[TIB] Re: games
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[TIB] Re: games
A sprite is a small graphic image which is generally used for game
objects (such as paddle, ball, and bricks in breakout). In a game
graphics library there would ( or should ) be library functions for
placing sprites into a graphics buffer ( either the screen itself, or
an offscreen buffer ). Often these sprites constist of two images.
One is the image itself (often multiple bitplanes for a color image) ,
and the other image is a mask (a single bit plane). The mask controls
which pixels of the image are actually drawn. Also the masks may be
used for a collision detection function.
The most frequently seen sprite is the mouse pointer.
- Mike
>
> ok, cool. umm, could any one tell me what a sprite is? is it like a pic? a
> nd
> should i use those instead of using mass line( funtions (which i can assure y
> ou
> are extremely annoying and tedious)
>
> zach
>
> Bradley Achorn wrote:
>
> > That is exaclty how X/Ymin/max works. Aside from the obvious memory
> > differences, I think there are only like 5 syntax changes. Check the TI-83+
> > manual. It says it somewhere. And you can download the manual for free
> > somewhere at www.ti.com/calc
> >
> > ----Original Message Follows----
> > From: Zach Tong <zachtong@go-concepts.com>
> > Reply-To: ti-basic@lists.ticalc.org
> > To: ti-basic@lists.ticalc.org
> > Subject: [TIB] Re: games
> > Date: Wed, 26 Sep 2001 14:59:23 -0400
> >
> > hmmm...what exactly do you mean as a realtime battle system?? like amortal
> > combat thing, or more like mega man shoot-the-enemy-before-he-shoots-you
> > type of
> > thing.
> >
> > also, i've heard of sprites alot. what are they really? and how would i
> > make
> > maps with matricies?? would tose also includ "hotspots" where certain
> > things
> > happen, like a monster pops up or you fall in a hole? thanks
> >
> > oh, another question, for the TI-83 the only way yuo can set the Xmin/max
> > and
> > Ymin/max values is to do this:
> >
> > 0->Xmin
> > 94->Xmax
> >
> > does this work on 83+??
> >
> > zach
> >
> > Matthew Waters wrote:
> >
> > >
> > >
> > > You want something different? Try a realtime battle system! =)
> > >
> > > Seriously, the stuff you mentioned would be more than enough to make it
> > > standout. My only reccomendation is to kill the text-based interface and
> > use
> > > sprites and matrix maps. I can help you with this if you need it.
> > >
> > >
> > >
> > > Speaking of graphical BASIC RPGs, could anyone tell me the proper
> > arguments
> > > for "drawmode" when using the "line" and other graph-based commands?
> > >
> > > ---------- The Fishy One's Infinite Wisdom #10: "Catholic school religio
> n
> > > class is like mom's home cooking. Both leave a bad aftertaste and give
> > you
> > > heartburn." New wisdom every week!
> > >
> > > >From: Zach Tong
> > > >Reply-To: ti-basic@lists.ticalc.org
> > > >To: ti-basic@lists.ticalc.org
> > > >Subject: [TIB] games
> > > >Date: Tue, 25 Sep 2001 17:10:49 -0400
> > > >
> > > >
> > > >also, i want to program a really great rpg kind of game. and i want
> > > something that is
> > > >more of a challenge, not one of those mindless click the attack button.
> > any
> > >
> > > >suggestions. currently, my rpg game will have 6 towns, 5 weapons, 5
> > > Legendary weapons
> > > >(special abilities), 5 armors, 5 legendary armors, 2 forms of money
> > (gold
> > > and platinum)4
> > > >different levels of monsters, 4 races, different stats (atack, defense,
> > > speed, accuracy,
> > > >magic, levels), and special items you have to get. like you have to hav
> e
> > a
> > > special
> > > >magic book to get into one town, and you will have to get to certain
> > levels
> > > to enter
> > > >other towns. also, i'm gonna have a customize weapon store late in the
> > > game,so you can
> > > >make your own weapon with stats, for more money.
> > > >
> > > >but really, this is only like other rpg's. i want something that is
> > > different. i'm
> > > >thinking about maybe a gym, you go there and work out to improve your
> > > stats.but i'm
> > > >not totally sure how i'll do that yet. also considering allocation
> > points
> > > (they up your
> > > >stats, and you get 3 each time you level up).
> > > >
> > > >any ideas, comments, or suggestions would be very helpful. **NOTE**i'm
> > > doingthis all
> > > >in BASIC, and it will prob. be a text adventure, unless i can figure ou
> t
> > > howto make ppl
> > > >move and stuff (like asm diablo)
> > > >
> > > >zach
> > > >
> > > >
> > > >
> > > >
> > >
> > >
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