A89: 3d programming
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A89: 3d programming
This isn't exactly 68k specific but, right now that's what I'm aiming for.
What I want, is to know what kind of math is needed for 3d programming (not
knowing is due to my school lacking in every academic (and athletic)
department imaginable...and a little bit due to me :) ). And, if you don't
mind, I would like to know how that would be implemented in 68k asm. My
game will just be using lines, so the 89/92+ should be fast enough to handle
it (unless my programming skills are lacking more than I thought). Thank
you for your time, help and patience in bearing with my questions.
Thanks,
Glenn Murphy
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