ticalc.org
Basics Archives Community Services Programming
Hardware Help About Search Your Account
   Home :: Archives :: File Archives :: Asteroids! v2.1 Beta
Asteroids! v2.1 Beta

FILE INFORMATION

Ranked as 3000 on our all-time top downloads list with 8939 downloads.

as.zip
Filename as.zip (Download)
Title Asteroids! v2.1 Beta
Description A new version of Asteroids! is now availible. In addition to being recompiled for the new version of Doors, it also has a new "hyperspace" feature.
Author Don Barnes (dbarnes@calc.org)
Category TI-92 Assembly Games (Fargo II)
File Size 9,532 bytes
File Date and Time Sun Oct 31 16:17:31 1999
Documentation Included? Yes
Source Code Included? No

SCREEN SHOTS

REVIEWS

Review
Review by  Andy Selle
Reviewed on 2004-11-20
Attention span: 8/10 Lots of fun. Spaceships that come and shoot you would help.
Controls: 6/10 Not very responsive... It gets back to it being too fast.
Implementation: 7/10 Good start but it needs improvements.
Overall: 7/10 (No Comment)

This is a TI-92 implementation of the famous game of Asteroids that was made so popular on the ATARI. The object of this game is to destroy all the asteroids on the screen with your ship's torpedos without being hit by asteroids or the smaller pieces. You can rotate your ship left or right and thrust in the direction you are pointed.

This game is a pretty good version, but it leaves much to be desired. First, the ship is way to small. The screen is big enough that the small ship is disproportionally small. Perhaps the author could make it bigger and assign a bitmap to it. It would add character to the game. Second, two shots is not very many to be able to shoot. I would recommend four at least. Third, the game runs to fast. I don't think this speed is bad, but I think it should start slower and then speed up as you get further. Or else, the author could make a configuration option that is chosen before you start a game. Last but not least, the physics of the game are annoying. After you thrust you shouldn't slow down, you should keep going. There is no friction to slow down the ship in the vacuum of space. I realize Jingyang Xu did this on the TI-85 version, but there is no reason to carry that error on to the TI-92 too. Overall this game is worth having. With a few improvements this game could easily be awesome!

LEAVE FEEDBACK

Questions, comments, and problems regarding the file itself should be sent directly to the author(s) listed above.

Write a review for this file (requires a free account)

Report inappropriate or miscategorized file (requires an account; or you may email us directly)

If you have downloaded and tried this program, please rate it on the scale below
BadGood
1  2  3  4  5  6  7  8  9  10  

ARCHIVE CONTENTS

Archive Contents
Name Size
readme.txt   4194
as.92p   6618
AS3.gif   1225
AS1.gif   1325
AS2.gif   1335

  Copyright © 1996-2019, the ticalc.org project. All rights reserved. | Contact Us | Disclaimer