first byte, which you read as being the "whole" part of the fractional number. That way you can just add and subtract the trig table values from the 16 bit word, and do normal calculations with no over-head. The rounding is a non-issue

Reply to this comment    31 January 2004, 16:53 GMT


Re: ¤
no_one_2000_  Account Info
(Web Page)

Well, that's pretty good. A string input routine sounds easier to make than a game with a trig table and stuff, to me (math is intimidating in ASM), but I think that's still good. Did it have upper and lower case? That would make it a little more complex. I can understand it taking that long... the most painful thing about ASM is how long it takes just to make a simple program.

Reply to this comment    28 January 2004, 03:55 GMT


¤
burntfuse  Account Info

Yeah, it had uppercase and lowercase letters, but was really inefficient. Over the next few days, I optimized it.

Reply to this comment    28 January 2004, 23:16 GMT

Re: Lots and Lots of Slithery, Twisted Fun
gorion Account Info
(Web Page)

What about Wormy by Shiar? That is a full-featured game like UncleWorm, isn't it?

Reply to this comment    27 January 2004, 04:48 GMT

Re: Re: Lots and Lots of Slithery, Twisted Fun
Morgan Davies  Account Info
(Web Page)

Yeah it is good, but I enjoy the simplexity of peaworm more. There's times when more simplex programs are more addicting. That's just my opinion. And don;t get me wrong that game is very well done as well.

Reply to this comment    27 January 2004, 04:56 GMT

Re: Lots and Lots of Slithery, Twisted Fun
gorion Account Info

Doesn't Wormy have the simple game as well, though?

Reply to this comment    27 January 2004, 05:23 GMT


Re: Re: Lots and Lots of Slithery, Twisted Fun
Morgan Davies  Account Info
(Web Page)

No. I don't like levels. That and it takes up way too much space compared to peaworm. But Like I said it is still a good game.

Reply to this comment    27 January 2004, 07:59 GMT


Re: Re: Re: Lots and Lots of Slithery, Twisted Fun
no_one_2000_  Account Info
(Web Page)

I didn't think Wormy took up levels... though, I am thinking of the TI-82 version. Are you, by chance, talking about a program for the TI-86?

Reply to this comment    27 January 2004, 15:36 GMT


Re: Re: Re: Re: Lots and Lots of Slithery, Twisted Fun
Morgan Davies  Account Info
(Web Page)

Yeah! Link...

Reply to this comment    27 January 2004, 23:14 GMT


Re: Re: Re: Re: Re: Lots and Lots of Slithery, Twisted Fun
no_one_2000_  Account Info
(Web Page)

Oh, that's a neat idea, with the levels and stuff. I often though about trying to add moving obstacles to wormy-type games as another "bonus feature" but it always slowed the game down too much. Does anybody know if any wormy games have this? Another idea to try would be multiplayer wormy (with the link), though on the cramped space of the calculator, that might be a little tough.

Reply to this comment    28 January 2004, 03:58 GMT


Re: Re: Re: Re: Re: Re: Lots and Lots of Slithery, Twisted Fun
BlackThunder  Account Info
(Web Page)

From the game's description:

>> ...multiplayer upto four players on one calc or over link...

It's been done. :)

Reply to this comment    30 January 2004, 22:00 GMT


Re: Re: Re: Lots and Lots of Slithery, Twisted Fun
jrock7286  Account Info

simplexity? do you mean simplicity? or is this a new term I haven't heard of before (or haven't noticed)?

Reply to this comment    27 January 2004, 20:27 GMT


Re: Re: Re: Re: Lots and Lots of Slithery, Twisted Fun
Morgan Davies  Account Info
(Web Page)

Despite what it says you know what I mean.....so who cares.

Reply to this comment    27 January 2004, 23:15 GMT

Re: Re: Lots and Lots of Slithery, Twisted Fun
Tim Buckingham  Account Info
(Web Page)

Wormy is based on a Peaworm version that was never publicly released.

Reply to this comment    27 January 2004, 23:44 GMT


Re: Re: Lots and Lots of Slithery, Twisted Fun
Ben Cherry  Account Info
(Web Page)

there is another game, Radial Nibbles, that is the same thing, ^click on link above^. Its for the 89. I wonder why it hasnt been mentioned. Oh, and if you try it, do it on the real calc, it ran painfully slow on VTI for some reason, but runs at a pretty good speed on the real thing.

