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Re: Favorite TI-89/TI-92/TI-92+/v200 Program for 2008?
mdsb  Account Info
(Web Page)

Even though I do not have the calculators at the moment, I voted.
My vote was Egypt; I tend to like puzzle games more than 'talking'.

Reply to this comment    17 December 2008, 23:36 GMT

Re: Favorite TI-89/TI-92/TI-92+/v200 Program for 2008?
Kevin Ouellet Account Info
(Web Page)

I might be biased, because I love RPGs so much, but I voted for Ultima V after trying both games (altough I didn't went very far into them yet). Congrats to TI-Freakware in any way though, first for winning 2008 POTY and secondly for winning a 2nd POTY in a row.

Reply to this comment    21 December 2008, 08:27 GMT

Re: Re: Favorite TI-89/TI-92/TI-92+/v200 Program for 2008?
Joe Young  Account Info

Agreed. In addition, this was an incredible feat of engineering. The game had perfect flow from start to any sort of finish, and it looked pretty damn good to boot.

Reply to this comment    21 December 2008, 17:37 GMT


Re: Re: Favorite TI-89/TI-92/TI-92+/v200 Program for 2008?
Travis Evans Account Info

Same here. Ultima V looks cool, but I kind of gave up on it for now because something seems wrong: when I save my game, it saves everything *except* by current HP/status. I had it constantly reverting back to 6 HP and poisoned even after healing myself and saving the game (although it did save my current position, items, etc.). Is this happening to anyone else? If it isn't saving my progress correctly, I don't think I'm going to be able to get anywhere in it.

Reply to this comment    23 December 2008, 21:57 GMT


Re: Re: Re: Favorite TI-89/TI-92/TI-92+/v200 Program for 2008?
Aaron Miller  Account Info

I heard from David Randall, this is the last known bug, and it is currently being worked on.

I watched the last stages of the development, it's an astounding accomplishment, he came within about 8 or 10kb of reaching the 64kb program size limit, that's just the game engine, an engine that complex is an amazing piece of work. Plus the 500 some odd tiles that he hand drew one at a time from looking at the original sprite sheets isn't a trivial thing either.

Egypt is pretty neat as well, I didn't play it as much as UV though, I found UV a bit more appealing due to it's robust and complex gameplay.

Reply to this comment    28 December 2008, 02:07 GMT


Re: Re: Re: Re: Favorite TI-89/TI-92/TI-92+/v200 Program for 2008?
Travis Evans Account Info

“I heard from David Randall, this is the last known bug, and it is currently being worked on.”

Thanks for letting me know. That's good to hear. Maybe I'll wait until an update before really getting into the game. This will be new to me since I'm not so used to playing non-linear RPGs. The warning that I'll need to take notes and stuff sounds kind of scary, but I still would like to try it out. Many of the features I read about this game sound pretty neat.

Reply to this comment    29 December 2008, 03:05 GMT


Re: Re: Re: Re: Re: Favorite TI-89/TI-92/TI-92+/v200 Program for 2008?
Aaron Miller  Account Info

Yea I've been messing with it for several months, and I still have yet only scratched the surface, but I also didn't really read into it too much, there's a whole online manual that you should read if you really want to understand it, (don't have the link, just google Ultima V guide or something) but it's very fun when you get the hang of the controls and things like this. There is so much territory to cover on the world map that you can spend hours just wandering around.

Reply to this comment    30 December 2008, 16:16 GMT


Re: Re: Re: Re: Re: Re: Favorite TI-89/TI-92/TI-92+/v200 Program for 2008?
Aaron Miller  Account Info

I forgot to mention that I don't play for very long when I do, it's not several months of regular playing, but 10 or 15 minutes at a time or so.

Reply to this comment    30 December 2008, 16:17 GMT

Re: Favorite TI-89/TI-92/TI-92+/v200 Program for 2008?
mdsb  Account Info
(Web Page)

Some news article told that the results on this would be revealed in January 2009.
It is now February and the results are still hidden.

Reply to this comment    2 February 2009, 21:13 GMT

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