| Name | Size | Date | Rating | Description |
| (Parent Dir) | folder | | Up to TI-85 Assembly Source |
| grayscale | folder | | TI-85 Assembly Grayscale Routines |
| sound | folder | | TI-85 Assembly Sound Routines |
| blitt.asm | 1k | 97-11-14 | | SpriteBlitt Sprite engine for sprites bigger than 8x8 |
| circle.asm | 3k | 97-07-24 | | Bresenham's Circle Algorithm |
| cosintan.asm | 8k | 97-07-24 | | Sin/Cos/Tan Trig Routines |
| d3rotate.asm | 13k | 97-07-24 | | 3D Rotation Routines |
| drawbox.asm | 2k | 98-06-23 | | DrawBox Routine using FLINE |
| drawmap.asm | 4k | 01-01-06 | | DrawMap A simple map drawing routine |
| fastzcp.asm | 1k | 97-07-24 | | Faster ZCP Decoder |
| fixpoint.asm | 15k | 97-07-24 | | 16-bit Fixpoint Math Routines v1.0 |
| getsend.asm | 2k | 97-07-24 | | Send/Receive Routines for the Link Port |
| heapsort.zip | 4k | 06-04-15 | | HeapSort for the Z80 An implementation of the famous HeapSort sorting algorithm in Z80 assembly language. |
| input85.zip | 5k | 99-03-06 | | TI-85 Input Routines I |
| line.asm | 5k | 97-07-24 | | Bresenham's Line Algorithm v2 |
| link85.h | 2k | 98-07-03 | | TI-85 Link Port Routines Routines to get and send bytes through the link port |
| math32.inc | 8k | 98-08-28 | | 32-bit Math Routines for the Z80 |
| math64.zip | 88k | 99-09-14 | | Math64 Math64 is a collection of highly optimized 64-bit integer math functions, including multiplying, dividing, square rooting, exponentiating, etc. |
| mbus.zip | 42k | 99-11-19 | | MBus v0.99 Multimaster network and I2C drivers and utilities for ZShell |
| menugen.asm | 3k | 97-07-24 | | Menu Drawing Routine |
| mkt.asm | 6k | 97-07-24 | | Multi Key Test Routine |
| mosprite.asm | 7k | 97-07-24 | | Graphic/Sprite Rountine |
| multdiv.asm | 2k | 97-07-24 | | 32-bit Multiplication and Division Routines |
| nasr.asm | 13k | 97-07-24 | | Non-Aligned Sprite Routines v2.1 and WARP |
| pad-1.asm | 7k | 00-05-17 | | Ultimate Sprite routine v1.1 The fastest sprite routine; draws 8x16 sprites at 2150 per second, even faster than the routine in Game Engine! |
| patch.zip | 6k | 98-07-03 | | TI-85 ROM Patcher v1.01 |
| plotxy.asm | 3k | 97-07-24 | | Routine to Turn Single Pixels On/Off |
| portedit.asm | 3k | 97-07-24 | | Send Bytes to a Specific Port |
| pwrout.asm | 1k | 97-08-31 | | Password Protection Routine |
| rand.asm | 1k | 97-07-24 | | Random Number Fuctions Random Number Functions |
| revstr.asm | 1k | 97-07-24 | | Reverses a String |
| rnds.asm | 6k | 97-07-24 | | 16-bit Random Number Routines |
| scancode.asm | 1k | 97-07-24 | | Keyboard Scancodes |
| sdrv2.zip | 26k | 01-01-04 | | Sprite Drawing Routine v2.0 the fastest and smallest sprite routines.new update features sprite more than 8X8 CLIPPING routine! See the txt file for more info. |
| sdr.zip | 13k | 98-11-29 | | Sprite Drawing Routine SDR for Usgard |
| slamsprite.asm | 7k | 97-11-06 | | Slam Sprite Non aligned 8x8 sprite routine |
| snow.asm | 1k | 97-07-24 | | Random Snowflakes |
| soft.asm | 1k | 99-01-02 | | Soft Scroll v1.0 |
| sprite.asm | 3k | 97-07-24 | | Sprite Routines |
| sprite.zip | 1k | 99-08-11 | | Sprite Routine Draw sprites on the screen |
| trigfat.inc | 24k | 98-08-01 | | Trig Tables FAT v2.1 Header file for sine and cosine values. |
| triglite.inc | 17k | 98-08-01 | | Trig Tables LITE v2.1 Header file for sine and cosine values. Compiles half the size of fat version, but twice as accurate. |
| xccoll.asm | 1k | 97-07-24 | | Collision Detection Routine used in XC-1701 |
| xcinter.asm | 1k | 97-07-24 | | Bitmap Intersection Routine used in XC-1701 |
| xcsprite.asm | 3k | 97-07-24 | | Sprite Routine used in XC-1701 |
| zcp.asm | 1k | 98-07-09 | | ZCP Decoding Routine v2.0 |