Sound Program Ideas
|
Post your ideas for new sound programs here, or build on ideas posted by other visitors.
|
|
Reply to this item
|
Re: Sound Program Ideas
|
noillug
|
Heres my idea (drumroll please): A program that would make a sound from a user-defined list. Of course it would have to be ASM.
Also, if it asked you for a speed when the program was run, you could control the speed by speeding up or slowing down the program. This would be useful as the calc slows down with more programs and less battery power. Not to mention the fact that you could use a smaller list to get a sound thats the same length (but lower sound quality ) as a sound with a longer lists (and better sound quality).
The possiblities are endless.
People could just play around and make a cool little sound or phrase. Programmers could use it to make more important sounds (like dialogue) clearer and less important (like footsteps or gunfire) smaller.
Heck, a BIG upgrade to this would be to be able to hook up a mic and record a sound to a list (probally impossible but...).
I've played around with soundalgo (comes with Assembly Studio 8x in the sample folder) but I REALLY suck at ASM so I didn't get to far.
Someone please take this idea and run with it.
|
|
17 January 2004, 23:11 GMT
|
|
|
|
|
|
|
|
Re: Re: Re: Sound Program Ideas
|
redsoxfan
|
I have lots of ideas for programs that make use of Omnicalc's play() command. I recently uploaded a program that plays Morse Code through the headphones when you enter the plain text, and I was thinking of making a Sheet Music composition and playback program similar to that "Sound of Music" one, but better even tough it would be in basic. And of course, it would be so great to add sound to popular Basic games, like Tetris.
I was also thinking of making a series of Piano-like programs, to emulate a Piano, Bass, and or Guitar, but I've had trouble with the getKey stuff involved.
I want to do something like this:
while 1
getkey->K
If K=21
Play("A64"
If K=22
Play("B64"
...
End
But it doesn't seem to recognize when a key has been held down, so it would only play one note and not the continuous flow that I want. Could someone help me with being able to recognize a keypress that has been held?
|
|
27 February 2005, 03:07 GMT
|
|
sound
|
Andy, Jeff Wildschuetz, Ornelas
|
~hey~ im new at this whole program thing and i was wondering if anyone could tell me how a sound program works. i am totally blank on this. idk if this would make a difference but i have a ti83plus silver. thx
Andy Wildschuetz
|
|
20 January 2004, 21:50 GMT
|
|
Sound Routine
|
Nick_S
|
Could somebody write a sound routine(asm) that worked like this:
call play_sound
.db note1,note2...
and have a bunch of hex simply equated to things like:
$FF .equ C_sharp ;just as an example
.
.
.
could somebody do this.
|
|
7 February 2004, 21:33 GMT
|
|
MARIO theme por favor
|
AzulFlame
|
Could someone PLEASE make the Mario song for CALCMOD!!
|
|
10 March 2004, 01:53 GMT
|
|
1 2 3 4 5 6
You can change the number of comments per page in Account Preferences.
|