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Review by  Barry McNamara
Reviewed on 2015-11-29
This is amazing! Of all the Pokemon games I have played, this is by far the best one. Your engine is very good, and the graphics look almost exactly like a grayscale version of Emerald. You really just need to play this to see how close it is to the original.

After playing for a little while, I do have a couple of complaints. I got stuck fighting a Blissey for a while that kept using Softboiled and sing. At first I was under the impression that the game did not have PP, since I didn't see it, but eventually Blissey started using struggle. Thank goodness, except that after struggling a couple of times Blissey tried to sing again. So I think it ran out of Softboiled and would struggle when it tried to use Softboiled but could still use other moves. This is not the proper mechanic. Struggle should not be used until you are out of all of your moves. (Upon closer inspection, you can see the PP if you click summary on the Pokemon. Nice work.)

Related to this, the AI is stupid. It appears to be choosing moves at random, and while Pokemon isn't known for great AI, a bit more thought on the computer's part would make the game better IMO. If Electabuzz just KO'ed my Alakazam with thunderbolt, it shouldn't use Brick Break when I send out Starmie.

But beyond this, it's a really great game. I would love to see you make a Stadium or Showdown style link battle game in the future. You're an incredible designer, and I can tell you put a lot of time into this game. I'm curious as to how far you went. I'm guessing you copied the Pokemon stats and movesets directly out of the guide. Did you mimic the mechanic where you start with better pokemon if you swap more, or is that not a thing in this version (since I saw you can choose the round at the beginning)? Just some of the questions I have. The Battle Factory was always one of my Favorite parts of Pokemon!

Review by  Michael N
Reviewed on 2015-01-10
This game is really impressive, even moreso seeing as it's the author's first release (at least here at ticalc.org). The graphics are great, the gameplay is great, and there is tons of detail. I'd love to see a simplified version of the battle system put into an RPG some day. The (assembly) source is included, too, so that's not entirely out of the question.

The only suggestion i have would be for the health bar to disappear completely when a pokémon is KO'd (instead of leaving one pixel).

Great work Victor!

Review by  AnThu Nguyen
Reviewed on 2014-11-24
The Program works fine, the game mechanics are good, the graphics, AMAZING, but the only thing I don't like is the grayscale brightness. The brightness makes it very hard to read the text, especially when selecting the Pokemon. Overall the game is very well made.

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