3D Game in Development
Posted on 10 September 1998, 03:51 GMT
Adamman is developing a 3D game for the TI-82 called "3D Game" and is looking for a good name for it. The game will feature: - Grayscale graphics
- Non-orthogonal walls (not at 90 degrees of each other)
- "Constant-Z" texture mapping
Adamman has no plans for porting it to other calculators, however if someone wants to port it after the TI-82 version is released, send him an e-mail. A small demo should be released soon. For more information check out the 3D Game Home Page.
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The comments below are written by ticalc.org visitors. Their views are not necessarily those of ticalc.org, and ticalc.org takes no responsibility for their content.
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Re: 3D Game in Development
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AdamMan
(Web Page)
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You all suck
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22 April 1999, 20:14 GMT
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Re: 3D Game in Development
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joekool84
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where can i pick up this game?
jonathan
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23 September 1999, 03:53 GMT
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Re: 3D Game in Development
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Jbrett
(Web Page)
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Are there going to be guns and enemies???
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10 September 1998, 04:50 GMT
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Re: 3D Game in Development
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Daren Ho
(Web Page)
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I wonder if they're making an engine for it.
P.S. my website has nothing to do about TI calcs
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10 September 1998, 05:06 GMT
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Re: 3D Game in Development
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Jake B
(Web Page)
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Why for the 82?
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10 September 1998, 06:02 GMT
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Re: 3D Game in Development
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S.T.L.
(Web Page)
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Um... Foxenstein. *chuckle*
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10 September 1998, 06:19 GMT
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Re: 3D Game in Development
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Erik
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What kind of greyscale routines did you have in mind? The ones I've seen have all been seriously slow, but if u have some speedy code, couldn't you share it with the rest of the ti82-comunity?
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10 September 1998, 13:01 GMT
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Re: 3D Game in Development
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Leon Pierre
(Web Page)
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I cant wait for an 86 version, I am sure it will be 10 times better than the 82 version!
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11 September 1998, 00:50 GMT
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Re: Re: Better optimized?
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XaVIëR
(Web Page)
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OK Children, stop fighting. *LOL*
I am a faithful 82 user, and I have found a renowned interest in my 85 (which i still dislike the interface of) and I think that the 82 is better.
More power to Adamman!
I don't use assembly much, and most of my programming comes in BASIC, but I'll be the first to tell you that the 82 is just as widely used as the 85/86 and demands just as many kickass games as the blackbacks (85's and 86's).
I hope that we all can grow up a bit, and stop flaming each other.
When my graphlink arrives, I shall try out your 3d game, adamman, and, what would be really cool is something like Quake. :) Especially with deathmatch ability.
Please, guys and gals, stop dissing each other's calcs and focus on the topic at hand: This 3d game will kick major butt, and who knows- maybe someone else WILL port it to teh 85. :)
XaVIëR
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18 September 1998, 17:28 GMT
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