[TIB] Re: games
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[TIB] Re: games
That is exaclty how X/Ymin/max works. Aside from the obvious memory
differences, I think there are only like 5 syntax changes. Check the TI-83+
manual. It says it somewhere. And you can download the manual for free
somewhere at www.ti.com/calc
----Original Message Follows----
From: Zach Tong <zachtong@go-concepts.com>
Reply-To: ti-basic@lists.ticalc.org
To: ti-basic@lists.ticalc.org
Subject: [TIB] Re: games
Date: Wed, 26 Sep 2001 14:59:23 -0400
hmmm...what exactly do you mean as a realtime battle system?? like amortal
combat thing, or more like mega man shoot-the-enemy-before-he-shoots-you
type of
thing.
also, i've heard of sprites alot. what are they really? and how would i
make
maps with matricies?? would tose also includ "hotspots" where certain
things
happen, like a monster pops up or you fall in a hole? thanks
oh, another question, for the TI-83 the only way yuo can set the Xmin/max
and
Ymin/max values is to do this:
0->Xmin
94->Xmax
does this work on 83+??
zach
Matthew Waters wrote:
>
>
> You want something different? Try a realtime battle system! =)
>
> Seriously, the stuff you mentioned would be more than enough to make it
> standout. My only reccomendation is to kill the text-based interface and
use
> sprites and matrix maps. I can help you with this if you need it.
>
>
>
> Speaking of graphical BASIC RPGs, could anyone tell me the proper
arguments
> for "drawmode" when using the "line" and other graph-based commands?
>
> ---------- The Fishy One's Infinite Wisdom #10: "Catholic school religion
> class is like mom's home cooking. Both leave a bad aftertaste and give
you
> heartburn." New wisdom every week!
>
> >From: Zach Tong
> >Reply-To: ti-basic@lists.ticalc.org
> >To: ti-basic@lists.ticalc.org
> >Subject: [TIB] games
> >Date: Tue, 25 Sep 2001 17:10:49 -0400
> >
> >
> >also, i want to program a really great rpg kind of game. and i want
> something that is
> >more of a challenge, not one of those mindless click the attack button.
any
>
> >suggestions. currently, my rpg game will have 6 towns, 5 weapons, 5
> Legendary weapons
> >(special abilities), 5 armors, 5 legendary armors, 2 forms of money
(gold
> and platinum)4
> >different levels of monsters, 4 races, different stats (atack, defense,
> speed, accuracy,
> >magic, levels), and special items you have to get. like you have to have
a
> special
> >magic book to get into one town, and you will have to get to certain
levels
> to enter
> >other towns. also, i'm gonna have a customize weapon store late in the
> game,so you can
> >make your own weapon with stats, for more money.
> >
> >but really, this is only like other rpg's. i want something that is
> different. i'm
> >thinking about maybe a gym, you go there and work out to improve your
> stats.but i'm
> >not totally sure how i'll do that yet. also considering allocation
points
> (they up your
> >stats, and you get 3 each time you level up).
> >
> >any ideas, comments, or suggestions would be very helpful. **NOTE**i'm
> doingthis all
> >in BASIC, and it will prob. be a text adventure, unless i can figure out
> howto make ppl
> >move and stuff (like asm diablo)
> >
> >zach
> >
> >
> >
> >
>
>
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