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Super Mario 86 Approaches Release
Posted on 1 August 1998, 05:07 GMT

[Super Mario 86 Screenshot]
Bill Nagel is finishing up work on Super Mario 86. The first version should be ready for release within the next week. Features include powerups, breakable blocks, coins, and over ten different enemies, including Bowser. Plus, Super Mario 86 has an on-calc level editor with compression, using Matthew Shepcar's Bloat for the TI-86. The game is based upon the engine from Penguins, although the two games show little resemblence.

 


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Re: Super Mario 86 Approaches Release
Cameron

I too have a new Ti-92 and am wondering if the Mario Brothers game will be ported to the 92? Also, where can I find some good games for the 92? And what is ASM programming?
Thanks for any help.

     27 August 1998, 00:18 GMT

Re: Super Mario 86 Approaches Release
Kyle Bruck

Ahh, I've been waiting for this game for a very long time. I heard about its being made nearly a year ago when I first got the Ti-86. I've loved all of Bill's other games and I encourange him to keep up the good work

KyleJB

     1 August 1998, 06:00 GMT

Re: Super Mario 86 Approaches Release
Jeff Zimmerman

All I can say is WOW! The game looks awesome! What can we expect from one of the best calc programmers out there? I can't wait till it is out! Let's hope we see more of these cool games come out in the near future!

     1 August 1998, 06:52 GMT

Re: Super Mario 86 Approaches Release
Patrick Wilson
(Web Page)

I have one thing to say. KICK @$$!!!!!!! Pardon my language, but this will blow SQRXZ out of the water! Built in level editor, SQRXZ level editor requires a PC and I have a Mac, this is great!!! By the way, ASE is very usefull and I've always looked at it as the best Shell for the 86 in terms of features and ease of use. We're gonna miss the updates!!!

     1 August 1998, 08:25 GMT

Super mario 86 looks SWEEEEEEEEEEET
Kupare(Eugene Adle)
(Web Page)

All i can say is WOWWW This is gonna be the best 86 game YET it'll make sqrx look like that little
circle guy who eats dots.. graphis look slammin..
Bosses.. powerups.. this is gonna be one sweet
game... How much memory will it be tho? will it
be like joltima 86?

     1 August 1998, 10:23 GMT


Re: Super mario 86 looks SWEEEEEEEEEEET
Matt Milam

On Bill Nagels homepage he said that mario86 was going to be under 8k using LZSS compression.

     2 August 1998, 04:34 GMT


Re: Re: Super mario 86 looks SWEEEEEEEEEEET
R DeYoung

Hey, what is the Title/URL for Bill Nigel's page?

     4 August 1998, 00:57 GMT


Re: Re: Re: Super mario 86 looks SWEEEEEEEEEEET
Bryan Rabeler
(Web Page)

Bill Nagel's web page can be found here: http://www.icestorm.net/aurora/

     4 August 1998, 02:04 GMT

Re: Super Mario 86 Approaches Release
Jakob Selbing

It really looks great!!! Level editor with compression!
I hope someone will port it for 82, if that's
possible :-)

     1 August 1998, 14:16 GMT


Re: Re: Super Mario 86 Approaches Release
Sam Heald

I'll port it to the 82 if Nagel will let me. Right now I am finishing up on Ztetris 82. I am also in the middle of porting Plain Jump. If the SMB 86 is as good as it looks, I'll port it along with my other projects.

     3 August 1998, 02:05 GMT

Re: Super Mario 86 Approaches Release
Duy Nguyen

Finally! Has Bill mentioned anything about porting the game to other calcs, esp. the 83?

     1 August 1998, 16:36 GMT


Re: Re: Super Mario 86 Approaches Release
Tristan
(Web Page)

I asked the man himself if he was going to port SMB 86 to the 83 and he said,

"maybe :)"

Lets hope he does!

     3 August 1998, 07:50 GMT

Re: Super Mario 86 Approaches Release
Justin Hunt

OM MY FREAKEN GOSH! This game looks awesome! One question, if anyone can answer this, are all of the levels mock ups of SMB3 or not? Also, how many levels are there? Either way this game promises to be VERY JIFFY!

     1 August 1998, 17:19 GMT

Re: Super Mario 86 Approaches Release
Dan
(Web Page)

Wow. This is great. This kind of ties along with that other news article posted about big projects that could be programmed. It just goes to show you that big things can be accomplished on the 86 alone. If somebody really tried, big games could also come out on the 92 and 89 (when it comes out).

     1 August 1998, 18:37 GMT


Re: Re: Super Mario 86 Approaches Release
Kirk Meyer
(Web Page)

The point of that article was not that big games could not be created, but that big (useful) programs could not be created, such as word processors, etc. Other big games have been created before, such as Joltima, sqrxz, SIM Community 2000, and now Super Mario Brothers.

     3 August 1998, 21:08 GMT


Re: Re: Re: Super Mario 86 Approaches Release
Dimagus Demorath

With a TI-86's and TI-92 Plus' expanded memory and improved ASM programming bigger projects could be accomplished. But here's the point, why make a word processer for a calculator? You would need a graph link to connect to the computer and print it out on the computer's printer. Looking at it you'd see it would be easier to just type it out on the computer in the first place. There is a solution though, if Texus Instruments is crazy enough to make a "TI-Printer" to make printing possible via the cable port. Of course that's more money spent on there products, money which could be saved by just typing it out on the computer. See a pattern here?

     4 August 1998, 03:25 GMT

Re: Super Mario 86 Approaches Release
Matt Johnson
(Web Page)

This game looks cool. I just hope that the control isnt like penguins, because penguins had terrible control compared to SQRXZ which had quality control (he used a gravity table). Also, is this game smooth scrolling or page scrolling? And can you go down pipes? That would be cool. Also, does this game have any projectiles? (i.e. fireballs?).

     1 August 1998, 20:38 GMT


Re: Re: Super Mario 86 Approaches Release
Bill Nagel
(Web Page)

Yes, mario has gravity and smooth scrolling. Going down pipes will be included in version 1.0 and I'm still considering if the extra collision detection (cpu time) is worth fireballs. Version .91 will be the first release and will include all of the major features.

     2 August 1998, 00:31 GMT


Re: Re: Re: Super Mario 86 Approaches Release
KyleJB

Definatly!! Fireballs are a must for a mario game! My friends and I were just talking about this the other day and I strongly urge you to put fireballs in ..!

     2 August 1998, 15:46 GMT

Re: Super Mario 86 Approaches Release
Matt Steiner

Damn, what a sweet looking game. If this compares to other Bill Nagel programs, its going to be very dope. Keep up the good work.

     1 August 1998, 21:07 GMT

Re: Super Mario 86 Approaches Release
SugarHill

from the screen shot this game looks SWWEEEETT...
i dont get a ti-86 so im asking if it will be ported to the TI-36 SOLAR?????

     1 August 1998, 22:02 GMT


Re: Re: Super Mario 86 Approaches Release
Kupare(Eugene Adle)

No it won't be ported to the ti-36 solar or whatever first of all it is not a graphing calcualtor and there probably will never be games
for it.. sorry to be thebearer of bad news

     2 August 1998, 10:58 GMT

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