Re: A89: 3d programming
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Re: A89: 3d programming
Yes, but what equations would I need is what I should have asked. Sorry for
not being specific enough. Thanks for your help but, that doesn't answer
*exactly* what I want/need to know.
Glenn Murphy
----- Original Message -----
From: "Tyrel Haveman" <tyrel@haveman.net>
To: <assembly-89@lists.ticalc.org>
Sent: Friday, September 08, 2000 1:43 AM
Subject: Re: A89: 3d programming
>
> To render 3d graphics the best, I would recommend having EXTENSIVE
> knowledge in Algebra, Geometry, and Calculus. Matrices are very
> important. Also, knowledge of 2-point perspective drawing is important.
I
> think you should know how to find the slopes of lines, and how the length
> of a line changes as it gets further away and depending on what angle it
is
> at...
>
> Good luck,
> Tyrel Haveman
>
>
> At 12:58 PM 9/7/00, you wrote:
>
> >This isn't exactly 68k specific but, right now that's what I'm aiming
for.
> >What I want, is to know what kind of math is needed for 3d programming
(not
> >knowing is due to my school lacking in every academic (and athletic)
> >department imaginable...and a little bit due to me :) ). And, if you
don't
> >mind, I would like to know how that would be implemented in 68k asm. My
> >game will just be using lines, so the 89/92+ should be fast enough to
handle
> >it (unless my programming skills are lacking more than I thought). Thank
> >you for your time, help and patience in bearing with my questions.
> >
> >Thanks,
> >Glenn Murphy
>
>
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