Upcoming TI-86 Graphics Programs
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Post updates on your projects here, or give other authors your feedback on
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Widget set and handlers
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Chivo
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I'm making a flexible widget (dialog control) system. I described it in detail in Upcoming TI-86 Miscellaneous Programs already with the same subject. I suppose I should've put it here instead. :-)
Oh well, it's not like anyone reads these anymore.
Questions? Comments? Money?
Please reply by email.
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7 May 2004, 23:30 GMT
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Re: Upcoming TI-86 Graphics Programs
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Chivo
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I just uploaded my World Sunlight Map program. It displays a map of the earth and where the sun illuminates it depending on the day of year and the hour.
Right now it displays only June 21 at 6:00AM UTC, because I'm not exactly the greatest at user interfaces. :-/
I'll be using widgets to input the month, day, and hour in a next version.
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13 May 2004, 22:08 GMT
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Re: Upcoming TI-86 Graphics Programs
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Pikachu2000
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POV-Ray (www.povray.org) for the TI-86? Hmm. . .
I doubt I'd have the ability to program even a basic raytracer, but I'll give it a shot!
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17 October 1999, 19:44 GMT
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Graphics compression!
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Levi Lansing
(Web Page)
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Has anyone noticed how much space a full screen picture takes up in an asm program?? Try 1024 bytes! I have written (and am now finishing up) a program that will convert full screen (128x64) bmp's to asm and compress them with simple vertical compression! This beats rle compression by 40-60% and will compress pictures on average to 60-80%
It'll be released as soon as I can get it compatible with everyones computers. Visiual Basic is a pain with compatability!
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21 April 2000, 06:38 GMT
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Re: Upcoming TI-86 Graphics Programs
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Marcus McG
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I am working on (and nearly done) with a srite drawer for the TI-86 in basic. How it works is you type in 8 numbers 0-255 or in binary if you prefer and it converts that bit by bit to an 8x8 sprite drawn at the location you enter. From there you can flip it horizontally or vertically, invert it, move it, or draw a new one. I have drawn some pretty sweet looking pictures sitting in class already, and im thinking of making it into a "Paint" type program, but to have something like that in basic would be pointless. If you ahve any ideas, e-mail me. By the way, the program now is about 2000 bytes and takes about 10 seconds to complete a sprite.
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27 January 2001, 22:55 GMT
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Re: Re: Upcoming TI-86 Graphics Programs
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Marcus McG
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Due to a personal breakthrough, this program is now under 900 bytes and still takes about 10 seconds to compile a sprite. If you think I should put support for different sizes of sprites, E-mail me and tell me, otherwise, you get what I give you. By the way, the first version was over 4000 bytes and took 25-30 seconds to complete a sprite (hmmm... pointless at this stage...), but it is much better now. Another thing, in my current version, you enter a HEX number instead of decimal numbers, and a visual helper will come with the program once it is finished. If you are interested or have ideas to help, e-mail me.
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30 January 2001, 23:09 GMT
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Basic Side-Scroller
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Marcus McG
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Hey, has anyone made a game that uses the string side-scrolling method using the graph screen instead of the home screen? The Text( command is just like the Output( command, except for it runs faster and you can put more stuff on the screen... Hmmm... I was fooling around with this idea earlier and was thinking how cool it would be to have something like an RPG with this as the scenery and stuff. I haven't seen much of the RPG's currently out there, but I would assume that most of them are lame. If you know of a good game that uses this feature, please either E-mail me or reply to this message and i'll check it out.
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7 March 2001, 04:29 GMT
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Re: Upcoming TI-86 Graphics Programs
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Marcus McG
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Hey, any ASM programmers might be interested in what I have, perhaps even a few "ASM masters". I recently finished a "Findpixel" routine that returns the byte in video memory and the offset for sprites. The reason it is so cool is that it is the fastest and smallest in the world, that I am aware of. It is 17 bytes and takes 77 clock cycles. I did not copy any routines, and this is completely 100% my idea. If you wanna worship me or find out more, email me please Notbynow@aol.com
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18 June 2001, 05:16 GMT
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