BomberBoy Released for the TI-89
Posted by Kirk on 28 March 1999, 23:59 GMT
Grent Jones has released BomberBoy v0.35 Beta for the TI-89. It is the first such assembly game available for the TI-89. This release includes fifteen levels, bonuses, and "smart" enemies. The next version is already underway.
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The comments below are written by ticalc.org visitors. Their views are not necessarily those of ticalc.org, and ticalc.org takes no responsibility for their content.
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Re: BomberBoy Released for the TI-89
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me
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cool. looks like bomberbloke for the 86. I dont have a 89, so could you port this to the 86? hehe just kidding. Eventhough i dont have an 89 im happy for all the 89 users.
good job.
-me
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30 March 1999, 02:04 GMT
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Re: BomberBoy Released for the TI-89
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Halo
(Web Page)
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Hey great job, you should make a speed setting for it like how mario quest 0.9.6B has in it.
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30 March 1999, 03:19 GMT
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Re: BomberBoy Released for the TI-89
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Gerth Jones
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Here are the changes that will for sure be in the next version of the game:
* The ability to save a game and have high scores
when the game is archived.
* A options screen that will allow bw/grayscale
and a speed setting like SMQ
* A bug fix to correct the probelems with high
scores being over one thousand
I have a question for a skilled programmer: is there a limit of the total amount of labels allowed for a68k? My source code is 10000 lines long but when I add the code for another enemy, the program acts irraticalls when I include the source file even if it isn't even in effect. Can someone help me?
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30 March 1999, 04:36 GMT
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Re: BomberBoy Released for the TI-89
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RSG
(Web Page)
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I launched your game for the first time thru PlusShell, and the screen went dark, and when I tried to press something the screen just started to flash on and off sort of like a flourscent tube bulb starting.
I had to take out a battery to start it back up. That was the first time it had crashed in about 3 months. What is wrong here? Anyways, I am not going to try to play it again because I hate configuring everything again on my calc, but maybe this is a bug or something?
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30 March 1999, 06:57 GMT
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Re: BomberBoy Released for the TI-89
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ME!
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For all you people that complained about this game having a bug, it doesnt, it runs fine on most peoples calculators, so that means there is something wrong with your calculator.... try running moremem (if you have doorsos on yuor calc) i did that, and the game works fine for me (not that moremem has anything to do with the performance of the game, but it does add a nice 64K of more Archive)
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30 March 1999, 08:21 GMT
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Re: BomberBoy Released for the TI-89
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Jared
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Will bomberboy eventually be able to be run by plusshell? I would suggest making one version for doors and another for plusshell just like smq.
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30 March 1999, 22:07 GMT
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It keeps on crashing!
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Will
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This game keeps on crashing my calculator. There is at least 50K of Ram free and 200K of memory free. I tried to put it on twice, both of the times my calculator crashed. The first time I archived it, and it caused the screen to be scrambled. The second time I put it on it said that there was a "Illegal Function Call." I was using Plusshell both times (although Dorsos was on my calculator too.) Will someone please help me??
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30 March 1999, 23:54 GMT
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Re: Re: Help!!
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Sinan K.
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I have the same problem. I have ROM Version 1.0, DoorsOS 1.9, PlusShell 1.00, and the newest versions of all the required libraries, stored in the main folder of my calculator. I get a "Line 1111 Emulator" error everytime I try, archived or not archived. I have 50K of archive of 130K of RAM free. The same thing happens everytime (4 times so far) I try to run the game, from PlusShell OR DoorsOS.
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31 March 1999, 04:21 GMT
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Re: BomberBoy Released for the TI-89
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Jonah Cohen
(Web Page)
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I don't get it--is this guy's name Grent or Gerth? He seems to have switched after a few responses. Seems odd that the guy would have two names...
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31 March 1999, 05:56 GMT
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