Super Mario 86 Approaches Release
Posted on 1 August 1998, 05:07 GMT
Bill Nagel is finishing up work on Super Mario 86. The first version should be ready for release within the next week. Features include powerups, breakable blocks, coins, and over ten different enemies, including Bowser. Plus, Super Mario 86 has an on-calc level editor with compression, using Matthew Shepcar's Bloat for the TI-86. The game is based upon the engine from Penguins, although the two games show little resemblence.
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The comments below are written by ticalc.org visitors. Their views are not necessarily those of ticalc.org, and ticalc.org takes no responsibility for their content.
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Re: Super Mario 86 Approaches Release
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Cameron
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I too have a new Ti-92 and am wondering if the Mario Brothers game will be ported to the 92? Also, where can I find some good games for the 92? And what is ASM programming?
Thanks for any help.
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27 August 1998, 00:18 GMT
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Re: Super Mario 86 Approaches Release
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Kyle Bruck
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Ahh, I've been waiting for this game for a very long time. I heard about its being made nearly a year ago when I first got the Ti-86. I've loved all of Bill's other games and I encourange him to keep up the good work
KyleJB
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1 August 1998, 06:00 GMT
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Re: Super Mario 86 Approaches Release
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Jeff Zimmerman
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All I can say is WOW! The game looks awesome! What can we expect from one of the best calc programmers out there? I can't wait till it is out! Let's hope we see more of these cool games come out in the near future!
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1 August 1998, 06:52 GMT
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Re: Super Mario 86 Approaches Release
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Patrick Wilson
(Web Page)
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I have one thing to say. KICK @$$!!!!!!! Pardon my language, but this will blow SQRXZ out of the water! Built in level editor, SQRXZ level editor requires a PC and I have a Mac, this is great!!! By the way, ASE is very usefull and I've always looked at it as the best Shell for the 86 in terms of features and ease of use. We're gonna miss the updates!!!
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1 August 1998, 08:25 GMT
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Super mario 86 looks SWEEEEEEEEEEET
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Kupare(Eugene Adle)
(Web Page)
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All i can say is WOWWW This is gonna be the best 86 game YET it'll make sqrx look like that little
circle guy who eats dots.. graphis look slammin..
Bosses.. powerups.. this is gonna be one sweet
game... How much memory will it be tho? will it
be like joltima 86?
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1 August 1998, 10:23 GMT
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Re: Super Mario 86 Approaches Release
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Jakob Selbing
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It really looks great!!! Level editor with compression!
I hope someone will port it for 82, if that's
possible :-)
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1 August 1998, 14:16 GMT
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Re: Super Mario 86 Approaches Release
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Duy Nguyen
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Finally! Has Bill mentioned anything about porting the game to other calcs, esp. the 83?
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1 August 1998, 16:36 GMT
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Re: Super Mario 86 Approaches Release
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Justin Hunt
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OM MY FREAKEN GOSH! This game looks awesome! One question, if anyone can answer this, are all of the levels mock ups of SMB3 or not? Also, how many levels are there? Either way this game promises to be VERY JIFFY!
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1 August 1998, 17:19 GMT
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Re: Super Mario 86 Approaches Release
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Dan
(Web Page)
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Wow. This is great. This kind of ties along with that other news article posted about big projects that could be programmed. It just goes to show you that big things can be accomplished on the 86 alone. If somebody really tried, big games could also come out on the 92 and 89 (when it comes out).
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1 August 1998, 18:37 GMT
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Re: Super Mario 86 Approaches Release
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Matt Johnson
(Web Page)
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This game looks cool. I just hope that the control isnt like penguins, because penguins had terrible control compared to SQRXZ which had quality control (he used a gravity table). Also, is this game smooth scrolling or page scrolling? And can you go down pipes? That would be cool. Also, does this game have any projectiles? (i.e. fireballs?).
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1 August 1998, 20:38 GMT
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Re: Super Mario 86 Approaches Release
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Matt Steiner
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Damn, what a sweet looking game. If this compares to other Bill Nagel programs, its going to be very dope. Keep up the good work.
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1 August 1998, 21:07 GMT
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Re: Super Mario 86 Approaches Release
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SugarHill
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from the screen shot this game looks SWWEEEETT...
i dont get a ti-86 so im asking if it will be ported to the TI-36 SOLAR?????
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1 August 1998, 22:02 GMT
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