Reply to this comment    28 January 2004, 04:54 GMT


Re: Re: Re: Lots and Lots of Slithery, Twisted Fun
Ben Cherry  Account Info

whoa, i just looked at the screenshot for Radial Nibbles more closely (see link in above post). It says "New High Score, Enter your Name" and the name that is typed in is "Morgan Davies". Good job Morgan! You got a score of 3! :-)

Reply to this comment    28 January 2004, 06:04 GMT


Re: Re: Re: Re: Lots and Lots of Slithery, Twisted Fun
Morgan Davies  Account Info
(Web Page)

:-) Yeah...I think I had my name in about 100 files or so that I screenshotted, it's a way of knowing who made them. PLUS I want everyone to see how good I am too!!! :-)

Reply to this comment    28 January 2004, 16:04 GMT

Re: Re: Re: Re: Re: Lots and Lots of Slithery, Twisted Fun
Memwaster  Account Info

I did the same with the TI83+ falldown, except I made it with self-modifying code, so that the first time you plaed it, it would give you a score of around 5000, but after that, it just worked as normal...

Reply to this comment    27 January 2004, 06:49 GMT

What is up with these buttons in Windows XP!?!?
no_one_2000_  Account Info
(Web Page)

Yes!! That's a great idea! That was a great way to get five bucks! :) I've often thought of doing something like that. However, all my friends would suspect me of cheating, so it would never work, for me.

Reply to this comment    27 January 2004, 15:34 GMT


Re: What is up with these buttons in Windows XP!?!?
jrock7286  Account Info

A while back I hacked (if you can call it that) into the Phoenix save file using tictex and edited it in hex...I got the high score ;)

Reply to this comment    27 January 2004, 20:29 GMT


Re: Re: What is up with these buttons in Windows XP!?!?
BlackThunder  Account Info
(Web Page)

Phoenix doesn't have a save file, its saves are RAM resident. You'd need Command Post to edit it.

Or are you talking about Platinum?

Reply to this comment    29 January 2004, 01:23 GMT


Re: Re: Re: Re: Re: Lots and Lots of Slithery, Twisted Fun
jordan krage  Account Info

i did that once to avalanch for the 83+
i changed some random hex, and then there was only 1 spike falling!
i got a highscore of like 30,000

-jordan

Reply to this comment    27 January 2004, 23:10 GMT

Re: Re: Re: Re: Re: Re: Lots and Lots of Slithery, Twisted Fun
BlackThunder  Account Info
(Web Page)

Lucky. When I change random hex, I usually get an address error.

Reply to this comment    30 January 2004, 22:01 GMT


One-Spiked Avalanche
Nick_S  Account Info

lol

Reply to this comment    6 February 2004, 22:23 GMT


Re: Re: Lots and Lots of Slithery, Twisted Fun
no_one_2000_  Account Info
(Web Page)

Hey! Yesterday, I saw this program in the archives and almost downloaded it. (I didn't download it because I was on my new computer, which doesn't yet have TI-Graph Link on it) I like these types of games. I wrote one for the TI-89 once, but I didn't like it that much, so I didn't upload it (for once). I, then, made one in QBASIC, which I liked, but that's not really relative to this. Anyway, I'll download Mr. Worm when I get the chance. The 360° (or in this case, I think it's 40 directions) snake games always keep me entertained in school.

Reply to this comment    27 January 2004, 15:33 GMT


Off Topic, but feel free to delete it after you get the message
no_one_2000_  Account Info
(Web Page)

Hey, I found an error... somebody uploaded a science program into the math folder. Check it out:

http://www.ticalc.org/ archives/files/fileinfo/ 326/32666.html
(or link)

I know this is far from being on-topic. If it bothers you, then delete it after you're done. Just thought I should let someone know.

Reply to this comment    28 January 2004, 14:30 GMT


Re: Off Topic, but feel free to delete it after you get the message
Morgan Davies  Account Info
(Web Page)

He probably uploaded it to that directory because there is a file in the science directory with that name already. Oddly enough it is my file!

Reply to this comment    28 January 2004, 18:25 GMT

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