Space Shooters Updated - Phoenix, SolarStriker
Posted by Nick on 23 October 1999, 02:44 GMT
Two programs, both space shooters, have been recently updated. Phoenix v3.5 has been updated (see screenshot). This version includes compatibility with AMS v1.05 and it fixes some display problems on the 89. Get it for the 89, 92 and 92 Plus. SolarStriker v0.12 Alpha has been updated to fix a major bug. A "light" version was also released for the 92 and 92 Plus. You can grab it for the 89, 92 and 92 Plus. One final note - thanks a ton to Vejita for helping me out a bit in getting this up. ;) Update (Nick): We recently updated the version of Phoenix to v3.6 in our archives. This fixes another minor bug. Update (Nick): Not an hour after the release of v3.6, Patrick figured out how to fix a major bug and released a new version. v3.7 is now out. Sorry for the confusion. :) Sources: Dimension-TI and Vejita
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The comments below are written by ticalc.org visitors. Their views are not necessarily those of ticalc.org, and ticalc.org takes no responsibility for their content.
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Re: Space Shooters Updated - Phoenix, SolarStriker
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Jonah Cohen
(Web Page)
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Why is the shop display slightly off screen in the 89 version?
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23 October 1999, 04:18 GMT
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Re: Space Shooters Updated - Phoenix, SolarStriker
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Timstinator
(Web Page)
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Hi,
I am new at calculators. I know some programming and I know how to download and run the games.
Now I don`t know anything about porting games, but what I am wondering is what kind of effort is needed to port a game?
In otherwords, Is it something that takes awhile to finish or is it a quick process?
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23 October 1999, 13:11 GMT
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Re: Re: Space Shooters Updated - Phoenix, SolarStriker
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Erich Oelschlegel
(Web Page)
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1. Programming. What language do you know? All of the games done for the calculators are in assembly language, a low-level programming language. With the exception of three calculators (the 89, 92, and 92+), all of the programming is in z80 asm (the other 3 are done in m68k asm).
2. Porting. If its a game based in 83 and you want it to run on your 83+ Ion calculator, you must change the original source code to match the memory addresses and ROM calls that are on your calculator. If it's a port from the 86 to the 89, it's almost a complete rewrite of the program. Besides having to know both languages in and out, the ROM calls and memory addresses are different as well. This type of port may take a long time, especially if the game is big.
In other words, it depends on the game, the calculator, and the size, and how much you know assembly programming.
~ferich
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23 October 1999, 20:11 GMT
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Re: Space Shooters Updated - Phoenix, SolarStriker
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will mortsen
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I downloaded phoenix v. 3.7 from pad.calc.org and now whenever I Get a high score It freezes and I have to hit ecs+on to get it to quit. I can live with that but about 20 Min. ago calc froze and then said at the top of the screen "Address Error" and i had to remove the backup battery. can someone please tell me if this a bug or a problem with my calc.
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24 October 1999, 02:55 GMT
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