Re: A89: 3d programming
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Re: A89: 3d programming
To render 3d graphics the best, I would recommend having EXTENSIVE
knowledge in Algebra, Geometry, and Calculus. Matrices are very
important. Also, knowledge of 2-point perspective drawing is important. I
think you should know how to find the slopes of lines, and how the length
of a line changes as it gets further away and depending on what angle it is
at...
Good luck,
Tyrel Haveman
At 12:58 PM 9/7/00, you wrote:
>This isn't exactly 68k specific but, right now that's what I'm aiming for.
>What I want, is to know what kind of math is needed for 3d programming (not
>knowing is due to my school lacking in every academic (and athletic)
>department imaginable...and a little bit due to me :) ). And, if you don't
>mind, I would like to know how that would be implemented in 68k asm. My
>game will just be using lines, so the 89/92+ should be fast enough to handle
>it (unless my programming skills are lacking more than I thought). Thank
>you for your time, help and patience in bearing with my questions.
>
>Thanks,
>Glenn Murphy
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