The State of the TI Community
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Posted on 14 April 1999
The following text was written by Justin
Karneges: Please excuse any bad writing and/or excessive commas. I'm a
programmer, not an English major. =) Ahh, the TI community. Just as everything gets
corrupted given enough time, now it's the TI community's turn. I remember back in the days
of the regular NES. I got it in 1988 and back then games were good. There were only a
handful out there and they were well-crafted. The emphasis was gameplay and design. The
NES set the stage for just about every type of genre out there. Then we reach the Super NES
which was half-full of innovative games and then many clones. By the time we reach the days
of the N64, Playstation, and high-end PC's, we don't have a whole lot. It's kind of sad
really, that with all off the new technology, most of the new games suck bad. Doom comes
out and then 30 Doom clones are released in the following month. Give me a break! What
happened to the creativity? It's turned into money-madness, clones, and who can push the
most polygons. Funny I play my SNES more than my N64 and Playstation. Now don't get me
wrong, not every game is crap that comes out. It's just that only a few are truly good and
show the inspiration of 1988. Metal Gear Solid (the third installment in the Metal Gear
series) is about the only original and truly well-done game in the last year that I can
think of. I guess you could call me a video game purist. I'm harsher than Roger Ebert
panning movies when it comes to me rating video games. It used to be that just about every
video game in a game magazine looked good. Now you pick up a GamePro and it's full of
look-alike games. Every other month you *might* see a cool game. What ever happened to the
good old days? You're probably wondering how I'm going to compare this to the TI
community. Well, I can tell you right now that I'm absolutely not going to bash the games.
The games and programs from the TI community are its best part! What I am going to say
though, is that just like the video game industry, the TI community is suffering.
When I wrote Joltima back in 1997 (released in '98), I was told that it was one of the
better games in a long time. I didn't really get ANY negativity since it was one of the few
RPG's even out there. Back when I worked on that, the TI community was a very positive
place. Sure there were probably site wars and such, but the community was very tame and
open to any contribution a programmer would make. But these days it's no longer like that.
When Don Barnes released Super Mario Quest for the TI-89, I scratched my head when I saw
that only a couple of the comments (thanks to ticalc.org's comment system) were praises
about the game. The rest of the comments were negatives, port requests, or other game
requests! Whatever happened to just being happy that you even have a game to play? Super
Mario Quest is a programmer's work of art. It took skills to make that and I wouldn't have
asked for anything beyond his first release. To the non-programmers out there: Assembly
programming takes work. Days, weeks, months.. That's right, months! What were you doing
while Bill Nagel was writing Penguins? Probably out having fun while Bill slaved away. Be
thankful when these games come out! No offense to Dimension TI, but the description of
Penguins should really be changed. It says something like "unfortunately you can't kill the
enemies." Huh? When *could* we kill the enemies? When Nagel followed up with Super Mario
86 then we could, but not beforehand. So not only do many users completely
unappreciate what these programmers are doing, but there's also been some other problems
with the community. If you look through the ticalc.org comment sections for the news posts
(the ticalc.org comment system is just about the only place in the TI community where how
all of us think and feel is seen), you'll see that most of them are completely off-topic.
Others are hostile. Then there's advertising. And flames. Where did all of this come
from? Everything is shown to get corrupted over time (as the books Brave New World, Lord of
the Flies, and even Revelation tell us), but I didn't think this could be true for the TI
community! I mean.. there's not that many of us. And come on people, these are graphing
calculators! I can see that the TI community is taking a toll for the worst, and I don't
know how/if it will turn around. I'm not knocking everybody of course. Thank ticalc.org
for giving me a place to put this. Thank Dimension TI for an innovative archive index.
Thank the TI-Files' friendly environment. Thank all the numerous programmers out there from
before and now that have contributed. I don't know if I really want comments to this
article. The TI community doesn't need another 100k+ comment page to sift through. All I
ask is that we clean up our act. I'd like to clean up the video game industry if I could,
but I think I'd have more of a chance with this one. -Justin Karneges [Infiniti]
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Re: Article: The State of the TI Community
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Joel Seligstein
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Whoa, read my mind exactly! These programmers AND non programmers need to pull ourselves together. I am just learning ASM and making my first game. I had no idea how hard this was, and when I found out, I stopped criticizing games. I agree with you totally and support you for writing that article.
