File Archives
|
TI-89 ASSEMBLY GAMES (SIMULATION)
Archive Statistics
|
Number of files
|
7
|
Last updated
|
Wednesday, 2 September 2009
|
Total downloads
|
54,778
|
Most popular file
|
GTA Sin City 1.2 with 18,004 downloads.
|
|
Click a filename to download that file.Click a folder name to view files in that folder.Click for file information. Icon legend: File with screen shots File with animated screen shots File with reviews Featured programs
| Name | Size | Date | Rating | Description |
| (Parent Dir) | folder | | Up to TI-89 Assembly Games | | civ2000.zip | 658k | 09-09-02 | | Civ 2000 v0.7.3 This civilization game is based off the computer game by the same name. There is still a lot of functionality that needs to be implemented, but much of the units, buildings, technology, terrain, etc, has already been done. Read the readme. I have just recently come back to programming on this project. I have created a corresponding google code project: http://code.google.com/p/civ2000/. Anyone who wants to work on the project is more than welcome. If you have any suggestions or comments on where I should go next, just email me. | | eliza.zip | 123k | 04-09-18 | | ELIZA - The Chat-Bot "ELIZA - A computer program for the study of natural language communication between man and machine", Joseph Weizenbaum, MIT, 1966 ----- This ELIZA version was entirely rewritten by me (Kai Kostack) and is almost an exact port of the original program. But I have also introduced some useful new extensions, which will provide ELIZA with a way better recognition of the user's input. Furthermore, there is now an realistic indicator to show you how deep your conversation went. And last but not least the Neural Index, which is interesting for people who know how ELIZA exactly works. ----- The ELIZA effect: This term comes from this famous ELIZA program originally by Joseph Weizenbaum, which simulated a Rogerian psychoanalyst by rephrasing many of the patient's statements as questions and posing them to the patient. It worked by simple pattern recognition and substitution of key words into canned phrases. It was so convincing, however, that there are many anecdotes about people becoming very emotionally caught up in dealing with ELIZA. All this was due to people's tendency to attach to words meanings which the computer never put there. The ELIZA effect is a {Good Thing} when writing a programming language, but it can blind you to serious shortcomings when analyzing an Artificial Intelligence system. | | gamelif2.zip | 4k | 06-03-14 | | Game of Life 2 v2.0 This is a modified version of Scott Little's "Game of Life" for the TI-89T. I added an input mode, the ability to remove dots in addition to adding them, and "randomize" and "clear" buttons. | | gtasc.zip | 155k | 07-01-13 | | GTA Sin City 1.2 GTA Sin City is an adaptation of GTA for TI calculators. The game includes a real fast graphic engine (16*16 tilemap display), a real fast and pixel-precision collision engine, realistic physics, while bringing to you hours of pure entertainment : a huge city with high quality graphics (248*255 tiles), many missions, and much more ... | | v2engine.zip | 145k | 06-08-05 | | Voxel²Space-Engine V2 - Realtime Game Demo This flightsim game demo (v1.5) will show you the power of the second voxel engine for TI calculators called V2 (the next generation of the earlier Voxel²Space system). Use it together with VX.Studio for the ultimate experience! This is an optimized build and one bug has been fixed since last release. More about the possibilities of this engine on my website. | | vie.zip | 222k | 04-04-09 | | Jeu de la Vie v1.1 GPL Conway's famous Game of Life for Ti-89, 92+ and V200, many nifty functions, pretty graphics and optimised for speed. | | voxel2sp.zip | 111k | 04-09-06 | | Voxel2Space - Techdemo (obsolete) I'm proud to present you the first Voxel 3D engine for the TI-89 calculator. If you ever wanted to know how Armored Fist, Comanche or Delta Force would run on the TI-89, you have now the chance to see it! (My tip: Try to use it also on VTI with disabled "Restrict to actual speed" option!) Because of this software has become obsolete, I have decided to release the source code of it, which is completely in C. The bad thing is, I'm very lazy in commenting anything. :-) |
|
|
|