[TIB] Re: games
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[TIB] Re: games
ok, cool. umm, could any one tell me what a sprite is? is it like a pic? and
should i use those instead of using mass line( funtions (which i can assure you
are extremely annoying and tedious)
zach
Bradley Achorn wrote:
> That is exaclty how X/Ymin/max works. Aside from the obvious memory
> differences, I think there are only like 5 syntax changes. Check the TI-83+
> manual. It says it somewhere. And you can download the manual for free
> somewhere at www.ti.com/calc
>
> ----Original Message Follows----
> From: Zach Tong <zachtong@go-concepts.com>
> Reply-To: ti-basic@lists.ticalc.org
> To: ti-basic@lists.ticalc.org
> Subject: [TIB] Re: games
> Date: Wed, 26 Sep 2001 14:59:23 -0400
>
> hmmm...what exactly do you mean as a realtime battle system?? like amortal
> combat thing, or more like mega man shoot-the-enemy-before-he-shoots-you
> type of
> thing.
>
> also, i've heard of sprites alot. what are they really? and how would i
> make
> maps with matricies?? would tose also includ "hotspots" where certain
> things
> happen, like a monster pops up or you fall in a hole? thanks
>
> oh, another question, for the TI-83 the only way yuo can set the Xmin/max
> and
> Ymin/max values is to do this:
>
> 0->Xmin
> 94->Xmax
>
> does this work on 83+??
>
> zach
>
> Matthew Waters wrote:
>
> >
> >
> > You want something different? Try a realtime battle system! =)
> >
> > Seriously, the stuff you mentioned would be more than enough to make it
> > standout. My only reccomendation is to kill the text-based interface and
> use
> > sprites and matrix maps. I can help you with this if you need it.
> >
> >
> >
> > Speaking of graphical BASIC RPGs, could anyone tell me the proper
> arguments
> > for "drawmode" when using the "line" and other graph-based commands?
> >
> > ---------- The Fishy One's Infinite Wisdom #10: "Catholic school religion
> > class is like mom's home cooking. Both leave a bad aftertaste and give
> you
> > heartburn." New wisdom every week!
> >
> > >From: Zach Tong
> > >Reply-To: ti-basic@lists.ticalc.org
> > >To: ti-basic@lists.ticalc.org
> > >Subject: [TIB] games
> > >Date: Tue, 25 Sep 2001 17:10:49 -0400
> > >
> > >
> > >also, i want to program a really great rpg kind of game. and i want
> > something that is
> > >more of a challenge, not one of those mindless click the attack button.
> any
> >
> > >suggestions. currently, my rpg game will have 6 towns, 5 weapons, 5
> > Legendary weapons
> > >(special abilities), 5 armors, 5 legendary armors, 2 forms of money
> (gold
> > and platinum)4
> > >different levels of monsters, 4 races, different stats (atack, defense,
> > speed, accuracy,
> > >magic, levels), and special items you have to get. like you have to have
> a
> > special
> > >magic book to get into one town, and you will have to get to certain
> levels
> > to enter
> > >other towns. also, i'm gonna have a customize weapon store late in the
> > game,so you can
> > >make your own weapon with stats, for more money.
> > >
> > >but really, this is only like other rpg's. i want something that is
> > different. i'm
> > >thinking about maybe a gym, you go there and work out to improve your
> > stats.but i'm
> > >not totally sure how i'll do that yet. also considering allocation
> points
> > (they up your
> > >stats, and you get 3 each time you level up).
> > >
> > >any ideas, comments, or suggestions would be very helpful. **NOTE**i'm
> > doingthis all
> > >in BASIC, and it will prob. be a text adventure, unless i can figure out
> > howto make ppl
> > >move and stuff (like asm diablo)
> > >
> > >zach
> > >
> > >
> > >
> > >
> >
> >
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>
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