-Joel
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14 April 1999, 13:41 GMT
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Re: Article: The State of the TI Community
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||ME||
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On second thought:
Yes, this is a sad, sad world. Only the webpage superpowers and rising superpowers (CCIA) are mantained at regular intervals. There are practically no sites worth seeing other than these:
CCIA
ccia.calc.org
TICALC.ORG and affiliates
www.ticalc.org (you are here.)
Dimension TI
cccia.calc.org or www.calc.org
Assembly Coder's Zenith (rival of TICALC.ORG
www.acz.org --I believe I'm not quite sure. (No disrespect intended.)
TI's website (of course, it is a major corp.)
www.ti.com
TI-Files and its WONDERFUL archive system
Justin's website for Joltima
www.community.net/~jman/
A few personal websites with large archives (few)
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
I do not mean to be critical of anyone who believes otherwise, however, I have spent months and months searching the internet and I have not found anything better than these. If I had, they would be mentioned above.
bye.once.more.
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14 April 1999, 14:03 GMT
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Re: Re: Article: The State of the TI Community
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Crashnbur
(Web Page)
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I can't say that I agree or disagree. However, I don't believe you should post which sites you believe are best, when there may be scores more that you don't even know about. I wouldn't publicly name a site that I prefer over another, though I may name certain aspects of a site.
In my opinion, the best sites fall into three categories: (1) Everything. (2) Specialized. (3) Personal works' pages.
(1) The 'everything' sites are those like ticalc.org and the TI-Files and Dimension-TI... There are more, but those three are the most recognized. Basically the sites that contain not just a bit of info here and a few programs there, but everything!
(2) Specialized pages... such as one for a specific calculator, or platform, or assembly in general, etc. Though there are many great ones, none are extremely well known because they don't cover all aspects of TI's graphing calculators.
(3) I like these pages the most. A page built for one author's, or one group's work, and no one else's. Pages like Wouter Demuynck's Asm Corner, Jimmy Mardell's page. You can usually enjoy these pages more simply because they always have the information you come for, which is about the author and his programs.
Why I took the time to type all this, I'll never know... So please don't criticize me for wasting my time, I already know. Criticize me for something else :).
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14 April 1999, 22:21 GMT
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Re: Article: The State of the TI Community
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Royalnut
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Personally, I think that it is quite clear that there is a HUGE problem concerning people learning to program ASM. It is very hard! I think that we should have a chat room designated just for that purpose alone. This way, people can go in and actually talk to other people instead of some stupid tutorial. I mean, don't get me wrong, i really appreciate the time that people have taken to write tutorials, but they could never be nearly as helpful as sitting down with someone who actually programs assembly and talking to them. I mean, whenever you have a problem, they probably have been in the exact same position before, and know exactly how to fix it! I think that if we made it easier to learn ASM, it would greatly improve the ti community. There are a lot of GREAT programmers out there who just are having trouble getting started.
I also think that the biggest thing that is hurting the ti community right now are the current flames going around. Those will die down unless we let allow that kind of thing to go on. If we can't stop people from doing that, then there should be somewhere that they can go and argue without disturbing the rest of us. Some of the comments links that I read look like the freaking Jerry Springer show! I mean, c'mon people........show some maturity. Anyway, I do have to say that I, too, like the thrilling games of yesteryear MUCH more than today's games. Today's games just do not have nearly as high of a quality.
I think that the games are very good that are coming out for the ti calculators, but that there just isn't enough programmers. Just think if we had two times as many programmers. You'd have two times as many awesome games to play on your calculator! Wouldn't that be great? :O)
Ryan
Royalnut13@aol.com
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14 April 1999, 14:15 GMT
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Too many programmers may be overkill
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Snake
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Hey, not to put others down, but twice as many programmers means twice as many bad games. I do appreciate the hard work of Don Barnes, Dan Eble, Magnus Hagander, Joe Wingbermuehle, Thomas Fernique, and the two guys who single-handedly made a working version of Street Fighter 2. This is good programming.
