Maze-3D v0.4 Beta Released
Posted on 20 September 1998, 23:54 GMT
After months of development and beta testing, CLEM has finally released Maze-3D v0.4 Beta for the TI-86. This is a 3D raycasting game similar to Daedalus for the TI-85. There are no enemies in this version, however the gameplay is fast even with grayscale. Also included is a lite version (438 bytes smaller) that is black & white instead of grayscale. Both versions feature three different screen sizes, so the game runs faster if you are willing to sacrifice screen size. If you own a TI-86, this is a must download! (Note: the screnshot displayed is of a pervious version of Maze-3D, however it looks almost the same as version 0.4 Beta.)
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The comments below are written by ticalc.org visitors. Their views are not necessarily those of ticalc.org, and ticalc.org takes no responsibility for their content.
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Re: Maze-3D v0.4 Beta Released
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Jbrett
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Cool new textures!!!!
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21 September 1998, 00:09 GMT
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Re: Maze-3D v0.4 Beta Released
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Dave
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hey! allright...after all that yelling over the shell yesterday i'm rather surprised
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21 September 1998, 00:58 GMT
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Re: Maze-3D v0.4 Beta Released
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Patrick Wilson
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Great beta! I can't wait for more levels and textures! Absolutely stunning (Hey, it ain't Quake but what more could you expect from a CALCULATOR!)
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21 September 1998, 01:09 GMT
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Re: Maze-3D v0.4 Beta Released
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Dave
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I just played it, and let me admit...very nice...it needs enemies though, otherwise the game gets kind of boring, just opening doors and having no idea where you're going..so put some guys in there...CLEM...you hear me?
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21 September 1998, 01:13 GMT
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Re: Maze-3D v0.4 Beta Released
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Jbrett
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How are the levels going to work??? How about randomly-generated levels?? I think that would be cool! Great work, CLEM!!
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21 September 1998, 01:13 GMT
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Re: Maze-3D v0.4 Beta Released
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Matt (Tikki Lord)
(Web Page)
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This is the coolest. It looks better than most Ti-92 3D games. I would like to help build level. E-Mail me at Tikki-Lord@Prodigy.Net
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21 September 1998, 01:34 GMT
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Re: Maze-3D v0.4 Beta Released
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Matt
(Web Page)
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Awesome is all i can say about this. Gameboy hasnt even came close to get a 3d game like this. good job.
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21 September 1998, 01:46 GMT
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Re: Maze-3D v0.4 Beta Released
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Jake
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Do you think ticalc.org could post a screen shot? I don't own a TI-86 but i'm thinking about buying one and would like to see all it has to offer.
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21 September 1998, 03:02 GMT
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Re: Maze-3D v0.4 Beta Released
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SPUI
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What about a map?
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21 September 1998, 03:08 GMT
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Re: Maze-3D v0.4 Beta Released
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Matthew
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Looks alot like Wolfenstein 3d. The game is awesome I can't wait for the final release!!!
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21 September 1998, 03:31 GMT
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Invalid file format?
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David Phillips
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Does anyone else have any trouble getting any of CLEM's programs to run on the TI86EMU? I think it may have something to do with him using a mac, but I'm not sure. When it is loaded into the emu, the size is ~36k, which isn't right...
If no one has an answer, I'll look at with a hex editor and figure it out.
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21 September 1998, 03:50 GMT
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Re: Maze-3D v0.4 Beta Released
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Dimagus Demorath
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Just a couple of questions for the future development of the game:
1) Have you thought about also having the 2nd key to open up the doors
2) How many different types of enemies?
3) Will you just have to dodge the enemies or will you have any weapons?
4) If you do have any weapons, will there be more than one?
5) Will the weapons have limited ammo?
6) Will there be set levels, random levels, and/or external levels w/ level editor?
7) To die, will you have to be hit once, or multiple times?
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21 September 1998, 04:07 GMT
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Re: Maze-3D v0.4 Beta Released
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Justin
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why is it that if no key is pressed while in the maze, the view backs up like the person is walking backwards? is this a bug that will only be in the beta, is this done on purpose for some reason, or is my calc just screwy?
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21 September 1998, 05:15 GMT
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