Upcoming TI-92 Games
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ATTENTION ALL POKE NERDS\FANS
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John Romero
(Web Page)
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I am making a pokebatl() BASIC game that will include saving, 3 to 4 battle types, absolutely no walking, talking, or any thing of the sort, a minimum of 50 pokemon of the original 151 (68k isn't a lot of memory to work with), and maybe the front and back sprites for the included Pokemon. Work is still under progress and will hopefully be through before summer break ends. If the response is good for this game, I will defintely take the time to learn ASM (already started on that) and convert this game to ASM. I DON'T want other people to convert this program for me because I will definitely add stuff if and when I convert it. Special thanks to pe2k.com. Click URL to see.
WARNING: This WILL take up most of your memory!!!
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20 May 2007, 03:33 GMT
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Re: Upcoming TI-92 Games
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Steven Simon
(Web Page)
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Yo, TicTacToe for the ti-92 is coming and is going to be better than the one that is already out and just look for TicTacToe 1.2 in the archives section under 92 basic games
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18 August 1999, 22:29 GMT
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Re: Upcoming TI-92 Games
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Stefan
(Web Page)
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I have new games on my Homepage, like "Findstones".
Try!!!
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24 September 1999, 19:02 GMT
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Re: Upcoming TI-92 Games
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Jason Burke
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I may be updating Lode Runner for Fargo II over this winter break. If I do expect to see more levels and a password option to skip to a certain stage. Also I will use a compression library for the levels. Sorry, I don't have any info. on a web page or anything.
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19 December 2000, 06:56 GMT
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Re: Upcoming TI-92 Games
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Tyler Smith
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I have a new program i am working named Feirce X. This is a war stradegy game with tanks and army guys. I want it to be realtime but if i cant get it to work it will be turn based. As of right now i have a map editor for it but needs a little buffering. i expect the first version of it done by next week and hopefully ill get to post it. If you want screen shots or have any suggestions email me. I hope to hear your ideas
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16 May 2001, 00:15 GMT
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Upcoming TI-92 Games
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Professor
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I have 2 games ready to be played written in BASIC
Which means they take up space but are also translateable for other calcs.
I am building an open-ended Mechwarrior game with a black market, weapons, a strong AI and near unbeatable odds. I already have 55 Mechs up and running.
This game will be graphic and epic.
My second game is a multiplayer graphical game much like Age of Kings. There are 40+ units from various Middle Age periods and homelands and over 30 lands to conquer! The AI player(s) can be set easy to brutal and will play smart. This is my magna opus and I hope you enjoy it.
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30 September 2002, 18:43 GMT
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