This should be the standard for making games. Don't rush out clones of the same game over and over, but come up with new ideas. Nibbles and Tetris do not have to be cloned 4 million times over.
Beta testers are a MUST. How else are you going to make a working version. Many people (not me) are very willing to sacrifice their calcs to play new games. I've had my own share of crashes.
Oh, and another thing...Can we find a standard for shells and libs? I've seen many a time where one game does not play on one shell, because it doesn't have the libs. This is crucial, especially when there is only one version of it. Can we all agree on a set of libs that programs can share, and that all of the shells support? And if there is a special lib, such as japlib for the 89, would it be possible to include it in the zip file with the program that uses it? I've been caught many times without certain libs, and it pisses the heck out of me.
Games aren't what they used to be, but if certain guidelines are followed, they certainly could be.
Snake
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14 April 1999, 21:46 GMT
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Re: Article: The State of the TI Community
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George Limpert
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Justin, I'd like to say that you're absolutely right in your article. I agree that there are too many flames and too much hostility about off-topic issues in this comment system. I also am really disappointed in the strong competition and hatred between TI-Files and DIM-TI. Another example of the site competition is that it leads to channel takeovers on IRC, one of which I believe #ti was responsible for, just yeaterday. It's very disappointing to see the TI community deteriorate like this.
I have discussed the issue with Matthew Christenberry and Adam Berlinsky-Schine and neither can give me a good reason why they continue to hate each other to this day. I don't mean to single them out but conflicts like this are common among the TI community. This has led to much of the deterioration of the TI community. Both Adam and Matt have offered me a position on their staff or a possibility to become a staff member but I have since declined both since I don't wish to become involved in the meaningless bickering between TI-Files and DIM-TI.
The TI community has also seen a lack of professionalism recently. The firing of Bryan Rabeler is one example, the continuous site competition is another. The site that prided itself on professionalism and being better than the others proved otherwise. The EFNet channel #ti is one such example of unprofessionalism because of the bickering among owners and ops of the channel in a previous news item. There are many other examples of the unprofessionalism also but I've listed enough.
It disappoints me to think that the TI community will not turn around most likely. Unless some people, including myself, can shut up and not flame and not act hostile, I see that there will not be much improvement. It's good that someone, namely the author of this article, finally adderessed the problem but is it too late?
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14 April 1999, 15:17 GMT
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Re: Re: Article: The State of the TI Community
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Shaun McCormick
(Web Page)
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I agree on most of the parts; however, where you see this hatred between Dim-TI and TI-Files is beyond me. For as long as I've known the TI-Files (Quite a long time actually) and Dim-TI (Ever since it started), I have never seen a deep and bitter resentment toward each site. Each site respects one another, for we both work dillegently and for the same cause, and friendly cooperations have been made between both sites in the both recent and far past. Also, has anyone else noticed that articles such as these actually demeanor the state of the accused (TI community in this case)? No offense Justin, you had a very well-written article that voiced a pure and truthful opinion, but derogatory comments (as innocent as we know they are) actually hurt more than help. Has anyone noticed that postings here have been mostly negative and controversial, and even at times accusational? Seems to me like now that the problem (if it is one, competition has never been a problem to me) is let out into the public, people naturally find a scapegoat. This happens to ironically be the people that are the backbone of the accusers. So in short, the people who accuse and castigate TI programmers and the TI websites are really biting the hand that feeds them. I agree, some programs have lacked originality, but that occurs in any product, whether it be non-profit or a major commercial industry. Look what happened to Macintosh and IBM. In the 80s, Mac decided to copyright their BIOS so no one could copy it and they could regulate prices as they chose. IBM did not, and clones spawned up everywhere, drastically lowering the cost of such computers. Now, the question people asked themselves was "Do I want a high-end Mac for a LOT of money, or a normal IBM-clone for a decent price?" You make the decision. The same goes for TI games. Cloning, as unprofessional and unoriginal as it may seem to some of you, actually helps the industry. I won't go into details, but see DOOM or Command & Conquer. Those revolutionized the computer gaming industry. So, instead of berating these occurances, we should be congradulating the hard-working backbone, not trying to break it. That's my opinion, feel free to comment on it. Competition is always a good thing ;)
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15 April 1999, 00:19 GMT
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