September 1999 POTM Results
Posted by Eric on 21 October 1999, 07:08 GMT
The POTM vote for September has been completed. Please feel free to view the results. We also remind winners that they can request an animated POTM screenshot to display on their website. Congratulations to all the winners!
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The comments below are written by ticalc.org visitors. Their views are not necessarily those of ticalc.org, and ticalc.org takes no responsibility for their content.
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Re: September 1999 POTM Results
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Bryan Rabeler
(Web Page)
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I'm just curious, wasn't this supposed to be posted 2 days ago?
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21 October 1999, 07:26 GMT
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Sweet Irony
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Andrew Magness
(Web Page)
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Ahh.... how ironic that one of Sams games should win POTM for a calculator he boycotted... ;)
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21 October 1999, 07:27 GMT
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Re: Re: Re: Re: Re: Re: Sweet Irony
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Erich Oelschlegel
(Web Page)
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If I'm not mistaken, the 89 and 92+ have identical memory addresses, stacks, and registers, whereas the 83 and the 83+ don't. True, a lot of 89 programs are written solely for the 89 and not cross-platformed, but a lot of programs *are*. The only real difference with the 89/92+ grouping is the screensize, which can be easily converted, *during execution*, if I might add (SF2T makes good use of this).
If you look at the actual code for many 89/92+ games, you'll see an x_def for both the 89 and the 92+ up at the top. That means that they run on both platforms, and only need to be separately compiled to work with GraphLink software, as it won't send a .9xz file to the 89 and vice versa. Looking at 83 and 83+ source, however, you will only see the x_def for the platform it runs on, as .83z files will not work on an 83+ and .8xz files will not run on an 83. You will see both versions of the game in the zip file if you download it.
The 83 has multiple shells available for it, but the 83+ only has Ion. If you categorized the 83 and 83+ together, there would be multiple copies of a game inside the category. Although they have the same name, the coding is different, and therefore are a different game.
~ferich
"Open to critique..."
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21 October 1999, 21:13 GMT
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Re: Sweet Irony
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Sam Heald
(Web Page)
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*shaking head*
Actually, it isn't. It would have been ironic had I released SubHunt with the intention of getting a POTM, felt that the 83+ community would not vote for it(and boycott for that reason), and then actually win. Wow, I "beat" Pegs (pause, while I do cartwheels). I'm going to put my new POTM symbol on my webpage with my others, so I can feel important! (sarcasm) Considering that I received 4-5 times as much hatemail as SubHunt received votes, who cares? Comments like yours make me want to reinstate my protest. I fear that dissolving the boycott has made the 83+ community feel like they "won." To anyone who feels that way, I say that your arrogance and ignorance represent you poorly.
If anything was ironic, it was SubHunt losing marginally in the 82 ASM race. Not only was the 82 the calculator of origin for SubHunt, but I was the one who made the conversion of Lotus! (I essentially beat myself) Not to mention that the 82 and 83 had equal vote tallies for both 2 games(26->22)...
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21 October 1999, 17:33 GMT
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