Note! This review was written for a previous version of this file!
(DISCLAIMER: I helped beta-test this project from the outset, so this review may be in some way biased by that experience.)
Oblivion is one of a handful of games to use the FAT engine from TICT. This engine allows Oblivion to display grayscale, texture-mapped environments at a reasonable frame rate. The textures (many of which are ripped from Duke Nukem 3D) are very good, although not outstanding. The plot is relatively thin and has little effect on the action, although it is adequate for the task at hand. Oblivion's main focus is gameplay, and it excels in this regard. The game starts off rather slowly, as the player is initially weaponless following an unexpected crash landing. Fortunately, the action quickly heats up, especially once you get the the machine-gun. Weapons are varied and well balanced, and the enemies you face require different tactics to defeat. The later levels can get very hard if you play at one of the higher difficulty settings, but with perseverance (and quick-saves) they can be beaten.
GOOD: Intense action, varied weapons and enemies, many levels, adjustable difficulty, great graphics, no bugs.
BAD: Slow beginning, thin plot, requires lots of memory.
OVERALL: Get Oblivion and start playing!