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SupercarII v0.98

FILE INFORMATION

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supercar2.zip
Filename supercar2.zip (Download)
Title SupercarII v0.98
Description For TI92/TI92II under FargoII and TI92+/TI89 under DoorsOS...
Author Antoine Jalabert (kty@mailcity.com)
Category TI-89 Assembly Games (Kernel)
File Size 166,117 bytes
File Date and Time Thu Sep 28 01:46:53 2000
Documentation Included? Yes
Source Code Included? Yes

SCREEN SHOTS

REVIEWS

Review
Review by  Doug Kay
Reviewed on 2004-11-22
Attention span: 8/10 Great multi-play, bad single-play
Controls: 8/10 Good except for split-screen mode
Implementation: 9/10 A fabulous racing game like Megacar
Overall: 9/10 Multi-player makes the game great

Super Car 2 is a racing game for the TI-89/92/ 92+. It is based on the popular Mega Car game, which was the first racing game of its kind for the TI-89. It is made by DBA, the ones who programmed the archive utility and many other advanced programs for the TI-89, so you know the game is made by capable programmers. It handles basically like Mega Car, where you have a top view of your car and the track. It has realistic turning, accelerating and decelerating. Controls are easy, quick and responsive. The only problem with the controls is when playing in two player split screen mode. The keys are incredibly awkward.

Its exciting new features are numerous and add greatly to the game. Unlike in Mega Car where you can only race an oval like blob around on the screen, you have your choice of 5 different, detailed cars. You can also change the maximum speed and turn angle settings to your desired preferences. The best feature that caught my eye though was multiplayer. You can have 2 player split screen mode, 2 player link mode, or four player link mode (two on each calc)! This makes for some great competition in math class. I did not like the single player mode at all. There is absolutely no objective; you just race around the track until you finish the set number of laps. Improvement on this would be nice.

As for graphics, the track itself is nothing much to look at. White depicts the track and black depicts the space around the track. You travel slower on the black than the white, for obvious reasons. As for the cars themselves, as I said, I thought they were a vast improvement to the single blob-like thing you had to race in Mega Car.

For how good this game is, I did find some improvements that would add to it. One, like in Mega Car, you should be able to see a preview of each track before you choose it. Super Car II only has the file name for you to decide with. Two, although you can supposedly use the track editor available with Mega Car, I couldn’t get it to work in conjunction with Super Car II. This may be just my error, but I think the program should have its own editor anyway. A best time feature for each track would also provide some incentive for single play, i.e. try and beat your best time. One other thing, I don’t code that often in assembly, but I was wondering if it would be practical for the game to include AI. This would provide another reason for you to play by yourself. Otherwise, as I mentioned before, you just go around the track pointlessly Although these absences don't ruin the game, they would make it a little better. Great job to the programmers, and keep up the good work.

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ARCHIVE CONTENTS

Archive Contents
Name Size
TRACKS.TXT   233
SUP209X.TXT   16643
89/skull.89s   3349
89/track2.89s   958
89/track3.89s   1088
89/track4.89s   3108
89/track5.89s   2436
89/track6.89s   1194
89/track7.89s   1836
89/track8.89s   1578
89/track9.89s   2550
89/sup209.89z   20511
92/SKULL.92S   3347
92/TRACK2.92S   956
92/TRACK3.92S   1086
92/TRACK4.92S   3106
92/TRACK5.92S   2434
92/TRACK6.92S   1192
92/TRACK7.92S   1834
92/TRACK8.92S   1576
92/TRACK9.92S   2548
92/SUP209.92P   19835
92+/skull.9xs   3349
92+/track2.9xs   958
92+/track3.9xs   1088
92+/track4.9xs   3108
92+/track5.9xs   2436
92+/track6.9xs   1194
92+/track7.9xs   1836
92+/track8.9xs   1578
92+/track9.9xs   2550
92+/sup209.9xz   21147
Gfx/SUPERCAR.HUF   3590
Gfx/DU.RAS   352
Gfx/DUM.RAS   352
Gfx/FOR.RAS   352
Gfx/FORM.RAS   352
Gfx/LEM.RAS   352
Gfx/LEMM.RAS   352
Gfx/MAIN89.RAS   632
Gfx/MAIN92.RAS   1568
Gfx/POR.RAS   352
Gfx/PORM.RAS   352
Gfx/SUP51.RAS   352
Gfx/SUP61.RAS   352
Gfx/TRUCK.RAS   352
Gfx/TRUCKM.RAS   352
Gfx/SUPER89.HUF   2984
Source/SUP209.ASM   76585
Source/SUPMENU.ASM   10563
Source/SUP92.H   13516
Source/HUF.BAT   245
Source/COSTAB.BIN   91
Source/SUP89.H   13245
Source/SUP92P.H   13598
Source/HUFFMAN.EXE   15600
Source/sup209.sdb   14626
92/SUP209.ASM   76276
92/SUPMENU.ASM   10402
92/SUP92.H   13724
92/TIOS.H   30771

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